unknown123 0 Posted September 4, 2018 Share Posted September 4, 2018 Hello i get a crash core on core1 ch1 ,but i dont know why,auth sysser told me it's more than 32 map_allow on configs,but i have 4 cores and every core have around 10 map_allow : HandshakeProcess: handshake retry limit reached! (limit 32 character !NO CHARACTER!) Someone told me server got crashed when he teleport to yellow map2 but i dont know whatt to say..CORE DEBUG : #0 boost::unordered_detail::hash_table<boost::unordered_detail::map<std::string , boost::hash<std::string>, std::equal_to<std::string>, std::allocator<std::pair <std::string const, CClientPackageCryptInfo::SPerFileSDBInfo> > > >::find ( this=0x28e253b3, k=@0xffff9908) at table.hpp:55 55 table.hpp: No such file or directory. in table.hpp (gdb) bt full #0 boost::unordered_detail::hash_table<boost::unordered_detail::map<std::string, boost_to<std::string>, std::allocator<std::pair<std::string const, CClientPackageCryptInfo:: this=0x28e253b3, k=@0xffff9908) at table.hpp:55 bucket = ( class boost::unordered_detail::hash_bucket<std::allocator<std::pair<const std::basi<char>, std::allocator<char> >, CClientPackageCryptInfo::SPerFileSDBInfo> > > *) 0xe280 it = ( class boost::unordered_detail::hash_bucket<std::allocator<std::pair<const std::basi<char>, std::allocator<char> >, CClientPackageCryptInfo::SPerFileSDBInfo> > > *) 0x0 #1 0x0827344d in CClientPackageCryptInfo::GetRelatedMapSDBStreams ( this=0x28e2539f, pMapName=0x4986834c "metin2_map_c3", ppData=0xffff9954, iDataSize=@0xffff9950) at unordered_map.hpp:423 strLowerMapName = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No dataM_p = 0x3e1fd44c "metin2_map_c3"}} #2 0x0813f275 in DESC_MANAGER::SendClientPackageSDBToLoadMap ( this=0xffffd840, desc=0x33472000, pMapName=0x4986834c "metin2_map_c3") at desc_manager.cpp:556 packet = {bHeader = 153 '\231', uDynamicPacketSize = 10464, iStreamLen = 1, m_pDataSDBStream = 0x0, m_pStream = 0x0} I have also modifyed in source map_allow from 32 to 128! If someone have a ideea,just please write there,thank you. I CAN PAY FOR A FIX. Link to comment Share on other sites More sharing options...
Premium WeedHex 636 Posted September 4, 2018 Premium Share Posted September 4, 2018 4 Core, 10 Map allowed. 4*10=40. Limit is max 32 per core. Why you need to put 128? Link to comment Share on other sites More sharing options...
unknown123 0 Posted September 4, 2018 Author Share Posted September 4, 2018 Acum 8 minute, WeedHex a spus: 4 Core, 10 Map allowed. 4*10=40. Limit is max 32 per core. Why you need to put 128? Bro,every core have around 10 maps on map_allow Every core can handle maximum of 32 map_allow,right ? Then the game.core is not from there.. Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4937 Posted September 4, 2018 Bot Share Posted September 4, 2018 Wow I love this threads. "i dont know why,auth sysser told me it's more than 32 map_allow on configs" Where are they telling it to you? "Someone told me server got crashed when he teleport to yellow map2 but i dont know whatt to say" What the fuck? Why don't you run server and don't try it? That would be a very good clue to determine a problem. "every core have around 10 map_allow"..."I have also modifyed in source map_allow from 32 to 128!" What? "I CAN PAY FOR A FIX." Nothing more to add... Can you post more information? What are the last changes you have made? Is this a first time you have been faced to this error? What version of a Boost are you using? You want answer but you technically didn't even ask. 1 Link to comment Share on other sites More sharing options...
unknown123 0 Posted September 4, 2018 Author Share Posted September 4, 2018 Acum 2 minute, Chyu ^^ a spus: Wow I love this threads. "i dont know why,auth sysser told me it's more than 32 map_allow on configs" Where are they telling it to you? "Someone told me server got crashed when he teleport to yellow map2 but i dont know whatt to say" What the fuck? Why don't you run server and don't try it? That would be a very good clue to determine a problem. "every core have around 10 map_allow"..."I have also modifyed in source map_allow from 32 to 128!" What? "I CAN PAY FOR A FIX." Nothing more to add... Can you post more information? What are the last changes you have made? Is this a first time you have been faced to this error? What version of a Boost are you using? You want answer but you technically didn't even ask. I try bro to teleport,i post my debug core because maybe someone know something. I have this in sysser auth : HandshakeProcess: handshake retry limit reached! (limit 32 character !NO CHARACTER!) Link to comment Share on other sites More sharing options...
