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DomeSs

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  1. i Try rewrite quest, another quest and its same.. idk where is problem..
  2. i found this in syserr SYSERR: Nov 26 13:15:37 :: AddServerTimer: already registered server timer name:CheckLevelAndCountKillOnMobs arg:3520000 SYSERR: Nov 26 13:15:37 :: AddServerTimer: already registered server timer name:Jp_OutAllFailNotice arg:3520000 SYSERR: Nov 26 13:17:12 :: RunState: LUA_ERROR: locale/turkey/quest/object/state/snow_dungeon:163: attempt to index field `?' (a nil value) SYSERR: Nov 26 13:17:12 :: WriteRunningStateToSyserr: LUA_ERROR: quest snow_dungeon.start click
  3. Hi, can anyone help me solve this ? if i want jump to level 5 my core crash.. on this -> Program terminated with signal SIGSEGV, Segmentation fault. #0 0x081a2ff2 in quest::CQuestManager::SendScript (this=<optimized out>) at questmanager.h:165 165 questmanager.h: No such file or directory. [Current thread is 1 (LWP 100217)] (gdb) Quit (gdb) bt bull No symbol "bull" in current context. (gdb) bt full #0 0x081a2ff2 in quest::CQuestManager::SendScript (this=<optimized out>) at questmanager.h:165 packet_script = {header = 45 '-', size = 12, skin = 0 '\000', src_size = 6} buf = {buf = 0x28fdcfa0, forceDelete = false} #1 0x081763e9 in quest::CQuestManager::GotoEndState (this=<optimized out>, qs=...) at questlua.cpp:971 No locals. #2 0x0817758e in quest::CQuestManager::RunState (this=0xffffab54, qs=...) at questlua.cpp:1049 ret = <optimized out> __FUNCTION__ = "RunState" #3 0x081a27c7 in quest::CQuestManager::ExecuteQuestScript (pc=..., quest_name=..., state=<optimized out>, code=<optimized out>, code_size=<optimized out>, pChatScripts=<optimized out>, bUseCache=<optimized out>) at ../../common/singleton.h:24 qs = {co = 0x29b4a8e0, ico = 3, args = 0, suspend_state = 0 '\000', iIndex = 0, bStart = false, st = 0, _title = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xffff9bc0 ""}, _M_string_length = 0, {_M_local_buf = '\000' <repeats 15 times>, _M_allocated_capacity = 0}}, _clock_name = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xffff9bd8 ""}, _M_string_length = 0, {_M_local_buf = '\000' <repeats 13 times>, "\300\341(", _M_allocated_capacity = 0}}, _counter_name = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xffff9bf0 ""}, _M_string_length = 0, {_M_local_buf = "\000\b\342(\000\300\341(\000\000\000\000\001\065\032\b", _M_allocated_capacity = 685901824}}, _clock_value = 0, _counter_value = 0, _icon_file = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xffff9c10 ""}, _M_string_length = 0, {_M_local_buf = "\000\000\000\000\000\300\341(\224\347;@\001\000\000", _M_allocated_capacity = 0}}, chat_scripts = {<std::_Vector_base<quest::AArgScript*, std::allocator<quest::AArgScript*> >> = { _M_impl = {<std::allocator<quest::AArgScript*>> = {<__gnu_cxx::new_allocator<quest::AArgScript*>> = {<No data fields>}, <No data fields>}, here is my quest -> quest snow_dungeon begin state start begin when 9010.chat."Spawn Estátua" with snow_dungeon.is_nemeres_dungeon() == true begin d.purge() d.spawn_mob_dir(20397, 173,262,1) setskin(NOWINDOW) end when 9010.chat."TESTSERVER: SnowD Jump level 9" with snow_dungeon.is_nemeres_dungeon() == true begin local set = snow_dungeon.get_settings() d.notice("Der Richtige Schlüssel wurde gefunden, in wenigen Sekunden geht es in den nächsten Stock.") server_timer("Jp_9",6,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_9.txt") setskin(NOWINDOW) end when 9010.chat."TESTSERVER: SnowD Jump level 10" with snow_dungeon.is_nemeres_dungeon() == true begin local set = snow_dungeon.get_settings() server_timer("Jp_Boss",3,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_boss.txt") local v = set.BossVnumGroup d.spawn_group(v, 928, 335, 5 ,1, 1) -- (Input from SRC: argument: vnum,x,y,radius,aggressive,count) setskin(NOWINDOW) end when 9010.chat."TESTSERVER: SnowD Spawn Boss" with snow_dungeon.is_nemeres_dungeon() == true begin local set = snow_dungeon.get_settings() local v = set.BossVnumGroup d.spawn_group(v, 928, 335, 5 ,1, 1) -- (INFO from SRC: argument: vnum,x,y,radius,aggressive,count) end when 9010.chat."TESTSERVER: SnowD Ending" with snow_dungeon.is_nemeres_dungeon() == true begin server_timer("Jp_OutAll",5,d.get_map_index()) say("done") end -- when 30331.use begin --key_level_2 -- LIB_writelog("{"..pc.get_local_x()..","..pc.get_local_y().."