boaspessoal 8 Posted November 26, 2018 Share Posted November 26, 2018 Hello, I am having a small(but frustrating) bug in which the quest scrolls don't appear on the left side of the screen, even though they work on the character window and the icons exist so they aren't accusing anything on syserr. I am using marty's revised colored quest scrolls by the way. Here is a screen: Anyone has any ideas? Thanks Link to comment Share on other sites More sharing options...
boaspessoal 8 Posted November 27, 2018 Author Share Posted November 27, 2018 The issue remains, up Link to comment Share on other sites More sharing options...
boaspessoal 8 Posted November 30, 2018 Author Share Posted November 30, 2018 still having this issue.. Link to comment Share on other sites More sharing options...
boaspessoal 8 Posted December 10, 2018 Author Share Posted December 10, 2018 up Link to comment Share on other sites More sharing options...
boaspessoal 8 Posted December 19, 2018 Author Share Posted December 19, 2018 up Link to comment Share on other sites More sharing options...
boaspessoal 8 Posted May 27, 2019 Author Share Posted May 27, 2019 still having this issue, willing to pay for a fix Link to comment Share on other sites More sharing options...
displayjokes 89 Posted May 31, 2019 Share Posted May 31, 2019 Root > interfacemodule.py > show us this function: BINARY_RecvQuest It's all lies Link to comment Share on other sites More sharing options...
boaspessoal 8 Posted May 31, 2019 Author Share Posted May 31, 2019 Spoiler def BINARY_RecvQuest(self, index, name, iconType, iconName): btn = self.__FindQuestButton(index) if 0 != btn: self.__DestroyQuestButton(btn) btn = uiWhisper.WhisperButton() # QUEST_LETTER_IMAGE ##!! 20061026.levites.퀘스트_이미지_교체 import item if "item"==iconType: item.SelectItem(int(iconName)) buttonImageFileName=item.GetIconImageFileName() else: buttonImageFileName=iconName if iconName and (iconType not in ("item", "file")): # type "ex" implied btn.SetUpVisual("d:/ymir work/ui/game/quest/questicon/%s" % (iconName.replace("open", "close"))) btn.SetOverVisual("d:/ymir work/ui/game/quest/questicon/%s" % (iconName)) btn.SetDownVisual("d:/ymir work/ui/game/quest/questicon/%s" % (iconName)) else: if localeInfo.IsEUROPE(): btn.SetUpVisual(localeInfo.GetLetterCloseImageName()) btn.SetOverVisual(localeInfo.GetLetterOpenImageName()) btn.SetDownVisual(localeInfo.GetLetterOpenImageName()) else: btn.SetUpVisual(buttonImageFileName) btn.SetOverVisual(buttonImageFileName) btn.SetDownVisual(buttonImageFileName) btn.Flash() # END_OF_QUEST_LETTER_IMAGE if localeInfo.IsARABIC(): btn.SetToolTipText(name, 0, 35) btn.ToolTipText.SetHorizontalAlignCenter() else: btn.SetToolTipText(name, -20, 35) btn.ToolTipText.SetHorizontalAlignLeft() listOfTypes = iconType.split(",") if "blink" in listOfTypes: btn.Flash() listOfColors = { "golden": 0xFFffa200, "green": 0xFF00e600, "blue": 0xFF0099ff, "purple": 0xFFcc33ff, "fucsia": 0xFFcc0099, "aqua": 0xFF00ffff, } for k,v in listOfColors.iteritems(): if k in listOfTypes: btn.ToolTipText.SetPackedFontColor(v) btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn) btn.Show() btn.index = index btn.name = name self.questButtonList.insert(0, btn) self.__ArrangeQuestButton() Thank you Link to comment Share on other sites More sharing options...
displayjokes 89 Posted May 31, 2019 Share Posted May 31, 2019 This worked without that system? in this function: def RecvQuest(self, index, name): you're calling this function right? (BINARY_RecvQuest) It's all lies Link to comment Share on other sites More sharing options...
boaspessoal 8 Posted May 31, 2019 Author Share Posted May 31, 2019 Yes, but I don't think either of these functions are the issue, I have put a debug message on both of them and it never shows up, leading me to believe they're not being called at all from the binary(which I have no idea why is happening) Link to comment Share on other sites More sharing options...
displayjokes 89 Posted June 3, 2019 Share Posted June 3, 2019 On 5/31/2019 at 8:13 PM, boaspessoal said: Yes, but I don't think either of these functions are the issue, I have put a debug message on both of them and it never shows up, leading me to believe they're not being called at all from the binary(which I have no idea why is happening) Worked with "normal" system? It's all lies Link to comment Share on other sites More sharing options...
boaspessoal 8 Posted June 3, 2019 Author Share Posted June 3, 2019 3 hours ago, displayjokes said: Worked with "normal" system? what do you mean normal system? quest scrolls don't work at all(either by recvquest or binary_recvquest) Link to comment Share on other sites More sharing options...
displayjokes 89 Posted June 3, 2019 Share Posted June 3, 2019 1 hour ago, boaspessoal said: what do you mean normal system? quest scrolls don't work at all(either by recvquest or binary_recvquest) Without all the colors, only with one scroll, the red one It's all lies Link to comment Share on other sites More sharing options...
boaspessoal 8 Posted June 3, 2019 Author Share Posted June 3, 2019 56 minutes ago, displayjokes said: Without all the colors, only with one scroll, the red one no it doesn't work Link to comment Share on other sites More sharing options...
Sosat 1 Posted October 30, 2019 Share Posted October 30, 2019 Post your game.py here. Link to comment Share on other sites More sharing options...
boaspessoal 8 Posted February 10, 2020 Author Share Posted February 10, 2020 up Link to comment Share on other sites More sharing options...
boaspessoal 8 Posted February 18, 2020 Author Share Posted February 18, 2020 up Link to comment Share on other sites More sharing options...
DomeSs 0 Posted October 20, 2020 Share Posted October 20, 2020 Any fix for this? Link to comment Share on other sites More sharing options...
Maze 8 Posted June 8, 2021 Share Posted June 8, 2021 any fix? Link to comment Share on other sites More sharing options...
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