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Snow_Dungeon problem


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Hi, i try to put the full run of snow_dungeon and i have the following problem:

 

I do a party with shaman and ninja, i enter the dungeon, when we enter, after a few seconds some of us get teleported outside, seems that usually the same characters can stay inside

i don't know why, i managed to get in 1 and 2 pg's at the same time, it's not a race thing either, i managed to get in warriors shamans and ninja's, but there are only certain people who can get in..

Not even a level issue, i for one with my gm account i can't stay in.. it teleports me outside. non syserr.

 

Also sience i noticed that the run starts in a private instance, i tried to /private 352 there, and the same thing happens to that dungeon.. note that when i enter that same map

on 352 index and not a private one i do not get pulled out. if that would be a quest, it would pull us all out and not just some of us. the rest of the dungeon seem to work.

 

 

Here's the quest anyways

 

quest snow_dungeon begin
state start begin
    function get_settings()
        local snow_dungeon_settings = {}
        snow_dungeon_settings.map_index = 352                       --Mapindex
        snow_dungeon_settings.base_cord = {5120, 1536}             --Base Kordinaten
        snow_dungeon_settings.outside_entry_pos = {61,4321,1667}    --Mapindex, Exit Position (Eisland)
        snow_dungeon_settings.need_level = 80	                    --Ab wann ist der Dungeon betretbar.
        snow_dungeon_settings.need_level_group = 90                --Benötigte Level für Gruppenmitglieder
        snow_dungeon_settings.WaitBeforOutAllOnExit = 60            --Wartezeit bevor alle alle herausteleportiert werden bei einem erfolgreichen Run. (Empfohlen 60)
        snow_dungeon_settings.NextJumpTime = 5                      --Wann man zur nächsten ebene Gejumpt wird (timer) (Empfohlen 5)
        snow_dungeon_settings.DurationLoopTimer = 45                --Welchen intervall die Level und Missionen geprüft werden sollen. (Empfohlen 45)
        snow_dungeon_settings.wait_duration = 60*60*4               --Ab wann der Dungeon wieder betretbar ist (PartyLeader)
        snow_dungeon_settings.maxlife_time_on_dungeon = 60*60*1 --Maximale Zeit für den Dungeon.
        snow_dungeon_settings.DurationMaxOnReJoinGroup = 60*5       --Maximale Zeit innerhalb wann man wieder in die Gruppe joinen kann.
        snow_dungeon_settings.key_level_2 = 30331                   --KeyVnum für die 2.Ebene   --Frostschlüssel
        snow_dungeon_settings.NpcVnum_level_5 = 20398               --MobVnum von 5.Ebene   --Würfel des Arktos
        snow_dungeon_settings.StoneCount_level_5 = 5                --Wie viele Würfel des Arktos sollen erscheinen?
        snow_dungeon_settings.Key_on_level_5 = 30332                --KeyVnum von 5.Ebene   --Nordstern
        snow_dungeon_settings.StoneCords_level_5 = {
        {432,508},{437,493},{448,492},{448,476},{467,475},{466,464},
        {462,450},{458,428},{446,439},{431,431},{415,416},{402,427},
        {397,438},{375,434},{374,456},{390,468},{385,492},{402,505},
        {404,489},{386,482}
        }   --Positionen von Würfel des Arktos
        snow_dungeon_settings.MobVnum_level_6 = 8058                --MobVnum von 6.Ebene   --Metin der Kälte
        snow_dungeon_settings.MobVnum_level_7 = 6151                --MobVnum von 7.Ebene   --Szel
        snow_dungeon_settings.SzelCords_level_7 = {
        {752,499},{758,479},{772,452},{763,444},{750,451},{728,441},
        {726,455},{718,482},{715,491},{731,473},{748,429}
        } --Positionen von Szel
        snow_dungeon_settings.Key_on_level_8 = 30333                --KeyVnum von 8.Ebene   --Eisblumenschlüssel
        snow_dungeon_settings.NpcVnum_level_9 = 20399               --MobVnum von 9.Ebene   --Säule des Norddrachen
        snow_dungeon_settings.BossVnumGroup = 6062                  --GroupMobVnum vom Boss --(Group.txt)
        snow_dungeon_settings.BossVnum = 6191                       --MobVnum von 10.Ebene  --Nemere(6191)
         