unknown123 0 Posted September 5, 2018 Author Share Posted September 5, 2018 someone ? before crash core i get this sysser : HandshakeProcess: handshake retry limit reached! (limit 32 character !NO CHARACTER!)\ i pay for a fix. Link to comment Share on other sites More sharing options...
Premium WeedHex 636 Posted September 5, 2018 Premium Share Posted September 5, 2018 maybe you didn't understand... I told: Why you need to put 128? You don't need to put 128 and if you can't do a change like that why you're surprised when you have problems??? Remove your stupid changes for 128 and return it default, problem solved, cuz u're the problem. Link to comment Share on other sites More sharing options...
unknown123 0 Posted September 5, 2018 Author Share Posted September 5, 2018 Acum 36 minute, WeedHex a spus: maybe you didn't understand... I told: Why you need to put 128? You don't need to put 128 and if you can't do a change like that why you're surprised when you have problems??? Remove your stupid changes for 128 and return it default, problem solved, cuz u're the problem. i can put 32 back,but i dont think the core it's from there.. Link to comment Share on other sites More sharing options...
Contributor MrQuin 6463 Posted September 5, 2018 Contributor Share Posted September 5, 2018 Since every core can handle numbers of maps create new core My only accounts are here and on M2D, Don't trust anyone else from other shitty sites. Link to comment Share on other sites More sharing options...
unknown123 0 Posted September 5, 2018 Author Share Posted September 5, 2018 Acum 3 minute, MrQuin a spus: Since every core can handle numbers of maps create new core I have 4 cores mate,every core have around 10 maps on map_allow,so not from there my crash core. i have new informations in my core debug : #1 0x0825e84f in CThreeWayWar::IsThreeWayWarMapIndex (this=0xffffd928, iMapIndex=61) at stl_set.h:434 No locals. #2 0x080d0813 in CHARACTER::UseItem (this=0x50e9fdc0, Cell= {window_type = 1 '\001', cell = 15}, DestCell= {window_type = 0 '\0', cell = 65535}) at char_item.cpp:6965 iPulse = <value optimized out> item = 0x5656b800 #3 0x0819486c in CInputMain::Analyze (this=0x4631949c, d=0x46319400, bHeader=<value optimized out>, c_pData=0x547bd3c0 "\v\001\017") at input_main.cpp:4210 ch = 0x50e9fdc0 iExtraLen = <value optimized out> __FUNCTION__ = "Analyze" #4 0x08175e9b in CInputProcessor::Process (this=0x4631949c, lpDesc=0x46319400, c_pvOrig=0x547bd3c0, iBytes=5, r_iBytesProceed=@0xffffa214) at input.cpp:104 iExtraPacketSize = <value optimized out> bHeader = 11 '\v' Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4937 Posted September 5, 2018 Bot Share Posted September 5, 2018 Why do we have a conversation about map limit? Link to comment Share on other sites More sharing options...
unknown123 0 Posted September 5, 2018 Author Share Posted September 5, 2018 Acum 2 minute, Chyu ^^ a spus: Why do we have a conversation about map limit? I dont know,because i get that sysser hah Link to comment Share on other sites More sharing options...
Premium WeedHex 636 Posted September 5, 2018 Premium Share Posted September 5, 2018 Put 32 back... If the problem still happen ask here. Link to comment Share on other sites More sharing options...
unknown123 0 Posted September 5, 2018 Author Share Posted September 5, 2018 Acum 1 minut, WeedHex a spus: Put 32 back... If the problem still happen ask here. right,i will do that Link to comment Share on other sites More sharing options...
