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Offline Shop (Premium Private Shop)
client files modif pleas upload -
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Problem with guild systems etc.
Hello, I have a problem - after adding a passive bonus system or some other editions to the guild system, the same problems occur with different systems. Well, current guilds are deleted and creating a new one is not permanent. After restarting the server, the guild is deleted. Additionally, the guild name cannot be seen above the player's head. And the name of the guild, as seen in the screenshot, "Testowanko", also appears in the "enemies of the guild" window. I will add that these are two different systems and when added separately, they cause the same errors. Does anyone know how to solve this? screen -
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Player name color
Hello, i was wondering if i can make players name color to be the same for all players in a certain map. -
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124
Ulthar SF V2 (TMP4 Base)
client side has i got it but server side in server there are all translate.lua like transla_cz.lua file but it load only translate.lua so quest are loading from translate.lua which are english -
1435
[40250] Reference Serverfile + Client + Src [15 Available Languages]
Python2.7 installed, Quest compiled, but still korean symbols is in the chat. -
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Change Adder/Switchers from permanent to normal
I've changed it but it doesn't work. I've linked the code on the change attribute for vnum 71151. I've tried everything I can from my knowledge. Is there anything on here that looks odd to u that I need to change? And how would u change it if (item->GetVnum() == 71151 || item->GetVnum() == 76023) { if ((item2->GetType() == ITEM_WEAPON) || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY)) { bool bCanUse = true; for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) { if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40) { bCanUse = false; break; } } if (false == bCanUse) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("���� �������� ���� ����� �Ұ����մϴ�.")); break; } } else { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("����� ���ʿ��� ��� �����մϴ�.")); break; } } item2->ChangeAttribute(); } ChatPacket(CHAT_TYPE_INFO, LC_TEXT("�Ӽ��� �����Ͽ����ϴ�.")); { char buf[21]; snprintf(buf, sizeof(buf), "%u", item2->GetID()); LogManager::instance().ItemLog(this, item, "CHANGE_ATTRIBUTE", buf); } item->SetCount(item->GetCount() - 1); -
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[40250] Reference Serverfile + Client + Src [15 Available Languages]
Hi after when i add 4 invetory and i recompile db/game/client than when i something drop on floor or i pickup this thing then i get in chat korean symbols. Before I did that, the Czech worked fine. But I don't know how to compile quests, since I can only compile them with VDI. On my VPS it doesn't work because I don't have python2.7 and I can't download it anymore
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