        snow_dungeon_settings.Position_level_1 = { 171,271 }        --Position ebene 1  --Startposition     --Töte alle Monster auf dieser Ebene.
        snow_dungeon_settings.Position_level_2 = { 761,270 }        --Position ebene 2                      --Finde den richtigen Frostschlüssel, nur ein Schamane kann ihn benutzen.
        snow_dungeon_settings.Position_level_3 = { 187,491 }        --Position ebene 3                      --Töte alle Monster auf dieser Ebene.
        snow_dungeon_settings.Position_level_4 = { 421,259 }        --Position ebene 4                      --Töte alle Monster auf dieser Ebene.
        snow_dungeon_settings.Position_level_5 = { 419,530 }        --Position ebene 5                      --Öffnet die Siegel an den Würfel des Arktos in der richtigen Reihenfolge. (Zieht Nordstern auf die Würfel)
        snow_dungeon_settings.Position_level_6 = { 571,706 }        --Position ebene 6                      --Töte alle Monster auf dieser Ebene. Danach Zersöre den Metin der Kälte (Nur ein Schamane kann ihn Schaden)
        snow_dungeon_settings.Position_level_7 = { 746,534 }        --Position ebene 7                      --Töte alle Monster auf dieser Ebene und Szel
        snow_dungeon_settings.Position_level_8 = { 303,710 }        --Position ebene 8                      --Der Eisblumenschlüssel muss gedroppt werden, jedoch kann dieser nur von Schamanen und Ninja benutzt werden.
        snow_dungeon_settings.Position_level_9 = { 848,693  }       --Position ebene 9                      --Zerstört die Säule des Norddrachen. Nur Ninjas und Schamanen können ihm Schaden zufügen.
        snow_dungeon_settings.Position_level_10 = { 927,391 }       --Position ebene 10 (BossZone)          --Besiege Nemere, den König über Frost und Eis.
        snow_dungeon_settings.Enable_TestServerMode = false         --Ob TestServer mode aktiviert ist. Wenn ja werden die Aufgaben schneller beendet.
        snow_dungeon_settings.IsNewGameRevision = true              --Need GameRevision 40301
        return snow_dungeon_settings
    end
   
    function is_nemeres_dungeon()
        local set = snow_dungeon.get_settings()
        local map = pc.get_map_index()
        if map >= (set.map_index * 10000) and map < (set.map_index * 10000 + 9000) then
            return true
        else
            return false
        end
    end

	when 20395.chat.locale.snow_dungeon._001_sayNpc with pc.get_map_index() == 352 or pc.get_map_index() >= 3520000 begin
		say(locale.snow_dungeon._016_say)
		wait()
		pc.warp(432100,166700)
	end

    when 20395.chat.locale.snow_dungeon._002_sayNpc with (party.is_party() and d.find(party.getf("ice_dungeon_map_index"))) begin
        local set = snow_dungeon.get_settings()
        local n = party.getf("ice_dungeon_map_index")
        local cord = set.base_cord
        local level = d.getf_from_map_index("level", n)
        if level == 0 then
            say(locale.snow_dungeon._001_say)
            return
        end
        if pc.getqf("out_party_time") < get_global_time() then
            say(locale.snow_dungeon._002_say.." "..math.ceil(set.DurationMaxOnReJoinGroup  /60) .." "..locale.snow_dungeon._003_say)
            return
        end
        if n == 0 then
            setskin(NOWINDOW)
            return
        else
            say(locale.snow_dungeon._004_say)
            if select(locale.snow_dungeon._001_select,locale.snow_dungeon._002_select) == 1 then
                local warp_to_level = set.Position_level_1
                local level = d.getf_from_map_index("level", n)
                if level >= 1 and level <= 10 then
                    if level == 1 then      warp_to_level = set.Position_level_1
                    elseif level == 2 then  warp_to_level = set.Position_level_2
                    elseif level == 3 then  warp_to_level = set.Position_level_3
                    elseif level == 4 then  warp_to_level = set.Position_level_4
                    elseif level == 5 then  warp_to_level = set.Position_level_5
                    elseif level == 6 then  warp_to_level = set.Position_level_6
                    elseif level == 7 then  warp_to_level = set.Position_level_7
                    elseif level == 8 then  warp_to_level = set.Position_level_8
                    elseif level == 9 then  warp_to_level = set.Position_level_9
                    elseif level == 10 then warp_to_level = set.Position_level_10
                    end
                    pc.warp((cord[1] + warp_to_level[1])*100,(cord[2] + warp_to_level[2])*100,n)
                else
                    return
                end
            end
        end
    end
     