}",3,"snowcordis.txt") -- d.spawn_mob(20399, pc.get_local_x(), pc.get_local_y()) -- chat("write north star coordinates") -- end when 9010.chat."TESTSERVER: SnowD Spawn create Cords Test level 5" with snow_dungeon.is_nemeres_dungeon() == true begin snow_dungeon._Create_Stones_level5() setskin(NOWINDOW) end when 9010.chat."TESTSERVER: SnowD Create Key level 5" with snow_dungeon.is_nemeres_dungeon() == true begin snow_dungeon._DropKeyOnLevel5() setskin(NOWINDOW) end when 9010.chat."TESTSERVER: SnowD Get cord from Level" with snow_dungeon.is_nemeres_dungeon() == true begin local set = snow_dungeon.get_settings() local warp_to_level = set.Position_level_1 local level = 2 say("old: x: "..warp_to_level[1].." y:"..warp_to_level[2].."") local warp_to_level = set. _G[ "Position_level_"..level ] say("new: x: "..warp_to_level[1].." y:"..warp_to_level[2].."") --DONT WORKS! end function get_settings() local snow_dungeon_settings = {} snow_dungeon_settings.map_index = 352 --Mapindex snow_dungeon_settings.base_cord = {5120, 1536 } --Base Kordinaten snow_dungeon_settings.outside_entry_pos = {61,4321,1667} --Mapindex, Exit Position (Eisland) snow_dungeon_settings.need_level = 100 --Ab wann ist der Dungeon betretbar. snow_dungeon_settings.need_level_group = 100 --Benötigte Level für Gruppenmitglieder snow_dungeon_settings.WaitBeforOutAllOnExit = 60 --Wartezeit bevor alle alle herausteleportiert werden bei einem erfolgreichen Run. (Empfohlen 60) snow_dungeon_settings.NextJumpTime = 5 --Wann man zur nächsten ebene Gejumpt wird (timer) (Empfohlen 5) snow_dungeon_settings.DurationLoopTimer = 45 --Welchen intervall die Level und Missionen geprüft werden sollen. (Empfohlen 45) snow_dungeon_settings.wait_duration = 60*60*4 --Ab wann der Dungeon wieder betretbar ist (PartyLeader) snow_dungeon_settings.maxlife_time_on_dungeon = 60*60*1 --Maximale Zeit für den Dungeon. snow_dungeon_settings.DurationMaxOnReJoinGroup = 60*5 --Maximale Zeit innerhalb wann man wieder in die Gruppe joinen kann. snow_dungeon_settings.key_level_2 = 30331 --KeyVnum für die 2.Ebene --Frostschlüssel snow_dungeon_settings.NpcVnum_level_5 = 20398 --MobVnum von 5.Ebene --Würfel des Arktos snow_dungeon_settings.StoneCount_level_5 = 6 --Wie viele Würfel des Arktos sollen erscheinen? snow_dungeon_settings.Key_on_level_5 = 30332 --KeyVnum von 5.Ebene --Nordstern snow_dungeon_settings.StoneCords_level_5 = { {432,508},{437,493},{448,492},{448,476},{467,475},{466,464}, {462,450},{458,428},{446,439},{431,431},{415,416},{402,427}, {397,438},{375,434},{374,456},{390,468},{385,492},{402,505}, {404,489},{386,482} } --Positionen von Würfel des Arktos snow_dungeon_settings.MobVnum_level_6 = 8058 --MobVnum von 6.Ebene --Metin der Kälte snow_dungeon_settings.MobVnum_level_7 = 6151 --MobVnum von 7.Ebene --Szel snow_dungeon_settings.SzelCords_level_7 = { {752,499},{758,479},{772,452},{763,444},{750,451},{728,441}, {726,455},{718,482},{715,491},{731,473},{748,429} } --Positionen von Szel snow_dungeon_settings.Key_on_level_8 = 30333 --KeyVnum von 8.Ebene --Eisblumenschlüssel snow_dungeon_settings.NpcVnum_level_9 = 20399 --MobVnum von 9.Ebene --Säule des Norddrachen snow_dungeon_settings.BossVnumGroup = 6062 --GroupMobVnum vom Boss --(Group.txt) snow_dungeon_settings.BossVnum = 6191 --MobVnum von 10.Ebene --Nemere(6191) snow_dungeon_settings.Position_level_1 = { 171,271 } --Position ebene 1 --Startposition --Töte alle Monster auf dieser Ebene. snow_dungeon_settings.Position_level_2 = { 761,270 } --Position ebene 2 --Finde den richtigen Frostschlüssel, nur ein Schamane kann ihn benutzen. snow_dungeon_settings.Position_level_3 = { 187,491 } --Position ebene 3 --Töte alle Monster auf dieser Ebene. snow_dungeon_settings.Position_level_4 = { 421,259 } --Position ebene 4 --Töte alle Monster auf dieser Ebene. snow_dungeon_settings.Position_level_5 = { 419,530 } --Position ebene 5 --Öffnet die Siegel an den Würfel des Arktos in der richtigen Reihenfolge. (Zieht Nordstern auf die Würfel) snow_dungeon_settings.Position_level_6 = { 571,706 } --Position ebene 6 --Töte alle Monster auf dieser Ebene. Danach Zersöre den Metin der Kälte (Nur ein Schamane kann ihn Schaden) snow_dungeon_settings.Position_level_7 = { 746,534 } --Position ebene 7 --Töte alle Monster auf dieser Ebene und Szel snow_dungeon_settings.Position_level_8 = { 303,710 } --Position ebene 8 --Der Eisblumenschlüssel muss gedroppt werden, jedoch kann dieser nur von Schamanen und Ninja benutzt werden. snow_dungeon_settings.Position_level_9 = { 848,693 } --Position ebene 9 --Zerstört die Säule des Norddrachen. Nur Ninjas und Schamanen können ihm Schaden zufügen. snow_dungeon_settings.Position_level_10 = { 927,391 } --Position ebene 10 (BossZone) --Besiege Nemere, den König über Frost und Eis. snow_dungeon_settings.Enable_TestServerMode = false --Ob TestServer mode aktiviert ist. Wenn ja werden die Aufgaben schneller beendet. snow_dungeon_settings.IsNewGameRevision = true --Need GameRevision 40301 return snow_dungeon_settings end function is_TestServerMode() local set = snow_dungeon.get_settings() return set.Enable_TestServerMode end function is_nemeres_dungeon() local set = snow_dungeon.get_settings() local map = pc.get_map_index() if map >= (set.map_index * 10000) and map < (set.map_index * 10000 + 9000) then return true else return false end end -- when 20395.chat."Juntar ao grupo" with (party.is_party() and d.find(party.getf("ice_dungeon_map_index"))) begin when 20395.chat."Nemerova strážní věž " with (party.is_party() and d.find(party.getf("ice_dungeon_map_index"))) begin local set = snow_dungeon.get_settings() local n = party.getf("ice_dungeon_map_index") local cord = set.base_cord local level = d.getf_from_map_index("level", n) --say("News