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teleporting crash client


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hi devs!

When player will teleport crash.

npc and quest item teleport.

help

 

syserr client:

 

1128 00:02:31074 :: Not a valid .WAV file: sound/common/walk_grass_n.wav
1128 00:02:31074 :: CSoundManager3D::GetInstance (filename: sound/common/walk_grass_n.wav)
1128 00:02:31453 :: Not a valid .WAV file: sound/common/walk_grass_n.wav
1128 00:02:31453 :: CSoundManager3D::GetInstance (filename: sound/common/walk_grass_n.wav)
1128 00:02:34684 :: Not a valid .WAV file: sound/common/walk_grass_n.wav
1128 00:02:34684 :: CSoundManager3D::GetInstance (filename: sound/common/walk_grass_n.wav)
1128 00:02:35080 :: Not a valid .WAV file: sound/common/walk_grass_n.wav
1128 00:02:35080 :: CSoundManager3D::GetInstance (filename: sound/common/walk_grass_n.wav)
1128 00:02:38645 :: Not a valid .WAV file: sound/common/walk_grass_n.wav
1128 00:02:38645 :: CSoundManager3D::GetInstance (filename: sound/common/walk_grass_n.wav)
1128 00:02:39040 :: Not a valid .WAV file: sound/common/walk_grass_n.wav
1128 00:02:39040 :: CSoundManager3D::GetInstance (filename: sound/common/walk_grass_n.wav)

 

bug in using very frequency teleport

 

Sorry badddd.. english.

 

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