    when 20395.chat.locale.snow_dungeon._003_sayNpc begin
        local set = snow_dungeon.get_settings()
        local need_level = set.need_level
        say(locale.snow_dungeon._005_say)
        if select(locale.snow_dungeon._001_select,locale.snow_dungeon._002_select) == 2 then
            return
        end
        if (pc.is_gm() and pc.getf("snow_dungeon","duration") >= get_global_time()) then
            say(locale.snow_dungeon._006_say)
            if select(locale.snow_dungeon._001_select,locale.snow_dungeon._002_select) == 1 then
                pc.setf("snow_dungeon","duration",0)
                return
            end
        end
      
        if not party.is_leader() then
            say(locale.snow_dungeon._007_say)
		say(locale.snow_dungeon._017_say)
            return
        end
        if pc.get_level() < need_level then
            say(locale.snow_dungeon._008_say.." "..need_level.." "..locale.snow_dungeon._009_say)
            return
        end
        if snow_dungeon._CheckMembersLevel() == false then  
            return
        else
            timer("make_dungeon",2)
        end
    end

    when 20397.chat.locale.snow_dungeon._004_sayNpc with d.getf("level") != 9 begin
        say(locale.snow_dungeon._010_say)
        if select(locale.snow_dungeon._001_select,locale.snow_dungeon._002_select) == 1 then
            local set = snow_dungeon.get_settings()
            local loop_durr = set.DurationLoopTimer
            local wait_durations = set.wait_duration
            local t = get_global_time()
            d.setf("LastTimeGetOutPut",0)   
            server_loop_timer("CheckLevelAndCountKillOnMobs",loop_durr,d.get_map_index())
            d.regen_file("data/dungeon/ice_dungeon/zone_1.txt")
            d.setf("Start_Time",t + set.maxlife_time_on_dungeon)
            server_timer("Jp_OutAllFailNotice",(t + set.maxlife_time_on_dungeon) -  t,d.get_map_index())
            --pc.setqf("duration",t + wait_durations)
            d.setqf2("snow_dungeon","duration",t + wait_durations)
            d.setf("level",1)
            d.notice(locale.snow_dungeon._001_notice)
            npc.purge()
            snow_dungeon._GetLastTime()
        end
    end
    when make_dungeon.timer begin
        local set = snow_dungeon.get_settings()
        local cord = set.base_cord
        local start_pos = set.Position_level_1
        local t = get_global_time()
        --d.new_jump_party(set.map_index,(cord[1] + start_pos[1]), (cord[2] + start_pos[2]))
        --d.new_jump_all(set.map_index,(cord[1] + start_pos[1]), (cord[2] + start_pos[2]))
	d.new_jump_all(352,5120, 1536)
        snow_dungeon._ClearAlls()
        d.setf("party_leader_pid",party.get_leader_pid())
        party.setf("ice_dungeon_map_index",d.get_map_index())
        d.spawn_mob_dir(20397, 173,262,1) --Eisiger Löwe
    end
    function _ClearAlls()
        local d_index = d.get_map_index()
        clear_server_timer("CheckLevelAndCountKillOnMobs",d_index)
        clear_server_timer("Jp_1",d_index)
        clear_server_timer("Jp_2",d_index)
        clear_server_timer("Jp_3",d_index)
        clear_server_timer("Jp_4",d_index)
        clear_server_timer("Jp_5",d_index)
        clear_server_timer("Jp_6",d_index)
        clear_server_timer("Jp_7",d_index)
        clear_server_timer("Jp_8",d_index)
        clear_server_timer("Jp_9",d_index)
        clear_server_timer("Jp_Boss",d_index)
        clear_server_timer("Jp_OutAll",d_index)
        clear_server_timer("Jp_OutAllFail",d_index)
        clear_server_timer("Jp_OutAllFailNotice",d_index)
        d.setf("level",0)   
        d.setf("party_leader_pid",0)
        d.setf("Start_Time",0)
        d.setf("LastTimeGetOutPut",0)
        d.setf("Stone_5_count",0)
        d.setf("Stone_5_item_fail",0)
        d.clear_regen()
        d.kill_all()
    end
     
