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EterLib/GrpTextInstance.cpp

// Include this file:

#include "../EterBase/Timer.h"

// Find (in Render method):

if (m_isCursor)

// Replace with this one:

if (m_isCursor && (ELTimer_GetMSec() / 500) % 2) // Blinking draw when the TextLine is EditLine

 

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On 3/12/2018 at 8:44 AM, ReFresh said:

@Shang How can I do: when I'm writing something - blinking draw will stop blink and will be stopped until I stop write then it will start blinking again.

You can check the quests functions there i saw a function with blinking quest name.

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Someone got an idea for it? (How can I do: when I'm writing something - blinking draw will stop blink and will be stopped until I stop write then it will start blinking again.)

I'll be always helpful!  😉

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