Premium WeedHex 636 Posted September 5, 2018 Premium Share Posted September 5, 2018 IsThreeWayWarMapIndex NO CHARACTER! #1 0x0827344d in CClientPackageCryptInfo::GetRelatedMapSDBStreams ( this=0x28e2539f, pMapName=0x4986834c "metin2_map_c3", ppData=0xffff9954, iDataSize=@0xffff9950) at unordered_map.hpp:423 strLowerMapName = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No dataM_p = 0x3e1fd44c "metin2_map_c3"}} It's related to map things. Link to comment Share on other sites More sharing options...
unknown123 0 Posted September 5, 2018 Author Share Posted September 5, 2018 Acum 2 minute, WeedHex a spus: IsThreeWayWarMapIndex NO CHARACTER! #1 0x0827344d in CClientPackageCryptInfo::GetRelatedMapSDBStreams ( this=0x28e2539f, pMapName=0x4986834c "metin2_map_c3", ppData=0xffff9954, iDataSize=@0xffff9950) at unordered_map.hpp:423 strLowerMapName = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No dataM_p = 0x3e1fd44c "metin2_map_c3"}} It's related to map things. But look up,i post new info about crash core,on function UseItem on IsThreeWayWarMapIndex Link to comment Share on other sites More sharing options...
Premium WeedHex 636 Posted September 5, 2018 Premium Share Posted September 5, 2018 Fucked up something with the 32 to 128 Change. Link to comment Share on other sites More sharing options...
Contributor MrQuin 6463 Posted September 5, 2018 Contributor Share Posted September 5, 2018 42 minutes ago, WeedHex said: IsThreeWayWarMapIndex NO CHARACTER! #1 0x0827344d in CClientPackageCryptInfo::GetRelatedMapSDBStreams ( this=0x28e2539f, pMapName=0x4986834c "metin2_map_c3", ppData=0xffff9954, iDataSize=@0xffff9950) at unordered_map.hpp:423 strLowerMapName = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No dataM_p = 0x3e1fd44c "metin2_map_c3"}} It's related to map things. there is threway file in source try looking into it or change it by another one ... My only accounts are here and on M2D, Don't trust anyone else from other shitty sites. Link to comment Share on other sites More sharing options...
Premium WeedHex 636 Posted September 5, 2018 Premium Share Posted September 5, 2018 He touched map things.... IsThreeWayWarMapIndex Is a funct that defines if is the right map, so it's using map functions. We always return to the maps. He made changes on the fundamental part of the maps so I point first on that. I will not write anymore about this. Link to comment Share on other sites More sharing options...
unknown123 0 Posted September 5, 2018 Author Share Posted September 5, 2018 Acum 59 minute, WeedHex a spus: He touched map things.... IsThreeWayWarMapIndex Is a funct that defines if is the right map, so it's using map functions. We always return to the maps. He made changes on the fundamental part of the maps so I point first on that. I will not write anymore about this. Damn bro,maybe someone know something In char_item.cpp on function UseItem i get informations on debug core on thos function : if (CThreeWayWar::instance().IsThreeWayWarMapIndex(GetMapIndex())) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("삼거리 전투 참가중에는 귀환부,귀환기억부를 사용할수 없습니다.")); return false; } int iPulse = thecore_pulse(); Link to comment Share on other sites More sharing options...
Premium tierrilopes 453 Posted September 5, 2018 Premium Share Posted September 5, 2018 Try this and say what happens: Teleport to map c1. Teleport to map c3. Link to comment Share on other sites More sharing options...
unknown123 0 Posted September 5, 2018 Author Share Posted September 5, 2018 Acum 9 minute, tierrilopes a spus: Try this and say what happens: Teleport to map c1. Teleport to map c3. I try with commands : /go c1,/go c3 I try with quest teleport to map1 blue,map2 blue,nothing happen,i just teleport and nothing weird .. Link to comment Share on other sites More sharing options...
Premium tierrilopes 453 Posted September 5, 2018 Premium Share Posted September 5, 2018 To be honest i didnt understood anything « nothing happen,i just teleport and nothing weird » 1 Link to comment Share on other sites More sharing options...
unknown123 0 Posted September 5, 2018 Author Share Posted September 5, 2018 Acum 2 minute, tierrilopes a spus: To be honest i didnt understood anything « nothing happen,i just teleport and nothing weird » I just teleport bro and it's teleport to map with succesfully,nothing more ,sorry Link to comment Share on other sites More sharing options...
Premium tierrilopes 453 Posted September 5, 2018 Premium Share Posted September 5, 2018 No error on syserr/.core correct? Now, teleport to yellow 1 and yellow 2, tell me if it still worked correctly without issues. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now