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Acum 8 ore, AutodesK a spus:

Hello Guys!!

I make effect weapons and try to put ingame but doesn't work...


Whoever solves the problem I'll give away this

 



+7 with transparent normal

+8 with transparent move

+9 with transparent move and effect
 

You need to make changes to the binary source for that, or via python (playersettingmodule.py), but although I haven't tried, I don't think you can put anything other than onehand swords.

hace 52 minutos, [RaffaeL] dijo:

You need to make changes to the binary source for that, or via python (playersettingmodule.py), but although I haven't tried, I don't think you can put anything other than onehand swords.

I try with code "instancebase.cpp"

and more code, but i dont know "1000" , "2000", "3000", "4000", "6000"...

 

		case CItemData::WEAPON_DAGGER:
			if (dwEvolution >= 6000)
			{
				m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION4;
				m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION4_LEFT;
			}
			else if (dwEvolution >= 4000)
			{
				m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION3;
				m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION3_LEFT;				
			}
			else if (dwEvolution >= 2000)
			{
				m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION2;
				m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION2_LEFT;					
			}
			else if (dwEvolution >= 1000)
			{
				m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION1;
				m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION1_LEFT;					
			}
			else
			{
				m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7+refine-7;
				m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7_LEFT+refine-7;
			}
			break;

 

1 oră în urmă, AutodesK a spus:

I try with code "instancebase.cpp"

and more code, but i dont know "1000" , "2000", "3000", "4000", "6000"...

 


		case CItemData::WEAPON_DAGGER:
			if (dwEvolution >= 6000)
			{
				m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION4;
				m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION4_LEFT;
			}
			else if (dwEvolution >= 4000)
			{
				m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION3;
				m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION3_LEFT;				
			}
			else if (dwEvolution >= 2000)
			{
				m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION2;
				m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION2_LEFT;					
			}
			else if (dwEvolution >= 1000)
			{
				m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION1;
				m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_EVOLUTION1_LEFT;					
			}
			else
			{
				m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7+refine-7;
				m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7_LEFT+refine-7;
			}
			break;

 

Make me understand: you want to put that effect for all of your weapons?

Because if not, you should define the effect based on weapon vnum in case(the most easy way).

hace 11 horas, [RaffaeL] dijo:

Make me understand: you want to put that effect for all of your weapons?

Because if not, you should define the effect based on weapon vnum in case(the most easy way).

I have 2-3 code different but doesnt work...

i need only the code, and i gift this set weapons who gets to make me the code.

 

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