    function _CheckMembersLevel()
        local set = snow_dungeon.get_settings()
        local user_fail_level = {}
        local pids = {party.get_member_pids()}
        local need_level = set.need_level_group
        local have_ninja = false
        local have_shaman = false
        for i = 1, table.getn(pids), 1 do
            q.begin_other_pc_block(pids[i])
            if pc.get_level() < need_level then
                table.insert(user_fail_level, table.getn(user_fail_level) +1, pc.get_name())
            end
            local job = pc.get_job()
            if job == 1 -- Ninja weiblich
            or job == 5 --Ninja männlich
            then
                have_ninja = true
            end
            if job == 3 -- Schamane weiblich
            or job == 7 --Schamane männlich
            then
                have_shaman = true
            end
            q.end_other_pc_block()
        end
        
        if have_ninja == false then
            say(locale.snow_dungeon._011_say)
            return false
        end
        if have_shaman == false then
            say(locale.snow_dungeon._012_say)
            return false
        end
        if table.getn(user_fail_level) >= 1 then
            say(locale.snow_dungeon._013_say.." "..need_level..":")
            for x = 1, table.getn(user_fail_level), 1 do
                say(color(1,1,0), "    "..user_fail_level[x])
            end
            return false
        end
        if table.getn(user_fail_level) == 0 then
            return true
        end
    end
    when logout begin
        if snow_dungeon.is_nemeres_dungeon() == true then
        local set = snow_dungeon.get_settings()
        pc.setqf("out_party_time",get_global_time() + set.DurationMaxOnReJoinGroup)
        --snow_dungeon.unregister_name()
        end
    end
     
    when login begin
        if snow_dungeon.is_nemeres_dungeon() == true then
            local set = snow_dungeon.get_settings()
            local backk = set.outside_entry_pos
            pc.set_warp_location(backk[1], backk[2],backk[3])
            if d.getf("party_leader_pid") != party.get_leader_pid() then
                return
            end
            if pc.get_level() < set.need_level_group then
                return
            end
        end
    end
     
    function _GetLastTime()
        local c = get_global_time()
        local t = d.getf("Start_Time") - c
        local o = d.getf("LastTimeGetOutPut")
        --d.notice("CurrentTime: "..c.." Last: "..o.."")
        if c >= o then
            if t >= 60 then
                d.notice(locale.snow_dungeon._002_notice.." "..math.ceil(t / 60).." "..locale.snow_dungeon._003_notice) -- rimangono minuti
            else
                d.notice(locale.snow_dungeon._002_notice.." "..t .." "..locale.snow_dungeon._004_notice) -- secondi
            end
            if t >= (60*10) then
                d.setf("LastTimeGetOutPut",c + 60*5)
            elseif t >= (60*5) then
                d.setf("LastTimeGetOutPut",c + 60*2)
            else
                d.setf("LastTimeGetOutPut",c + 10)
            end
        end
    end
     