Dungeon Level your group: "..level.."") if level == 0 then say_npc_name() say("O teu grupo já matou o nemere.") return end if pc.getqf("out_party_time") < get_global_time() then say_npc() say("") say("Já saiste a "..math.ceil(set.DurationMaxOnReJoinGroup /60) .." Minuto(s)") say("Já nao é possivel juntares-te ao teu grupo.") say(" ") return end if n == 0 then setskin(NOWINDOW) return else say_npc() say("") say("Chcete přesunout??") if select("Ano","Ne") == 1 then local warp_to_level = set.Position_level_1 local level = d.getf_from_map_index("level", n) if level >= 1 and level <= 10 then if level == 1 then warp_to_level = set.Position_level_1 elseif level == 2 then warp_to_level = set.Position_level_2 elseif level == 3 then warp_to_level = set.Position_level_3 elseif level == 4 then warp_to_level = set.Position_level_4 elseif level == 5 then warp_to_level = set.Position_level_5 elseif level == 6 then warp_to_level = set.Position_level_6 elseif level == 7 then warp_to_level = set.Position_level_7 elseif level == 8 then warp_to_level = set.Position_level_8 elseif level == 9 then warp_to_level = set.Position_level_9 elseif level == 10 then warp_to_level = set.Position_level_10 end pc.warp((cord[1] + warp_to_level[1])*100,(cord[2] + warp_to_level[2])*100,n) else return end end end end when 20395.chat."Nemerova strážní věž " begin local set = snow_dungeon.get_settings() local need_level = set.need_level say_npc() say("") say("Chceš přesunout?") if select("Ano ","Ne") == 2 then return end if (pc.is_gm() and pc.getf("snow_dungeon","duration") >= get_global_time()) then say("Jsi GM, máš možnost restartovat čekací dobu.") if select("Restartovat","Čekat") == 1 then pc.setf("snow_dungeon","duration",0) return end end if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then say("O servidor está em modo teste.") say("Juntar agora.") timer("make_dungeon",3) return end if not party.is_leader() then say_npc() say("Nejdříve musí do Veže vstoupit zakladatel skupiny.") say("Pote se teleportují všichni členové.") return end if pc.get_level() < need_level then say("Pro vstup potřebuješ alespoň level: "..need_level.."") return end if pc.getf("snow_dungeon","duration") >= get_global_time() then say_npc() say("Čekací doba na znovu otevřeních Nemerovi strážní věže.") say("Zbývajíci čas: "..LIB_duration(pc.getf("snow_dungeon","duration") - get_global_time()).."") return end if snow_dungeon._CheckMembersLevel() == false then return else timer("make_dungeon",2) end end when 20397.chat."Spustit " begin --Eisiger Löwe say_npc() say("") say("Opravdu chceš začít?") if select("Ano","Ne") == 1 then local set = snow_dungeon.get_settings() local loop_durr = set.DurationLoopTimer local wait_durations = set.wait_duration local t = get_global_time() d.setf("LastTimeGetOutPut",0) server_loop_timer("CheckLevelAndCountKillOnMobs",loop_durr,d.get_map_index()) d.regen_file("data/dungeon/ice_dungeon/zone_1.txt") d.setf("Start_Time",t + set.maxlife_time_on_dungeon) server_timer("Jp_OutAllFailNotice",(t + set.maxlife_time_on_dungeon) - t,d.get_map_index()) --pc.setqf("duration",t + wait_durations) d.setqf2("snow_dungeon","duration",t + wait_durations) d.setf("level",1) d.notice("Objeví se první příšery, zabijte je a budete přesunuti do dalšího patra.") npc.purge() snow_dungeon._GetLastTime() end setskin(NOWINDOW) end when make_dungeon.timer begin local set = snow_dungeon.get_settings() local cord = set.base_cord local start_pos = set.Position_level_1 local t = get_global_time() d.new_jump_party(352,(cord[1] + start_pos[1]), (cord[2] + start_pos[2])) --d.new_jump_all(set.map_index,(cord[1] + start_pos[1]), (cord[2] + start_pos[2])) snow_dungeon._ClearAlls() d.setf("party_leader_pid",party.get_leader_pid()) party.setf("ice_dungeon_map_index",d.get_map_index()) d.spawn_mob_dir(20397, 173,262,1) --Eisiger Löwe end function _ClearAlls() local d_index = d.get_map_index() clear_server_timer("CheckLevelAndCountKillOnMobs",d_index) clear_server_timer("Jp_1",d_index) clear_server_timer("Jp_2",d_index) clear_server_timer("Jp_3",d_index) clear_server_timer("Jp_4",d_index) clear_server_timer("Jp_5",d_index) clear_server_timer("Jp_6",d_index) clear_server_timer("Jp_7",d_index) clear_server_timer("Jp_8",d_index) clear_server_timer("Jp_9",d_index) clear_server_timer("Jp_10",d_index) clear_server_timer("Jp_OutAll",d_index) clear_server_timer("Jp_OutAllFail",d_index) clear_server_timer("Jp_OutAllFailNotice",d_index) d.setf("level",0) d.setf("party_leader_pid",0) d.setf("Start_Time",0) d.setf("LastTimeGetOutPut",0) d.setf("Stone_5_count",0) d.setf("Stone_5_item_fail",0) d.clear_regen() d.kill_all() end function _CheckMembersLevel() local set = snow_dungeon.get_settings() local user_fail_level = {} local pids = {party.get_member_pids()} local need_level = set.need_level_group local have_ninja = false local have_shaman = false for i = 1, table.getn(pids), 1 do q.begin_other_pc_block(pids) if pc.get_level() < need_level then table.insert(user_fail_level, table.getn(user_fail_level) +1, pc.get_name()) end local job = pc.get_job() have_ninja = true have_shaman = true q.end_other_pc_block() end if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then --dchat("TestServer Mode is enable.") return true end if have_ninja == false then say("Nao podes entrar sem um ninja.") say("") return false end if have_shaman == false then say("Nao podes entrar sem um shaman.") say("") return false end if table.getn(user_fail_level) >= 1 then say_npc() say("") say("Alguns membros do grupo") say("ainda nao sao nivel "..need_level..":") for x = 1, table.getn(user_fail_level), 1 do say(color(1,1,0), " "..user_fail_level[x]) end return false end if table.getn(user_fail_level) == 0 then return true end end when logout begin if snow_dungeon.is_nemeres_dungeon() == true then local set = snow_dungeon.get_settings() pc.setqf("out_party_time",get_global_time() + set.DurationMaxOnReJoinGroup) --snow_dungeon.unregister_name() end end when login begin if snow_dungeon.is_nemeres_dungeon() == true then local set = snow_dungeon.get_settings() local backk = set.outside_entry_pos pc.set_warp_location(backk[1], backk[2],backk[3]) if d.getf("party_leader_pid") != party.get_leader_pid() then chat("nemeres_wait_dungeon #RAUS:# O teu grupo nao está na cave") chat("nemeres_wait_dungeon #RAUS:#debug -> "..d.getf("party_leader_pid").." != "..party.get_leader_pid().."") d.exit() return end if pc.get_level() < set.need_level_group then chat("nemeres_wait_dungeon #RAUS:# O meu nivel é muito baixo") d.exit() return end --chat("Welcome to Nemeres waiting, you have "..math.ceil((d.getf("Start_Time") - get_global_time()) /60) .." Minutes Time.") --notice("Kill all the monsters on this level to get to the next floor.") --snow_dungeon._GetLastTime() end end function _GetLastTime() local c = get_global_time() local t = d.getf("Start_Time") - c local o = d.getf("LastTimeGetOutPut") --d.notice("CurrentTime: "..c.." Last: "..o.."") if c >= o then if t >= 60 then d.notice("Zbývajíci čas: "..math.ceil(t / 60).." minut.") else d.notice("Zbývá "..t .." sekund.") end if t >= (60*10) then d.setf("LastTimeGetOutPut",c + 60*5) elseif t >= (60*5) then d.setf("LastTimeGetOutPut",c + 60*2) else d.setf("LastTimeGetOutPut",c + 10) end --d.setf("LastTimeGetOutPut",c + 60*number(3,5)) -- Random end end when Jp_OutAllFailNotice.server_timer begin if d.select(get_server_timer_arg()) then d.notice("O tempo acabou.") server_timer("Jp_OutAll",1,d.get_map_index()) end end when CheckLevelAndCountKillOnMobs.server_timer begin if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local level = d.getf("level") local mob_count = d.count_monster() local next_jump_time = set.NextJumpTime d.notice("Úroveň: "..level.." Počet příšer: "..mob_count.."") if level == 1 and mob_count <= 0 then d.notice("Teď by mělo být patro 2") d.notice("Porazil jste všechny příšery. Budete přesunuti do dalšího patra") d.notice("") server_timer("Jp_2",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.set_regen_file("data/dungeon/ice_dungeon/zone_2.txt") elseif level == 3 and mob_count <= 0 then d.notice("Teď by mělo být patro 4") d.notice("Porazil jste všechny příšery. Budete přesunuti do dalšího patra") d.notice("") server_timer("Jp_4",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_4.txt") elseif level == 4 and mob_count <= 0 then d.notice("Teď by mělo být patro 5") d.notice("Porazil jste všechny příšery. Budete přesunuti do dalšího patra") d.notice("") server_timer("Jp_5",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.set_regen_file("data/dungeon/ice_dungeon/zone_5.txt") elseif level == 6 and mob_count <= 0 then d.notice("Teď by mělo být patro 7") local MobStonelvl6 = set.MobVnum_level_6 d.notice("Porazte všechny příšery,[ENTER} a "..mob_name(MobStonelvl6).." se objeví..") d.notice("") d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_6.txt") d.spawn_mob(MobStonelvl6,570,649) elseif level == 7 and mob_count <= 0 then d.notice("Porazil jste všechny příšery. Budete přesunuti do dalšího patra") d.notice("") server_timer("Jp_8",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.set_regen_file("data/dungeon/ice_dungeon/zone_8.txt") end snow_dungeon._GetLastTime() end end when Jp_2.server_timer begin --Jump Level 2 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.key_level_2 d.setf("level",2) local cord = set.base_cord local pos = set.Position_level_2 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Získejte "..item_name(v).." a budete moci postoupit.") d.notice("") end end when 30331.use with snow_dungeon.is_nemeres_dungeon() == true begin --key_level_2 local set = snow_dungeon.get_settings() local next_jump_time = set.NextJumpTime local job = pc.get_job() local level = d.getf("level") if level == 2 then if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then --dchat("SET VARIABLE JOB 3") job = 3 end if job == pc.get_job() -- Schamane weiblich or job == pc.get_job() --Schamane männlich then if number(1,3) == 1 then --or d.count_monster() < 10 then d.notice("Teď by mělo být patro 3") d.notice("Tento klíč zafungoval. Budete přesunuti do dalšího