Zeph 8 Posted July 10, 2017 Share Posted July 10, 2017 Black color rank. I have this on all ranks Link to comment Share on other sites More sharing options...
Zeph 8 Posted July 12, 2017 Author Share Posted July 12, 2017 Refresh Link to comment Share on other sites More sharing options...
Den 46 Posted July 12, 2017 Share Posted July 12, 2017 Maybe root/colorinfo.py TITLE_RGB_GOOD_1 etc? Link to comment Share on other sites More sharing options...
Zeph 8 Posted July 13, 2017 Author Share Posted July 13, 2017 21 godzin temu, Den napisał: Maybe root/colorinfo.py TITLE_RGB_GOOD_1 etc? TITLE_RGB_GOOD_4 = ( 0, 204, 255) TITLE_RGB_GOOD_3 = ( 0, 144, 255) TITLE_RGB_GOOD_2 = ( 92, 110, 255) TITLE_RGB_GOOD_1 = (155, 155, 255) TITLE_RGB_NORMAL = (255, 255, 255) TITLE_RGB_EVIL_1 = (207, 117, 0) TITLE_RGB_EVIL_2 = (235, 83, 0) TITLE_RGB_EVIL_3 = (227, 0, 0) TITLE_RGB_EVIL_4 = (255, 0, 0) Link to comment Share on other sites More sharing options...
Zeph 8 Posted July 16, 2017 Author Share Posted July 16, 2017 Up. Link to comment Share on other sites More sharing options...
Zeph 8 Posted July 18, 2017 Author Share Posted July 18, 2017 Refresh. Link to comment Share on other sites More sharing options...
Zeph 8 Posted July 19, 2017 Author Share Posted July 19, 2017 Up. Link to comment Share on other sites More sharing options...
Zeph 8 Posted July 21, 2017 Author Share Posted July 21, 2017 Bump. Link to comment Share on other sites More sharing options...
Premium Domniq 928 Posted July 21, 2017 Premium Share Posted July 21, 2017 Did you tried other binary? edit: Check in uiCharacter.py does it match Spoiler def RefreshAlignment(self): point, grade = player.GetAlignmentData() import colorInfo COLOR_DICT = { 0 : colorInfo.TITLE_RGB_GOOD_4, 1 : colorInfo.TITLE_RGB_GOOD_3, 2 : colorInfo.TITLE_RGB_GOOD_2, 3 : colorInfo.TITLE_RGB_GOOD_1, 4 : colorInfo.TITLE_RGB_NORMAL, 5 : colorInfo.TITLE_RGB_EVIL_1, 6 : colorInfo.TITLE_RGB_EVIL_2, 7 : colorInfo.TITLE_RGB_EVIL_3, 8 : colorInfo.TITLE_RGB_EVIL_4, } colorList = COLOR_DICT.get(grade, colorInfo.TITLE_RGB_NORMAL) gradeColor = ui.GenerateColor(colorList[0], colorList[1], colorList[2]) self.toolTipAlignment.ClearToolTip() self.toolTipAlignment.AutoAppendTextLine(localeInfo.TITLE_NAME_LIST[grade], gradeColor) self.toolTipAlignment.AutoAppendTextLine(localeInfo.ALIGNMENT_NAME + localeInfo.NumberToString(str(point))) self.toolTipAlignment.AlignHorizonalCenter() Link to comment Share on other sites More sharing options...
Zeph 8 Posted July 23, 2017 Author Share Posted July 23, 2017 Dnia 21.07.2017 o 22:51, Nevisor napisał: Did you tried other binary? edit: Check in uiCharacter.py does it match Odkryj ukrytą treść def RefreshAlignment(self): point, grade = player.GetAlignmentData() import colorInfo COLOR_DICT = { 0 : colorInfo.TITLE_RGB_GOOD_4, 1 : colorInfo.TITLE_RGB_GOOD_3, 2 : colorInfo.TITLE_RGB_GOOD_2, 3 : colorInfo.TITLE_RGB_GOOD_1, 4 : colorInfo.TITLE_RGB_NORMAL, 5 : colorInfo.TITLE_RGB_EVIL_1, 6 : colorInfo.TITLE_RGB_EVIL_2, 7 : colorInfo.TITLE_RGB_EVIL_3, 8 : colorInfo.TITLE_RGB_EVIL_4, } colorList = COLOR_DICT.get(grade, colorInfo.TITLE_RGB_NORMAL) gradeColor = ui.GenerateColor(colorList[0], colorList[1], colorList[2]) self.toolTipAlignment.ClearToolTip() self.toolTipAlignment.AutoAppendTextLine(localeInfo.TITLE_NAME_LIST[grade], gradeColor) self.toolTipAlignment.AutoAppendTextLine(localeInfo.ALIGNMENT_NAME + localeInfo.NumberToString(str(point))) self.toolTipAlignment.AlignHorizonalCenter() Yes, im tried binary. uiCharacter.py def RefreshAlignment(self): point, grade = player.GetAlignmentData() import colorInfo COLOR_DICT = { 0 : colorInfo.TITLE_RGB_GOOD_4, 1 : colorInfo.TITLE_RGB_GOOD_3, 2 : colorInfo.TITLE_RGB_GOOD_2, 3 : colorInfo.TITLE_RGB_GOOD_1, 4 : colorInfo.TITLE_RGB_NORMAL, 5 : colorInfo.TITLE_RGB_EVIL_1, 6 : colorInfo.TITLE_RGB_EVIL_2, 7 : colorInfo.TITLE_RGB_EVIL_3, 8 : colorInfo.TITLE_RGB_EVIL_4, } colorList = COLOR_DICT.get(grade, colorInfo.TITLE_RGB_NORMAL) gradeColor = ui.GenerateColor(colorList[0], colorList[1], colorList[2]) self.toolTipAlignment.ClearToolTip() self.toolTipAlignment.AutoAppendTextLine(localeInfo.TITLE_NAME_LIST[grade], gradeColor) self.toolTipAlignment.AutoAppendTextLine(localeInfo.ALIGNMENT_NAME + str(point)) self.toolTipAlignment.AlignHorizonalCenter() Link to comment Share on other sites More sharing options...