    when Jp_OutAllFailNotice.server_timer begin
        if d.select(get_server_timer_arg()) then
            d.notice(locale.snow_dungeon._005_notice) -- tempo scaduto
            server_timer("Jp_OutAll",1,d.get_map_index())
        end
    end
     
    when CheckLevelAndCountKillOnMobs.server_timer begin
        if d.select(get_server_timer_arg()) then
            local set = snow_dungeon.get_settings()
            local level = d.getf("level")
		local level2 = d.getf("level2")
            local mob_count = d.count_monster()
            local next_jump_time = set.NextJumpTime
			if level2 == 4 and mob_count <= 0 then
				d.notice(locale.snow_dungeon._006_notice)
                		server_timer("Jp_5",next_jump_time,d.get_map_index())
                		d.clear_regen()
                		d.kill_all()
			end
            if level == 1 and mob_count <= 0 then
                d.notice(locale.snow_dungeon._007_notice)
                server_timer("Jp_2",next_jump_time,d.get_map_index()) -- CAMBIARE QUI PER SALIRE PRIMA
                d.clear_regen()
                d.kill_all()
                d.set_regen_file("data/dungeon/ice_dungeon/zone_2.txt")
            elseif level == 3 and mob_count <= 0 then
                d.notice(locale.snow_dungeon._008_notice)
                server_timer("Jp_4",next_jump_time,d.get_map_index())
                d.clear_regen()
                d.kill_all()
                d.regen_file("data/dungeon/ice_dungeon/zone_4.txt")
            elseif level == 4 and mob_count <= 0 and level2 != 4 then
                d.notice(locale.snow_dungeon._009_notice)
                server_timer("Jp_5",next_jump_time,d.get_map_index())
                d.clear_regen()
                d.kill_all()
            elseif level == 6 and mob_count <= 0 then
                local MobStonelvl6 = set.MobVnum_level_6
                d.notice(locale.snow_dungeon._010_notice)
                d.clear_regen()
                d.kill_all()
                --d.regen_file("data/dungeon/ice_dungeon/zone_6.txt")
                d.spawn_mob(MobStonelvl6,570,649)
            elseif level == 7 then
		if d.is_unique_dead("real") then
                d.notice(locale.snow_dungeon._011_notice)
                server_timer("Jp_8",next_jump_time,d.get_map_index())
                d.clear_regen()
                d.kill_all()
                d.set_regen_file("data/dungeon/ice_dungeon/zone_8.txt")   
		else
		 for i = 1, 6 do
			if d.getf("fakedead" .. i) == 0 then
			    if d.unique_get_hp_perc("fake" .. i) < 50 then
				d.purge_unique("fake" .. i)
				d.setf("fakedead" .. i, 1)
			   d.notice(locale.snow_dungeon._012_notice)
                end -- if d.getf...
			end -- if d.unique..
		    end -- for
			end -- if d.is_unique_dead      
            end
            snow_dungeon._GetLastTime()
        end
    end
 
    when Jp_2.server_timer begin --Jump Level 2
        if d.select(get_server_timer_arg()) then
            local set = snow_dungeon.get_settings()
            local v = set.key_level_2
            d.setf("level",2)
            local cord = set.base_cord
            local pos = set.Position_level_2
            d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
            d.notice(locale.snow_dungeon._013_notice)
		d.setf("key_2",0)
        end
    end
    when 30331.use with snow_dungeon.is_nemeres_dungeon() == true begin
        local set = snow_dungeon.get_settings()
        local next_jump_time = set.NextJumpTime
        local job = pc.get_job()
        local level = d.getf("level")
        if level == 2 then
            if job == 3 -- Schamane weiblich
            or job == 7 --Schamane männlich
            then
                if number(1,3) == 1 and d.getf("key_2") == 0 then
                    d.notice(locale.snow_dungeon._014_notice)
                    server_timer("Jp_3",next_jump_time,d.get_map_index())
                    d.clear_regen()
                    d.kill_all()
                    d.regen_file("data/dungeon/ice_dungeon/zone_3.txt")
                    pc.remove_item(30331,pc.count_item(30331))
			d.setf("key_2",1)
                else
                    d.notice(locale.snow_dungeon._015_notice)
                    item.remove()
                end
            else
                d.notice(locale.snow_dungeon._016_notice)-- solo shamy
                return
            end
        end
    end
     