patra.") server_timer("Jp_3",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_3.txt") item.remove() else d.notice("Zkuste to znovu..") item.remove() end else d.notice("Apenas shamans.") return end end end when Jp_3.server_timer begin --Jump Level 3 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() d.setf("level",3) local cord_MQ = set.base_cord local pos = set.Position_level_3 d.jump_all((cord_MQ[1] + pos[1]), (cord_MQ[2] + pos[2])) d.notice("Porazil jste všechny příšery. Budete přesunuti do dalšího patra ") end end when Jp_4.server_timer begin --Jump Level 4 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() d.setf("level",4) local cord = set.base_cord local pos = set.Position_level_4 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Porazil jste všechny příšery. Budete přesunuti do dalšího patra ") end end when Jp_5.server_timer begin --Jump Level 5 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.NpcVnum_level_5 d.setf("level",5) local cord = set.base_cord local pos = set.Position_level_5 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Abriste "..mob_name(v).." na ordem correta.") if set.IsNewGameRevision == true then d.notice("A chave caiu do monstro ...") else d.notice("A chave foi diretamente para o teu inventário ...") end snow_dungeon._Create_Stones_level5() end end function _DropKeyOnLevel5() if number(1,1000) >= 666 then --Abbruch der weiteren funtion -> Damit es spannend bleibt bei den würfeln... :P return end local set = snow_dungeon.get_settings() local count = set.StoneCount_level_5 local vnum = set.Key_on_level_5 local get_random_unique = d.get_unique_vid("stone5_"..number(1,count).."") local fail_count = d.getf("Stone_5_item_fail") +1 local search = d.getf("Stone_5_count") local search2 = d.get_unique_vid("stone5_"..search.."") if search2 != get_random_unique then d.setf("Stone_5_item_fail",fail_count) end -- if set.IsNewGameRevision == true then --New function game.drop_item_and_select(vnum,1) else pc.give_item2_select(vnum,1) end --dchat("Creaty Key fail_count: "..fail_count.."") if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then --Wenn TestServer Modus item.set_socket(1,search2) d.setf("Stone_5_item_fail",0) elseif fail_count > 6 then --Wenn mehr wie x mal nicht richtig erstellt wird, dann kommt der richtige Key item.set_socket(1,search2) d.setf("Stone_5_item_fail",0) else item.set_socket(1,get_random_unique) end end function _Create_Stones_level5() local set = snow_dungeon.get_settings() local stone_level5_count_MQ = set.StoneCount_level_5 local c = set.StoneCords_level_5 --{ {432,508},{437,493},{448,492},{448,476},{467,475},{466,464}} local v = set.NpcVnum_level_5 for i = 1, stone_level5_count_MQ, 1 do local n = number(1,table.getn©) --d.spawn_mob(20398, c[n][1], c[n][2]) d.set_unique("stone5_"..i.."", d.spawn_mob(v, c[n][1], c[n][2])) --d.set_unique("stone5_"..i.."", mob.spawn(20398, c[n][1], c[n][2],1,1,1)) --GEHT --d.set_unique("stone5_"..i.."", d.spawn_mob_ac_dir(20398, c[n][1], c[n][2],i)) --GEHT table.remove(c,n) if i == 1 then d.setf("Stone_5_count",1) d.setf("Stone_5_item_fail",0) end end end when 20398.take begin --NpcVnum_level_5 if snow_dungeon.is_nemeres_dungeon() == true then local set = snow_dungeon.get_settings() local stone_level5_count = set.StoneCount_level_5 local next_jump_time = set.NextJumpTime local vnum = item.get_vnum() local key_level_5 = set.Key_on_level_5 --30332 local unique_item = item.get_socket(1) dchat("unique_item: "..unique_item.."") if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then d.notice("TESTSERVERMODE, vais ser teleportado para o próximo piso.") npc.purge() item.remove() server_timer("Jp_6",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_6.txt") return end if vnum == key_level_5 then local npc_vid = npc.get_vid() local search = d.getf("Stone_5_count") local search2 = d.get_unique_vid("stone5_"..search.."") dchat("npc_vid: "..npc_vid.." search:"..search.." search2:"..search2.." ") if npc_vid == search2 then if unique_item == npc_vid then local new = search +1 if new > stone_level5_count then d.notice("A última pedra foi destruida, vais ser teleporado para o próximo piso.") npc.purge() item.remove() server_timer("Jp_6",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_6.txt") else d.notice("A "..search..". pedra foi destruida. [ENTER}Faltam ".. stone_level5_count - search .." pedras.") npc.purge() item.remove() end d.setf("Stone_5_count",new) else chat("Pedra certa, chave errada.") item.remove() end else chat("Esta nao é a pedra certa.") end end end --if is dungeon end end --when end when Jp_6.server_timer begin --Jump Level 6 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.MobVnum_level_6 d.setf("level",6) local cord = set.base_cord local pos = set.Position_level_6 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Mata todos os monstros. [ENTER]Depois, mata o "..mob_name(v).."") d.notice("Apenas os shaman podem ajudar-te.") --d.spawn_mob(v,570,649) end end when Jp_7.server_timer begin --Jump Level 7 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.MobVnum_level_7 d.setf("level",7) local cord = set.base_cord local pos = set.Position_level_7 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Teď by mělo být patro 8") d.notice("Mataste todos os monstros, [ENTER]mata agora o "..mob_name(v)..".") end end when Jp_8.server_timer begin --Jump Level 8 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.Key_on_level_8 d.setf("level",8) local cord = set.base_cord local pos = set.Position_level_8 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Kill monsters to her as long "..item_name(v).." have.") d.notice("But only Mage and Ninjas can use it.") end end when 30333.use with snow_dungeon.is_nemeres_dungeon() == true begin --Key_on_level_8 local set = snow_dungeon.get_settings() local next_jump_time = set.NextJumpTime local level = d.getf("level") local job = pc.get_job() if level == 8 then if (is_test_server() and snow_dungeon.is_TestServerMode() == true ) then --dchat("SET VARIABLE JOB 3") job = 3 end if job == 1 -- Ninja weiblich or job == 5 --Ninja männlich or job == 3 -- Schamane weiblich or job == 7 --Schamane männlich then if number(1,3) == 1 then d.notice("The correct key has been found in a few seconds[ENTER] it goes to the next floor.") server_timer("Jp_9",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_9.txt") item.remove() else d.notice("That was the wrong key.") item.remove() end else d.notice("Only Mage and Ninja can use.") return end end end when Jp_9.server_timer begin --Jump Level 9 if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.NpcVnum_level_9 d.setf("level",9) local cord = set.base_cord local pos = set.Position_level_9 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Destroy the "..mob_name(v).." ") d.notice("But only Mage and Ninjas can add him naught.") d.notice("") d.spawn_mob(v,849,655) end end when Jp_Boss.server_timer begin --Jump Level BossZone if d.select(get_server_timer_arg()) then local set = snow_dungeon.get_settings() local v = set.BossVnum d.setf("level",10) local cord = set.base_cord local pos = set.Position_level_10 d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2])) d.notice("Defeated "..mob_name(v)..", the king of frost and ice.") end end when kill begin if snow_dungeon.is_nemeres_dungeon() == true then local set = snow_dungeon.get_settings() local next_jump_time = set.NextJumpTime local level = d.getf("level") local stone_level_6 = set.MobVnum_level_6 local stone_level_9 = set.NpcVnum_level_9 local boss_vnum = set.BossVnum local wait_time = set.WaitBeforOutAllOnExit local mobvnum = npc.get_race() --dchat("nemeres_wait_dungeon MobVnum = "..mobvnum.."") if level == 2 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,10) then local v = set.key_level_2 game.drop_item(v,1) elseif level == 5 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,15) then d.notice("Teď by mělo být patro 6") snow_dungeon._DropKeyOnLevel5() elseif level == 6 and mobvnum == stone_level_6 then d.notice("Teď by mělo být patro 7") d.notice("The "..mob_name(stone_level_6).." was destroyed, in a few seconds it goes to the next floor.") d.notice("") server_timer("Jp_7",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_7.txt") --Szel local v_MQv = set.MobVnum_level_7 local c = set.SzelCords_level_7 local n = number(1,table.getn©) d.spawn_mob(v_MQv, c[n][1], c[n][2]) elseif level == 8 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,10) then d.notice("Teď by mělo být patro 9") local v = set.Key_on_level_8 game.drop_item(v,1) elseif level == 9 and mobvnum == stone_level_9 then d.notice("Teď by mělo být patro 10") d.notice("The "..mob_name(stone_level_9).." was destroyed, in a few seconds it goes to the next floor.") server_timer("Jp_Boss",next_jump_time,d.get_map_index()) d.clear_regen() d.kill_all() d.regen_file("data/dungeon/ice_dungeon/zone_boss.txt") local v = set.BossVnumGroup d.spawn_group(v, 928, 335, 5 ,1, 1) -- (Input from SRC: argument: vnum,x,y,radius,aggressive,count) elseif level == 10 and mobvnum == boss_vnum then d.notice("Teď by mělo být patro 11") d.clear_regen() d.kill_all() d.notice("You defeated "..mob_name(boss_vnum).." . In "..wait_time.." seconds all be teleported.") server_timer("Jp_OutAll",wait_time,d.get_map_index()) end end end when Jp_OutAll.server_timer begin --Jump Out Bye bye ;D if d.select(get_server_timer_arg()) then snow_dungeon._ExitAll() end end function _ExitAll() d.exit_all() end end end
  4. Hi, im looking for this -> [Hidden Content] only quest.. items, icons etc i have..
