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Quest-Affect HP Problem | Need your help



Hey guys,


I have a really mysterious problem.


I have compiled source and have many things added (most public things etc.), my game file is finished, as i can say.


So now to my problem: I have worked with mainline_released and i had a really strange bugg, i lost hp when its added like quest boni (add.affect_collect).


For example: I'm a warrior with 24k hp, when i have 12k hp (with no quest bonis; directly the hp in equipment) then i lost nothing.

When i use a pet or a mount or activate skills (on -> off) on characters, when i have the other 12k hp by effects (add.affect_collect) then i will instantly lost the 12k hp, when i do skills, or try to mount or use a pet, or dragongod live.


I have so good like all tryed, other game, other db core other source branche / old files, skill protos, starting the server with no quests etc.. and and and..


I have heard that this bugg can be fixxed on the source, but i really dont know, where this is located.


I looked serveral boards and asked some good c++ persons, but no one can fixx my problem. I think this bugg exists so good at all game revisions.


Would be so nice if anyone have an idea or can help me to fixx this problem.


Thank you very much.


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