    when Jp_3.server_timer begin --Jump Level 3
        if d.select(get_server_timer_arg()) then
            local set = snow_dungeon.get_settings()
            d.setf("level",3)
            local cord_MQ = set.base_cord
            local pos = set.Position_level_3
            d.jump_all((cord_MQ[1] + pos[1]), (cord_MQ[2] + pos[2]))
            d.notice(locale.snow_dungeon._017_notice)
        end
    end
     
    when Jp_4.server_timer begin
        if d.select(get_server_timer_arg()) then
            local set = snow_dungeon.get_settings()
            d.setf("level",4)
            local cord = set.base_cord
            local pos = set.Position_level_4
            d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
            d.notice(locale.snow_dungeon._018_notice)
        end
    end

	when Jp_4_2.server_timer begin
        if d.select(get_server_timer_arg()) then
            local set = snow_dungeon.get_settings()
            d.setf("level2",4)
            local cord = set.base_cord
            local pos = set.Position_level_4
            d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
            d.notice(locale.snow_dungeon._019_notice)
		d.set_regen_file("data/dungeon/ice_dungeon/zone_4.txt")
		d.spawn_mob(6151,412,199,1,1)
        end
    end

     
    when Jp_5.server_timer begin
        if d.select(get_server_timer_arg()) then
		d.setf("level2",0)
            local set = snow_dungeon.get_settings()
            local v = set.NpcVnum_level_5
            d.setf("level",5)
            local cord = set.base_cord
            local pos = set.Position_level_5
            d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
            d.notice(locale.snow_dungeon._020_notice)
		d.set_regen_file("data/dungeon/ice_dungeon/zone_5.txt")
            if set.IsNewGameRevision == true then
                d.notice(locale.snow_dungeon._021_notice) -- chiave drop
            else
                d.notice(locale.snow_dungeon._021_notice)
            end
            snow_dungeon._Create_Stones_level5()
        end
    end
     
    function _DropKeyOnLevel5()
        if number(1,1000) >= 666 then
            return
        end
        if set.IsNewGameRevision == true then
            game.drop_item_with_ownership(30332,1)
        else
            pc.give_item2(30332,1)
        end
    end
     
    function _Create_Stones_level5()
        local set = snow_dungeon.get_settings()
        local stone_level5_count_MQ = set.StoneCount_level_5
        local c = set.StoneCords_level_5
        local v = set.NpcVnum_level_5
        for i = 1, stone_level5_count_MQ do
            local n = number(1,20)
            --d.spawn_mob(20398, c[n][1], c[n][2])
            d.set_unique("stone5_"..i.."", d.spawn_mob(v, c[n][1], c[n][2]))
            --d.set_unique("stone5_"..i.."", mob.spawn(20398, c[n][1], c[n][2],1,1,1)) --GEHT
            --d.set_unique("stone5_"..i.."", d.spawn_mob_ac_dir(20398, c[n][1], c[n][2],i)) --GEHT
            if i == 1 then
                d.setf("Stone_5_count",0)
                d.setf("Stone_5_item_fail",0)
            end
        end
    end
     
    when 20398.take begin
        if snow_dungeon.is_nemeres_dungeon() == true then
            local set = snow_dungeon.get_settings()
            local stone_level5_count = set.StoneCount_level_5
            local next_jump_time = set.NextJumpTime
            local vnum = item.get_vnum()
            local key_level_5 = set.Key_on_level_5 --30332
            