  5. Hi, can some one help me fix this quest? if i complete quest i did not get reward and did not get quest +1 thx for help quest lovecky begin state start begin when login begin pc.setqf("lovecky_ukol", 1) setstate(lovecky) end end state lovecky begin function lovecky_tabulka() local lovecky_tabulkaX = { [1] = {1, 15, 101, 50000, 114000, 1, 124000, 1, 134000, 1, 144000, 1, 154000, 1, 164000, 1}, [2] = {5, 20, 104, 100000, 114000, 1, 124000, 1, 134000, 1, 144000, 1, 154000, 1, 164000, 1}, [3] = {10, 25, 110, 150000, 114000, 2, 124000, 2, 134000, 2, 144000, 2, 154000, 2, 164000, 2}, [4] = {15, 30, 114, 200000, 114000, 2, 124000, 2, 134000, 2, 144000, 2, 154000, 2, 164000, 2}, [5] = {20, 35, 302, 250000, 114000, 3, 124000, 3, 134000, 3, 144000, 3, 154000, 3, 164000, 3}, [6] = {25, 40, 303, 300000, 114000, 3, 124000, 3, 134000, 3, 144000, 3, 154000, 3, 164000, 3}, [7] = {30, 45, 404, 350000, 114000, 4, 124000, 4, 134000, 4, 144000, 4, 154000, 4, 164000, 4}, [8] = {35, 50, 405, 400000, 114000, 4, 124000, 4, 134000, 4, 144000, 4, 154000, 4, 164000, 4}, [9] = {40, 55, 634, 450000, 114000, 5, 124000, 5, 134000, 5, 144000, 5, 154000, 5, 164000, 5}, [10] = {45, 60, 2301, 500000, 114000, 5, 124000, 5, 134000, 5, 144000, 5, 154000, 5, 164000, 5}, [11] = {50, 65, 2303, 600000, 114000, 6, 124000, 6, 134000, 6, 144000, 6, 154000, 6, 164000, 6}, [12] = {55, 70, 2064, 650000, 114000, 6, 124000, 6, 134000, 6, 144000, 6, 154000, 6, 164000, 6}, [13] = {60, 75, 2065, 700000, 114000, 7, 124000, 7, 134000, 7, 144000, 7, 154000, 7, 164000, 7}, [14] = {65, 80, 2314, 750000, 114000, 7, 124000, 7, 134000, 7, 144000, 7, 154000, 7, 164000, 7}, [15] = {70, 85, 2315, 800000, 114000, 8, 124000, 8, 134000, 8, 144000, 8, 154000, 8, 164000, 8}, [16] = {75, 90, 2401, 850000, 114000, 8, 124000, 8, 134000, 8, 144000, 8, 154000, 8, 164000, 8}, [17] = {80, 95, 2402, 900000, 114000, 9, 124000, 9, 134000, 9, 144000, 9, 154000, 9, 164000, 9}, [18] = {85, 100, 2403, 950000, 114000, 9, 124000, 9, 134000, 9, 144000, 9, 154000, 9, 164000, 9}, [19] = {90, 200, 4000, 1000000, 114000, 10, 124000, 10, 134000, 10, 144000, 10, 154000, 10, 164000, 10}, [20] = {95, 200, 4001, 1050000, 114000, 10, 124000, 10, 134000, 10, 144000, 10, 154000, 10, 164000, 10}, [21] = {100, 200, 4005, 1100000, 114000, 11, 124000, 11, 134000, 11, 144000, 11, 154000, 11, 164000, 11}, [22] = {105, 200, 4006, 1200000, 114000, 11, 124000, 11, 134000, 11, 144000, 11, 154000, 11, 164000, 11}, [23] = {110, 200, 4007, 1300000, 114000, 12, 124000, 12, 134000, 12, 144000, 12, 154000, 12, 164000, 12}, [24] = {115, 200, 4008, 1400000, 114000, 12, 124000, 12, 134000, 12, 144000, 12, 154000, 12, 164000, 12}, [25] = {120, 200, 4010, 1500000, 114000, 13, 124000, 13, 134000, 13, 144000, 13, 154000, 13, 164000, 13}, [26] = {125, 200, 4011, 1600000, 114000, 13, 124000, 13, 134000, 13, 144000, 13, 154000, 13, 164000, 13}, [27] = {130, 200, 4012, 1700000, 114000, 14, 124000, 14, 134000, 14, 144000, 14, 154000, 14, 164000, 14}, [28] = {135, 200, 4013, 1800000, 114000, 14, 124000, 14, 134000, 14, 144000, 14, 154000, 14, 164000, 14}, [29] = {140, 200, 4015, 1900000, 114000, 15, 124000, 15, 134000, 15, 144000, 15, 154000, 15, 164000, 15}, [30] = {145, 200, 4016, 2000000, 114000, 15, 124000, 15, 134000, 15, 144000, 15, 154000, 15, 164000, 15}, [31] = {150, 400, 4017, 2100000, 114000, 16, 124000, 16, 134000, 16, 144000, 16, 154000, 16, 164000, 16}, [32] = {155, 400, 4018, 2200000, 114000, 16, 124000, 16, 134000, 16, 144000, 16, 154000, 16, 164000, 16}, [33] = {160, 400, 4020, 2300000, 114000, 17, 124000, 17, 134000, 17, 144000, 17, 154000, 17, 164000, 17}, [34] = {165, 400, 4021, 2400000, 114000, 17, 124000, 17, 134000, 17, 144000, 17, 154000, 17, 164000, 17}, [35] = {170, 400, 4022, 2500000, 114000, 18, 124000, 18, 134000, 18, 144000, 18, 154000, 18, 164000, 18}, [36] = {175, 400, 4023, 2600000, 114000, 18, 124000, 18, 134000, 18, 144000, 18, 154000, 18, 164000, 18}, [37] = {180, 400, 4025, 2700000, 114000, 19, 124000, 19, 134000, 19, 144000, 19, 154000, 19, 164000, 19}, [38] = {185, 400, 4026, 2800000, 114000, 19, 124000, 19, 134000, 19, 144000, 19, 154000, 19, 164000, 19}, [39] = {190, 400, 4027, 2900000, 114000, 20, 124000, 20, 134000, 20, 144000, 20, 154000, 20, 164000, 20}, [40] = {195, 400, 4028, 3000000, 114000, 20, 124000, 20, 134000, 20, 144000, 20, 154000, 20, 164000, 20}, [41] = {200, 400, 4030, 3100000, 114000, 21, 124000, 21, 134000, 21, 144000, 21, 154000, 21, 164000, 21}, [42] = {205, 700, 4031, 3200000, 114000, 21, 124000, 21, 134000, 21, 144000, 21, 154000, 21, 164000, 21}, [43] = {210, 700, 4032, 3300000, 114000, 22, 124000, 22, 134000, 22, 144000, 22, 154000, 22, 164000, 22}, [44] = {215, 700, 4033, 3300000, 114000, 22, 124000, 22, 134000, 22, 144000, 22, 154000, 22, 164000, 22}, [45] = {220, 700, 4045, 3400000, 114000, 22, 124000, 22, 134000, 22, 144000, 22, 154000, 22, 164000, 22}, [46] = {225, 700, 4046, 3400000, 114000, 22, 124000, 22, 134000, 22, 144000, 22, 154000, 22, 164000, 22}, [47] = {230, 700, 4047, 3500000, 114000, 23, 124000, 23, 134000, 23, 144000, 23, 154000, 23, 164000, 23}, [48] = {235, 700, 4048, 3500000, 114000, 23, 124000, 23, 134000, 23, 144000, 23, 154000, 23, 164000, 23}, [49] = {240, 700, 4040, 3600000, 114000, 23, 124000, 23, 134000, 23, 144000, 23, 154000, 23, 164000, 23}, [50] = {245, 700, 4041, 3600000, 114000, 23, 124000, 23, 134000, 23, 144000, 23, 154000, 23, 164000, 23}, [51] = {250, 700, 4042, 3700000, 114000, 24, 124000, 24, 134000, 24, 144000, 24, 154000, 24, 164000, 24}, [52] = {255, 700, 4043, 3700000, 114000, 24, 124000, 24, 134000, 24, 144000, 24, 154000, 24, 164000, 24}, [53] = {260, 700, 4044, 3800000, 114000, 24, 124000, 24, 134000, 24, 