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Armor quest



Hi, I have a question, how could I make an amm armor example request 20000 of align to be used? Could you do it for quest?

For example I have an armor of lvl 200 for the 4 races and you are lvl 200 but you do not have the rank of 20000 so you can not use it

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You can y going at char_item.cpp in server source.

search for bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)

and after long limitValue = item->GetProto()->aLimits.lValue;

Add this

                if(item->GetVnum() == 11800 && GetAlignment() <= 1999999)
                    ChatPacket(CHAT_TYPE_INFO, "You need 20.000 alingment for this armor.");
                    return true;


11800  = is item id.

Now the problem will be after the player has the armor on him if is losing rank points the armor will still be there.I will fix it later ^^ and show u code.


Ok so her is rest of code go to char_battle.cpp and search for 


void CHARACTER::UpdateAlignment(int iAmount)

And after 


m_iRealAlignment = MINMAX((max_rank_points*-10), m_iRealAlignment + iAmount, (max_rank_points*10));

add this


if(m_iRealAlignment <= 199999 &&  GetWear(WEAR_BODY)->GetVnum() == 11800)
            int pos = GetEmptyInventory(GetWear(WEAR_BODY)->GetSize());
            if (-1 == pos)
                ChatPacket(CHAT_TYPE_INFO, "Dropping on ground no space in inventory.");
                LPITEM item = GetWear(WEAR_BODY);
                SyncQuickslot(QUICKSLOT_TYPE_ITEM, WEAR_BODY, 255);
        item->AddToGround(GetMapIndex(), GetXYZ(), true);
                item->SetOwnership (this, item_ownership_time);
                ChatPacket(CHAT_TYPE_INFO, "Removing armor because you lost rank.");

same id 11800 is armor id so u change with what armor u want or create a local list 

You can use like this if u have more armors

int Special_armors[] = {11800, 11801 , 11802, 11803, 11804, 11805};

So it will be like this 
  if(m_iRealAlignment <= 199999 &&  GetWear(WEAR_BODY)->GetVnum() == Special_armors[id])



Edited by Root
To complete answer.
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