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fix Fix Goto Lag (aka Devil Tower/Dungeon lag after warp)
please make them into a zip or, if you really want to use tag code please extract only the changes you made and the code around them. -
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Owsap Productions
Owsap treated me like a friend, I purchased a system from him, then I needed his assistance and at the appointed time I was contacted by him so that we could solve the problem. I'm not even talking about the quality of the products and the skills of Owsap. The best services without a doubt.- 1
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Render target window
Is it supposed to look like this? void CPythonApplication::RenderGame() { if (!PERF_CHECKER_RENDER_GAME) { m_kRenderTargetManager.RenderBackgrounds(); float fAspect=m_kWndMgr.GetAspect(); float fFarClip=m_pyBackground.GetFarClip(); [...] } Sloved is working tank you very much- 1
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[Extern series] Part 3: LZO 2.10
Made a year ago. Let me know if I missed anything(or if you need a tutorial on how to change it in the source) Here's the repo: [Hidden Content] or M2DL- 11
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[Extern series] Part 2: Jpeg-9e
No need for explanations. I made this a year ago so, if I missed anything, please let me know. Here's the tut: [Hidden Content] or M2DL- 8
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[Extern series] Part 1: DevIL 1.8
Tested on x86 client/server. Fix for x64 server/x86 client coming soon. If I left something out, feel free to let me know and I'll update the tutorial. I only use Visual Studio/Windows - No tutorial for FreeBSD yet. I'll do it in the future, if no one comes further with it. Here it is: [Hidden Content] or M2DL I uploaded the precompiled libs as well(for the lazy fucks who don't want to learn how to do it themselves). This will also fix your(invisible/white/broken) Guild Mark problem for whoever tried to update to 1.8 and didn't enable JPG support Good luck- 16
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Metin2 Renders
You can find more renders on [Hidden Content] Lycan Serpent Render Warrior Serpent Render Alastor Render Sura Zodiac Render -
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Open Source API for Metin2 Server Management - Early Development
You are able to create authorization groups and include accounts into them. So if you prefer to have simple permission system, one solution would be to create multiple groups based on modules.
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Question
Syriza 164
I wanted to implement the official move_channel from the published root files dated 2018 in metin2dev
but there are missing some functions that i couldnt find in public/in my source
m2netm2g.ClearServerInfo()
m2netm2g.SetChannelName()
m2netm2g.SetServerName()
m2netm2g.GetChannelCount()
m2netm2g.GetChannelName()
m2netm2g.MoveChannelGame()
m2netm2g.GetChannelNumber()
If someone agrees to reverse these functions from the official binary I will release a tutorial with the Python Part.
I'm sure the whole community would benefit, the root files are published here, but I can add them in the attachment if someone does not find the archive.
Kind Regards,
Syriza
if app.ENABLE_MOVE_CHANNEL:
(The Python Part is with if App in Archive)
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WeedHex
change m2netm2g to net net.
WeedHex
Ehh... You should make them by yourself on the binary source. Understand what functions do and try to make new functy
Syriza
If i would be able to do it, i would've already done it and published it I Understand what functions do but im not able to do them by myself
6 answers to this question
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