Driguezgames 5 Posted October 18, 2018 Share Posted October 18, 2018 (edited) Hello i have this problem in Sash: Is to big, what i did? i think my item_Scale isn't reading Edited August 21, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Xploitz 8 Posted October 18, 2018 Share Posted October 18, 2018 Could you show your item_scale.txt? Link to comment Share on other sites More sharing options...
Driguezgames 5 Posted October 18, 2018 Author Share Posted October 18, 2018 5 minutes ago, Xploitz said: Could you show your item_scale.txt? The problem isn't ther, but take it https://pastebin.com/HCGcehiE Link to comment Share on other sites More sharing options...
Xploitz 8 Posted October 18, 2018 Share Posted October 18, 2018 Yes, it looks fine. If you make any changes in the item_scale.txt, anything is different ingame? Link to comment Share on other sites More sharing options...
Driguezgames 5 Posted October 18, 2018 Author Share Posted October 18, 2018 7 minutes ago, Xploitz said: Yes, it looks fine. If you make any changes in the item_scale.txt, anything is different ingame? nothing Link to comment Share on other sites More sharing options...
Xploitz 8 Posted October 19, 2018 Share Posted October 19, 2018 The strange is, if the client can't load the item_scale.txt, the sash shouldn't even appear on the character. Do you have this in your PythonApplication.cpp ? #ifdef ENABLE_SASH_SYSTEM char szItemScale[256]; snprintf(szItemScale, sizeof(szItemScale), "%s/item_scale.txt", localePath); if (!rkItemMgr.LoadItemScale(szItemScale)) Tracenf("LoadLocaleData: error while loading %s.", szItemScale); #endif Link to comment Share on other sites More sharing options...
Driguezgames 5 Posted October 19, 2018 Author Share Posted October 19, 2018 15 minutes ago, Xploitz said: The strange is, if the client can't load the item_scale.txt, the sash shouldn't even appear on the character. Do you have this in your PythonApplication.cpp ? #ifdef ENABLE_SASH_SYSTEM char szItemScale[256]; snprintf(szItemScale, sizeof(szItemScale), "%s/item_scale.txt", localePath); if (!rkItemMgr.LoadItemScale(szItemScale)) Tracenf("LoadLocaleData: error while loading %s.", szItemScale); #endif Yes i have, i checked this, i think the problem is on new Pet System scale Link to comment Share on other sites More sharing options...
ismailapa42 4 Posted March 26, 2019 Share Posted March 26, 2019 (edited) On 10/19/2018 at 2:18 AM, Driguezgames said: Hello i have this problem in Sash: Is to big, what i did? i think my item_Scale isn't reading How did you solve the problem ? Edited August 21, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Syriza 234 Posted March 28, 2019 Share Posted March 28, 2019 Problem is behause of ThingInstance Link to comment Share on other sites More sharing options...
Cunoo 210 Posted March 28, 2019 Share Posted March 28, 2019 On 3/26/2019 at 1:24 PM, ismailapa42 said: How did you solve the problem ? have you this error on all scales ? Link to comment Share on other sites More sharing options...
Fr3zy94 59 Posted March 28, 2019 Share Posted March 28, 2019 ohhh i get it "big" problem, nice. Link to comment Share on other sites More sharing options...
ismailapa42 4 Posted April 24, 2019 Share Posted April 24, 2019 On 3/28/2019 at 1:38 PM, Cunoo said: have you this error on all scales ? Yes and locale dont reading ıtem_scale.txt Link to comment Share on other sites More sharing options...
szotyizz 61 Posted October 11, 2023 Share Posted October 11, 2023 Could you tell me where the error is and how you fixed it? Thanks in advance Link to comment Share on other sites More sharing options...
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