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Problem with ClientManager.h


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Sorry guys i have this problem. Can you help me?

In file included from NetBase.cpp:4:
ClientManager.h:337: error: expected ',' or '...' before '*' token
ClientManager.h:337: error: ISO C++ forbids declaration of 'TPacketGDCombatZoneResetRanking' with no type
ClientManager.h:338: error: expected ',' or '...' before '*' token
ClientManager.h:338: error: ISO C++ forbids declaration of 'TPacketGDCombatZoneSkillsCache' with no type

This is my header file:

void CCombatZoneManager::OnResetRanking()
{
	TPacketGDCombatZoneResetRanking p;
	p.bType = COMBAT_ZONE_SUB_HEADER_NONE;
	db_clientdesc->DBPacketHeader(HEADER_GD_COMBAT_ZONE_RESET_RANKING, 0, sizeof(TPacketGDCombatZoneResetRanking));
	db_clientdesc->Packet(&p, sizeof(p));	
}

and


void CCombatZoneManager::AppendSkillCache(LPCHARACTER ch)
{
	// He don't have the skills selected so we dont will store nothing.
	if (ch->GetSkillGroup() == 0)
		return;

	const DWORD * matrixArraySkill = CCombatZoneManager::instance().GetSkillList(ch);
	
	TPacketGDCombatZoneSkillsCache p;
	p.dwPID	= ch->GetPlayerID();
	p.dwSkillLevel1	= ch->GetSkillLevel(matrixArraySkill[SKILL_VNUM_1]);	
	p.dwSkillLevel2	= ch->GetSkillLevel(matrixArraySkill[SKILL_VNUM_2]);	
	p.dwSkillLevel3	= ch->GetSkillLevel(matrixArraySkill[SKILL_VNUM_3]);	
	p.dwSkillLevel4	= ch->GetSkillLevel(matrixArraySkill[SKILL_VNUM_4]);	
	p.dwSkillLevel5	= ch->GetSkillLevel(matrixArraySkill[SKILL_VNUM_5]);	
	p.dwSkillLevel6	= ch->GetSkillLevel(matrixArraySkill[SKILL_VNUM_6]);		
	db_clientdesc->DBPacketHeader(HEADER_GD_COMBAT_ZONE_SKILLS_CACHE, 0, sizeof(TPacketGDCombatZoneSkillsCache));
	db_clientdesc->Packet(&p, sizeof(p));

	// Set perfect skills after cached all old skills
	CCombatZoneManager::instance().SetSkill(ch, COMBAT_ZONE_SET_SKILL_MAX_LEVEL);
}

And this is ClientManager.cpp

void CClientManager::CombatZoneResetRanking(const TPacketGDCombatZoneResetRanking* p)
{
	CDBManager::instance().DirectQuery("UPDATE player.player SET combat_zone_rank = 0 WHERE combat_zone_rank > 0");

	std::auto_ptr<SQLMsg> pMsg(CDBManager::instance().DirectQuery("SELECT * FROM player.combat_zone_ranking_weekly ORDER BY memberPoints DESC LIMIT 3"));	
	if (pMsg->Get()->uiNumRows == 3)
	{
		MYSQL_ROW row;
		int memberRank = 1;
		char szQuery[512 + 1];
		while ((row = mysql_fetch_row(pMsg->Get()->pSQLResult)))
		{
			sprintf(szQuery, "UPDATE player.player SET combat_zone_rank = '%d' WHERE name = '%s'", memberRank, row[0]);
			CDBManager::instance().DirectQuery(szQuery);
			memberRank++;
		}
	}
	else {
		sys_err("The giving ranking medals not was possible because not was exist 3 players on ranking weekly.");
	}

	CDBManager::instance().DirectQuery("TRUNCATE TABLE player.combat_zone_ranking_weekly");
}

void CClientManager::UpdateSkillsCache(const TPacketGDCombatZoneSkillsCache* p)
{
	char szQuery[2048 + 1];
	sprintf(szQuery, 
		"INSERT INTO player.combat_zone_skills_cache (pid, skillLevel1, skillLevel2, skillLevel3, skillLevel4, skillLevel5, skillLevel6) "
			"VALUES('%d', '%d', '%d', '%d', '%d', '%d', '%d') "
				"ON DUPLICATE KEY UPDATE skillLevel1 = '%d', skillLevel2 = '%d', skillLevel3 = '%d', skillLevel4 = '%d', skillLevel5 = '%d', skillLevel6 = '%d'", 
					p->dwPID, p->dwSkillLevel1, p->dwSkillLevel2, p->dwSkillLevel3, p->dwSkillLevel4, p->dwSkillLevel5, p->dwSkillLevel6, p->dwSkillLevel1, p->dwSkillLevel2, p->dwSkillLevel3, p->dwSkillLevel4, p->dwSkillLevel5, p->dwSkillLevel6);
	CDBManager::instance().DirectQuery(szQuery);
}
      
      
      [...]
      
			case HEADER_GD_COMBAT_ZONE_RESET_RANKING:
				CombatZoneResetRanking((TPacketGDCombatZoneResetRanking*)data);
				break;
				
			case HEADER_GD_COMBAT_ZONE_SKILLS_CACHE:
				UpdateSkillsCache((TPacketGDCombatZoneSkillsCache*)data);
				break;

I really appreciate your help.

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