Premium Sanchez 2471 Posted February 17, 2014 Premium Share Posted February 17, 2014 Hi, I know now its easy to "fix" the switchbot in the binary, but maybe this short code snippet will be helpful for some servers. Functions: You can specify the range of the checking (Just check if the user change the bonus within every 1 sec or within every 5 sec) You can check if the user change the bonuses always in the same time or if you want to be more specify you can use +1/-1 range Open game/item_attribute.cpp and search for the ChangeAttribute event. Add this code to the begin of the event: LPCHARACTER ch = GetOwner(); SwitchTimeNow = thecore_pulse(); if (SwitchTimeNow < (LastSwitchTime + CHECK_SWITCH_TIME * 25)) { /* if (-1 <= SwitchTimeNow - LastSwitchTime - PassedSwitchTime && SwitchTimeNow - LastSwitchTime - PassedSwitchTime <= 1) - Uncomment if you want to be more specify, use -1/+1 range - */ if (SwitchTimeNow - LastSwitchTime == PassedSwitchTime) { sys_log(0, "%s[%d] probably using a switchbot", ch->GetName(), ch->GetAID()); /* ch->Disconnect("ChangeAttribute"); - Uncomment if you want to kick the player - */ } else { PassedSwitchTime = SwitchTimeNow - LastSwitchTime; } } And add this to the end of the event: LastSwitchTime = thecore_pulse(); Open game/item.h and add these: int PassedSwitchTime; int LastSwitchTime; int SwitchTimeNow; Open game/length.h and add this: CHECK_SWITCH_TIME = 5, // Now the function will be active if the user changing the bonuses within 5 seconds Tip, the thecore_pulse() function is not giving back a time, if you want to check one second then you have to multiply the number with 25. So: 5 seconds: 5*25 = 125 5 minutes: 5*60*25 = 7500 If you have any question or suggestion, please just reply to this topic. Kind Regards,Sanchez 19 Link to comment Share on other sites More sharing options...
LovePlay 14 Posted May 25, 2014 Share Posted May 25, 2014 Thanks men!!!! Link to comment Share on other sites More sharing options...
Chun-Chun 60 Posted May 25, 2014 Share Posted May 25, 2014 Really useful Link to comment Share on other sites More sharing options...
Recommended Posts