144000, 24, 154000, 24, 164000, 24}, } return lovecky_tabulkaX end when kill begin local tabulka = lovecky.lovecky_tabulka() local lovecky_ukol = pc.getqf("lovecky_ukol") local lovecky_pocet = table.getn(tabulka) if lovecky_ukol <= lovecky_pocet then if pc.level >= tabulka[lovecky_ukol][1] then if npc.get_race() == tabulka[lovecky_ukol][3] then pc.setqf("lovecky_pocet", pc.getqf("lovecky_pocet")+1) q.set_counter(mob_name(tabulka[lovecky_ukol][3]), tabulka[lovecky_ukol][2]-pc.getqf("lovecky_pocet")) if pc.getqf("lovecky_pocet") >= tabulka[lovecky_ukol][2] then setstate(lovecky_odmena) end end end end end when letter begin send_letter("Lovecký úkol - Zadání ") end when button or info begin local tabulka = lovecky.lovecky_tabulka() local lovecky_ukol = pc.getqf("lovecky_ukol") local lovecky_pocet = table.getn(tabulka) if lovecky_ukol <= lovecky_pocet then q.set_counter(mob_name(tabulka[lovecky_ukol][3]), tabulka[lovecky_ukol][2]-pc.getqf("lovecky_pocet")) say_title("[DELAY value;0]Lovecký úkol "..tabulka[lovecky_ukol][1].." Lv.") say("") say("Lovecký úkol :") if pc.level >= tabulka[lovecky_ukol][1] then say("Úkol level: "..tabulka[lovecky_ukol][1]) else say("Úkol level: "..tabulka[lovecky_ukol][1]) end say("Co musíš zabít? "..mob_name(tabulka[lovecky_ukol][3])..".") say("Počet: "..tabulka[lovecky_ukol][2]) say("Zůstává: "..tabulka[lovecky_ukol][2] - pc.getqf("lovecky_pocet")) say("") say("") say(""..locale.logo.."") say("") else say("Již jsi dokončil veškeré lovecké úkoly. ") q.set_counter("Polowanie ukończone", 0) end end end state lovecky_odmena begin when letter begin send_letter("Lovecký úkol - Dokončeno ") end when button or info begin local tabulka = lovecky.lovecky_tabulka() local lovecky_ukol = pc.getqf("lovecky_ukol") local lovecky_pocet = table.getn(tabulka) say_title("Gratulujeme, dokončil jsi Lovecký úkol! ") say("") say("Lovecký úkol:") say("") say("Za ochotu, a způsobené škody získáváš: ") say("Yangů: "..(tabulka[lovecky_ukol][4])) say(item_name(tabulka[lovecky_ukol][5]).." "..tabulka[lovecky_ukol][6].." ks.") say(item_name(tabulka[lovecky_ukol][7]).." "..tabulka[lovecky_ukol][8].." ks.") say(item_name(tabulka[lovecky_ukol][9]).." "..tabulka[lovecky_ukol][10].." ks.") say(item_name(tabulka[lovecky_ukol][11]).." "..tabulka[lovecky_ukol][12].." ks.") say(item_name(tabulka[lovecky_ukol][13]).." "..tabulka[lovecky_ukol][14].." ks.") say(item_name(tabulka[lovecky_ukol][15]).." "..tabulka[lovecky_ukol][16].." ks.") say("") say(""..locale.logo.."") say("") pc.change_money(tabulka[lovecky_ukol][4]) if tabulka[lovecky_ukol][5] > 0 then pc.give_item2(tabulka[lovecky_ukol][5], tabulka[lovecky_ukol][6]) end if tabulka[lovecky_ukol][7] > 0 then pc.give_item2(tabulka[lovecky_ukol][7], tabulka[lovecky_ukol][8]) end if tabulka[lovecky_ukol][9] > 0 then pc.give_item2(tabulka[lovecky_ukol][9], tabulka[lovecky_ukol][10]) end if tabulka[lovecky_ukol][11] > 0 then pc.give_item2(tabulka[lovecky_ukol][11], tabulka[lovecky_ukol][12]) end if tabulka[lovecky_ukol][13] > 0 then pc.give_item2(tabulka[lovecky_ukol][13], tabulka[lovecky_ukol][14]) end if tabulka[lovecky_ukol][15] > 0 then pc.give_item2(tabulka[lovecky_ukol][15], tabulka[lovecky_ukol][16]) end say("") pc.setqf( "lovecky_ukol", pc.getqf("lovecky_ukol") + 1 ) pc.setqf("lovecky_pocet", 0) clear_letter() setstate(lovecky) end end end
  6. Famous thanks Anyone known bug if box dont have drop game core crashed? viz: gdb game.core #1 TrafficProfiler::Report (dwSize=0, byHeader=<optimized out>, dir=TrafficProfiler::IODIR_OUTPUT, this=0x6) at TrafficProfiler.h:59 No locals. #2 DESC::Packet (this=<optimized out>, c_pvData=0x0, iSize=0) at desc.cpp:470 buf = <optimized out> stName = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xffff9c74 "DomeSs"}, _M_string_length = 6, {_M_local_buf = "DomeSs\000@s\314\024\b\030\224\243@", _M_allocated_capacity = 1701670724}} #3 0x0813b3d6 in CInputMain::Acce (this=0x0, pkChar=0x0, c_pData=0x0) at input_main.cpp:3126 pPC = <optimized out> sPacket = 0x40a4b800
  7. Hi, can anyone share files for Anti-Magic stone?
  8. can some one help implement this function? dont work for me.. item_manager.cpp:1870:6: error: no declaration matches 'void ITEM_MANAGER::GetChestItemList(DWORD, std::vector<SChestDropInfoTable>&, int&)' void ITEM_MANAGER::GetChestItemList(DWORD dwChestVnum, std::vector<TChestDropInfoTable>& vec_item, int& sizee) ^~~~~~~~~~~~ In file included from item_manager.cpp:19: item_manager.h:398:9: note: candidate is: 'void ITEM_MANAGER::GetChestItemList(DWORD, std::vector<SChestDropInfoTable>&)' void GetChestItemList(DWORD dwChestVnum, std::vector<TChestDropInfoTable>& vec_item); ^~~~~~~~~~~~~~~~ In file included from item_manager.cpp:19: item_manager.h:353:7: note: 'class ITEM_MANAGER' defined here class ITEM_MANAGER : public singleton<ITEM_MANAGER> ^~~~~~~~~~~~
  9. HI, can anyone help? i cant create app manifest..
  10. Hi, any fix for this ? ERROR 1273 (HY000): Unknown collation: 'utf8mb4_0900_ai_ci' Query OK, 0 rows affected, 1 warning (0.00 sec)
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