Szirikee 4 Posted September 19, 2017 Share Posted September 19, 2017 (edited) Hi! Today, I downloaded the following login interface: http://freakgamers.org/threads/release-metin2-epic-logininterface-with-code.2760/ Everything works, the only problem is, that it takes about 8 seconds until the screen turn on from black screen. I mean, if I start the client, until 8 seconds the screen is black and loading. Ist here any other way to fix this problem? It's not a huge problem, but it would be nice, if one of you could answer my question! Have a nice day and thank you in advance! Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal 1 1 1 Link to comment Share on other sites More sharing options...
Premium Speachless 768 Posted September 20, 2017 Premium Share Posted September 20, 2017 Post the code. It may be from python or just it takes time to load the video. Link to comment Share on other sites More sharing options...
Szirikee 4 Posted September 20, 2017 Author Share Posted September 20, 2017 https://data.hu/get/10757063/loginwindow.py https://data.hu/get/10757064/intrologin.py 1 Link to comment Share on other sites More sharing options...
Management Karbust 4927 Posted September 20, 2017 Management Share Posted September 20, 2017 The map shows when the login screen appears? Link to comment Share on other sites More sharing options...
Szirikee 4 Posted September 20, 2017 Author Share Posted September 20, 2017 Yes. Link to comment Share on other sites More sharing options...
Premium Speachless 768 Posted September 21, 2017 Premium Share Posted September 21, 2017 The client loads all packs from login, that's why you have problems. Go to class LoginWindow(ui.ScriptWindow): Change #playerSettingModule.LoadGameData("EFFECT") #playerSettingModule.LoadGameData("ENEMY") #playerSettingModule.LoadGameData("SKILL") #playerSettingModule.LoadGameData("SHAMAN") #playerSettingModule.LoadGameData("SURA") #playerSettingModule.LoadGameData("ASSASSIN") #playerSettingModule.LoadGameData("WARRIOR") you can delete also playerSettingModule.LoadGameData("NPC"), but you won't see the mobs after. 1 Link to comment Share on other sites More sharing options...
Szirikee 4 Posted September 21, 2017 Author Share Posted September 21, 2017 If I don't want to delete the NPC line, then isn't there any other way to solve it? Link to comment Share on other sites More sharing options...
Premium Speachless 768 Posted September 21, 2017 Premium Share Posted September 21, 2017 1 hour ago, Szirikee said: If I don't want to delete the NPC line, then isn't there any other way to solve it? Create from launcher something like : monster_interface ( like it is npc, npc2, monster2 etc) , and there you put the mobs from the map you want to show on login interface. This will make the load pretty fast. Open "RaceManager.cpp" (Client-Source, GameLib) and search else if (__IsNPCRace(race)) from void __GetRaceResourcePathes(unsigned race, std::vector <std::string>& vec_stPathes) after vec_stPathes.push_back ("d:/ymir work/guild/"); put vec_stPathes.push_back ("d:/ymir work/monster_interface/"); Link to comment Share on other sites More sharing options...
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