Emrecpp 0 Posted August 2, 2018 Share Posted August 2, 2018 Hello, I hooked "CreateInstance" so i can see creating mob's names and x,y coordinates. No problem. But i can't see uncreated mobs like m2bob: (Attached) Which function should i hook for see uncreated mobs. Thanks a lot 3 minutes ago, Emrecpp said: Hello, I hooked "CreateInstance" so i can see creating mob's names and x,y coordinates. No problem. But i can't see uncreated mobs like m2bob: (Attached) Which function should i hook for see uncreated mobs. Thanks a lot I mean get name of far mobs. Link to comment Share on other sites More sharing options...
Forum Moderator Raylee 656 Posted August 2, 2018 Forum Moderator Share Posted August 2, 2018 #moved Best regards Raylee Link to comment Share on other sites More sharing options...
Active Member Exygo 1090 Posted August 2, 2018 Active Member Share Posted August 2, 2018 You can't do that man... 1 https://www.youtube.com/channel/UCQ8mAeda9TWq6SsTzB53emw/videos Link to comment Share on other sites More sharing options...
Emrecpp 0 Posted August 3, 2018 Author Share Posted August 3, 2018 8 hours ago, Exygo said: You can't do that man... Why? Which function did use m2bob? Link to comment Share on other sites More sharing options...
Active+ Member Abel(Tiger) 1195 Posted August 3, 2018 Active+ Member Share Posted August 3, 2018 If they are not in your view range they are not send in client by the server so no chance to see them. Link to comment Share on other sites More sharing options...
ridetpro 116 Posted August 3, 2018 Share Posted August 3, 2018 Acum 2 ore, Emrecpp a spus: Why? Which function did use m2bob? I think they use default regen.txt to see the spawn place and take names from mob_names.txt Link to comment Share on other sites More sharing options...
Emrecpp 0 Posted August 3, 2018 Author Share Posted August 3, 2018 21 minutes ago, Abel(Tiger) said: If they are not in your view range they are not send in client by the server so no chance to see them. 10 minutes ago, ridetpro said: I think they use default regen.txt to see the spawn place and take names from mob_names.txt Is there no way? :/ I think it's possible Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4873 Posted August 3, 2018 Bot Share Posted August 3, 2018 Everything is possible. In this case you have to edit a lot of things to get a solution you want. Link to comment Share on other sites More sharing options...
miguelmig 13 Posted August 3, 2018 Share Posted August 3, 2018 6 hours ago, Chyu ^^ said: Everything is possible. In this case you have to edit a lot of things to get a solution you want. Well, I'd rather say not everything is possible. As people have said, monsters are not sent to the client if they're not in View Range. So M2Bob either tries to guess where those monsters are by using a default regen.txt or they use a tp-hack to teleport around the map and save the coordinates of the monsters sent while they are tp-ing around the map. Link to comment Share on other sites More sharing options...
Emrecpp 0 Posted August 4, 2018 Author Share Posted August 4, 2018 20 hours ago, miguelmig said: Well, I'd rather say not everything is possible. As people have said, monsters are not sent to the client if they're not in View Range. So M2Bob either tries to guess where those monsters are by using a default regen.txt or they use a tp-hack to teleport around the map and save the coordinates of the monsters sent while they are tp-ing around the map. What do you think about : SendCharacterStatePacket ? Link to comment Share on other sites More sharing options...
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