            if vnum == key_level_5 then
                local npc_vid = npc.get_vid()
                local search = math.random(1,3)
                local search2 = npc_vid - 3 + search
                if npc_vid == search2 then
                        d.setf("Stone_5_count",d.getf("Stone_5_count")+1)
                        if d.getf("Stone_5_count") >= stone_level5_count then
                            d.notice(locale.snow_dungeon._022_notice)
                            npc.purge()
                            item.remove()
                            server_timer("Jp_6",next_jump_time,d.get_map_index())
                            d.clear_regen()
                            d.kill_all()
                            d.regen_file("data/dungeon/ice_dungeon/zone_6.txt")
                        else
                            d.notice(locale.snow_dungeon._023_notice.." "..5-d.getf("Stone_5_count"))
                            npc.purge()
                            item.remove()
                        end

                else
                    chat(locale.snow_dungeon._024_notice)
			item.remove()
		end
            end
        end --if is dungeon end
    end --when end
     
    when Jp_6.server_timer begin
        if d.select(get_server_timer_arg()) then
            local set = snow_dungeon.get_settings()
            local v = set.MobVnum_level_6
            d.setf("level",6)
            local cord = set.base_cord
            local pos = set.Position_level_6
            d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
             
            d.notice(locale.snow_dungeon._025_notice)
		d.notice(locale.snow_dungeon._026_notice)
             
        end
    end
     
    when Jp_7.server_timer begin
        if d.select(get_server_timer_arg()) then
            local set = snow_dungeon.get_settings()
            local v = set.MobVnum_level_7
            d.setf("level",7)
            local cord = set.base_cord
            local pos = set.Position_level_7
            d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
            d.notice(locale.snow_dungeon._027_notice)
		 local positions = snow_dungeon.get_7floor_szel_pos()
		for i = 1, 6 do
			d.set_unique("fake" .. i , d.spawn_mob(6151, positions[i][1], positions[i][2]))
		end

		local vid = d.spawn_mob(6151, positions[7][1], positions[7][2])
	    	d.set_unique("real", vid)
        end
    end
     
    when Jp_8.server_timer begin
        if d.select(get_server_timer_arg()) then
            local set = snow_dungeon.get_settings()
            local v = set.Key_on_level_8
            d.setf("level",8)
            local cord = set.base_cord
            local pos = set.Position_level_8
            d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
            d.notice(locale.snow_dungeon._028_notice)
            d.notice(locale.snow_dungeon._029_notice)
		d.setf("key_8",0)
        end
    end
     
    when 30333.use with snow_dungeon.is_nemeres_dungeon() == true begin
        local set = snow_dungeon.get_settings()
        local next_jump_time = set.NextJumpTime
        local level = d.getf("level")
        local job = pc.get_job()
        if level == 8 then
            if job == 1 -- Ninja weiblich
            or job == 5 --Ninja männlich
            or job == 3 -- Schamane weiblich
            or job == 7 --Schamane männlich
            then
                if number(1,3) == 1 and d.getf("key_8") == 0 then
                    d.notice(locale.snow_dungeon._030_notice)
                    server_timer("Jp_9",next_jump_time,d.get_map_index())
                    d.clear_regen()
                    d.kill_all()
                    d.regen_file("data/dungeon/ice_dungeon/zone_9.txt")
                    item.remove()
			d.setf("key_8",1)
                else
                    d.notice(locale.snow_dungeon._031_notice)
                    item.remove()
                end
            else
                d.notice(locale.snow_dungeon._032_notice)
                return
            end
        end
    end
     
    when Jp_9.server_timer begin
        if d.select(get_server_timer_arg()) then
            local set = snow_dungeon.get_settings()
            local v = set.NpcVnum_level_9
            d.setf("level",9)
            local cord = set.base_cord
            local pos = set.Position_level_9
            d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
            d.notice(locale.snow_dungeon._033_notice)
            d.notice(locale.snow_dungeon._034_notice)
            d.spawn_mob(v,849,655)
        end
    end
     
