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Texture path in MDE file


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6 hours ago, Chyu ^^ said:

Hello, I would like to know how can I change path of texture in MDE file. I'm using MDE importer (to an Autodesk), but I don't know where to search for that.

Thanks.

If you are using an MDE importer for 3dsMax, it is enough to add a new texture using the "Materials" function (m key), after which you will need to apply unwrap just like for any mesh.Make sure the texture is in the right location (e.g., "D :/ ymir work / weapons / texture" or something similar.)
At least that's what I got from your question ...

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Thanks! This is exactly what I've been searching for. I attach an explanation step by step below.

 

Autodesk 3ds Max 2018:

1, Press 'M' key or click on 'Material Editor' icon in a taskbar.
21039278410000708667c95e30b4bc3d.png

2, Select 'Material > Get All Scene Materials'.
7c9128658d63f728c2912354f4b907a3.png

3, Doubleclick on a resource you want to edit.
da499dfd7f53797ddc1c8372ff7db798.png

4, On the right side you can find 'Bitmap Parameters'. Here are a 'Bitmap' option, by clicking on it you are forced to set a new path.
ab00858bb3b7574fc89608d9fd67a7b9.png

5, Export a MDE file.

Edited by Metin2 Dev
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