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char_battle.cpp

if (pkAttacker->IsPC())
	{
		if (GetLevel() - pkAttacker->GetLevel() >= -10)
			if (pkAttacker->GetRealAlignment() < 0)
			{
				if (pkAttacker->IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_KILL))
					pkAttacker->UpdateAlignment(14);
				else
					pkAttacker->UpdateAlignment(7);
			}
			else
				pkAttacker->UpdateAlignment(2);

 

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