    when Jp_Boss.server_timer begin
        if d.select(get_server_timer_arg()) then
            local set = snow_dungeon.get_settings()
            local v = set.BossVnum
            d.setf("level",10)
            local cord = set.base_cord
            local pos = set.Position_level_10
            d.jump_all((cord[1] + pos[1]), (cord[2] + pos[2]))
            d.notice(locale.snow_dungeon._035_notice)
        end
    end
     
    when kill begin
        if snow_dungeon.is_nemeres_dungeon() == true then
            local set = snow_dungeon.get_settings()
            local next_jump_time = set.NextJumpTime
            local level = d.getf("level")
            local stone_level_6 = set.MobVnum_level_6
            local stone_level_9 = set.NpcVnum_level_9
            local boss_vnum = set.BossVnum
            local wait_time = set.WaitBeforOutAllOnExit
            local mobvnum = npc.get_race()
            if level == 2 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,10)  then
                local v = set.key_level_2
                game.drop_item(v,1)
            elseif level == 5 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,15) then
                snow_dungeon._DropKeyOnLevel5()
            elseif level == 6 and mobvnum == stone_level_6 then
                d.notice(locale.snow_dungeon._036_notice)
                server_timer("Jp_7",next_jump_time,d.get_map_index())
                d.clear_regen()
                d.kill_all()
                d.regen_file("data/dungeon/ice_dungeon/zone_7.txt") --Szel
                local v_MQv = set.MobVnum_level_7
            elseif level == 8 and mobvnum >= 6101 and mobvnum <= 6108 and 1 == number(1,10) then
                local v = set.Key_on_level_8
                game.drop_item(v,1)
            elseif level == 9 and mobvnum == stone_level_9 then
                d.notice(locale.snow_dungeon._037_notice)
                --server_timer("Jp_Boss",next_jump_time,d.get_map_index())
                d.clear_regen()
                d.kill_all()
		d.spawn_mob(20397,847,661,1,1)
               -- d.regen_file("data/dungeon/ice_dungeon/zone_boss.txt")
                local v = set.BossVnumGroup
		d.spawn_group(v, 928, 335, 5 ,1, 1) --    (Input from SRC: argument: vnum,x,y,radius,aggressive,count)
              elseif level == 10 and mobvnum == boss_vnum then
                d.clear_regen()
                d.kill_all()
                d.notice(locale.snow_dungeon._038_notice)
		notice_all(pc.get_name().." "..locale.snow_dungeon._001_notice_all)
                server_timer("Jp_OutAll",wait_time,d.get_map_index())
            end
        end
    end

	when 20397.chat.locale.snow_dungeon._005_sayNpc with party.is_leader() and d.getf("level") == 9 begin
		if not party.is_leader() then
		say(locale.snow_dungeon._014_say)
		return
		end

		 local set = snow_dungeon.get_settings()
            local next_jump_time = set.NextJumpTime

		d.notice(locale.snow_dungeon._039_notice)
		say(locale.snow_dungeon._015_say)
		server_timer("Jp_Boss",next_jump_time,d.get_map_index())
		d.regen_file("data/dungeon/ice_dungeon/zone_boss.txt")
	end

    when Jp_OutAll.server_timer begin
        if d.select(get_server_timer_arg()) then
            snow_dungeon._ExitAll()
        end
    end
    function _ExitAll()
        d.exit_all()
    end

	function get_7floor_szel_pos()
	    local positions = 
			{
				{763, 484}, {765, 456}, {749, 442}, {727, 450},
				{719, 469}, {733, 485}, {751, 489},
	    }
	    for i = 1, 6 do
			local j = number(i, 7)
			if i != j then
				local t = positions[i];
				positions[i] = positions[j];
				positions[j] = t;
			end
	    end
	    return positions
	end

end
end

 

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Same thing happens with temple of ochao/enchanted forest/jothun room and other new dungeons, they all work if i go by warp, but they warp me out if i go by /private instance... any ideas?

]

 

 

 

//edit

 

Solved, i used the blue dragon run by demon, and there was a line that sayd something like

If map_inex != 79 or not pc.in_dungeon() begin

warp_to_village()

end

 

that's why it warped me out. 

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