Zeph 8 Posted July 24, 2017 Author Share Posted July 24, 2017 Refresh. Link to comment Share on other sites More sharing options...
Zeph 8 Posted July 26, 2017 Author Share Posted July 26, 2017 Refresh. Link to comment Share on other sites More sharing options...
Zeph 8 Posted July 27, 2017 Author Share Posted July 27, 2017 Bump. Link to comment Share on other sites More sharing options...
Smaug 0 Posted July 27, 2017 Share Posted July 27, 2017 Show me your InstanceBaseEffect Link to comment Share on other sites More sharing options...
Zeph 8 Posted July 30, 2017 Author Share Posted July 30, 2017 Dnia 27.07.2017 o 18:13, Smaug napisał: Show me your InstanceBaseEffect https://pastebin.com/Pw07yqi7 Link to comment Share on other sites More sharing options...
Zeph 8 Posted July 31, 2017 Author Share Posted July 31, 2017 Refresh? Link to comment Share on other sites More sharing options...
Root 58 Posted August 1, 2017 Share Posted August 1, 2017 can u upload your decrypted "root" and "locale_**" maybe i can help. Link to comment Share on other sites More sharing options...
Zeph 8 Posted August 1, 2017 Author Share Posted August 1, 2017 2 godziny temu, Root napisał: can u upload your decrypted "root" and "locale_**" maybe i can help. This is the hidden content, please Sign In or Sign Up Link to comment Share on other sites More sharing options...
Root 58 Posted August 1, 2017 Share Posted August 1, 2017 Ok you can fix it by forxing the color from source code: Search in InstanceBaseEffect.cpp from your client source this Spoiler const D3DXCOLOR& CInstanceBase::GetTitleColor() { UINT uGrade = GetAlignmentGrade(); if ( uGrade >= TITLE_NUM) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffffffff); return s_kD3DXClrTitleDefault; } return g_akD3DXClrTitle[uGrade]; } Replace all function with this : Spoiler const D3DXCOLOR& CInstanceBase::GetTitleColor() { UINT uGrade = GetAlignmentGrade(); if ( uGrade == 0) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xff00ccff); return s_kD3DXClrTitleDefault; } else if (uGrade == 1) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xff0090ff); return s_kD3DXClrTitleDefault; } else if (uGrade == 2) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xff5c6eff); return s_kD3DXClrTitleDefault; } else if (uGrade == 3) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xff9b9bff); return s_kD3DXClrTitleDefault; } else if (uGrade == 4) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffffffff); return s_kD3DXClrTitleDefault; } else if (uGrade == 5) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffcf7500); return s_kD3DXClrTitleDefault; } else if (uGrade == 6) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffeb5300); return s_kD3DXClrTitleDefault; } else if (uGrade == 7) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffe30000); return s_kD3DXClrTitleDefault; } else if (uGrade == 8) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffff0000); return s_kD3DXClrTitleDefault; } return g_akD3DXClrTitle[uGrade]; } Compile it and ther you go I hope this fixes it for you have a nice one. Link to comment Share on other sites More sharing options...
Zeph 8 Posted August 9, 2017 Author Share Posted August 9, 2017 Dnia 1.08.2017 o 20:46, Root napisał: Ok you can fix it by forxing the color from source code: Search in InstanceBaseEffect.cpp from your client source this Odkryj ukrytą treść const D3DXCOLOR& CInstanceBase::GetTitleColor() { UINT uGrade = GetAlignmentGrade(); if ( uGrade >= TITLE_NUM) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffffffff); return s_kD3DXClrTitleDefault; } return g_akD3DXClrTitle[uGrade]; } Replace all function with this : Odkryj ukrytą treść const D3DXCOLOR& CInstanceBase::GetTitleColor() { UINT uGrade = GetAlignmentGrade(); if ( uGrade == 0) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xff00ccff); return s_kD3DXClrTitleDefault; } else if (uGrade == 1) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xff0090ff); return s_kD3DXClrTitleDefault; } else if (uGrade == 2) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xff5c6eff); return s_kD3DXClrTitleDefault; } else if (uGrade == 3) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xff9b9bff); return s_kD3DXClrTitleDefault; } else if (uGrade == 4) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffffffff); return s_kD3DXClrTitleDefault; } else if (uGrade == 5) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffcf7500); return s_kD3DXClrTitleDefault; } else if (uGrade == 6) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffeb5300); return s_kD3DXClrTitleDefault; } else if (uGrade == 7) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffe30000); return s_kD3DXClrTitleDefault; } else if (uGrade == 8) { static D3DXCOLOR s_kD3DXClrTitleDefault(0xffff0000); return s_kD3DXClrTitleDefault; } return g_akD3DXClrTitle[uGrade]; } Compile it and ther you go I hope this fixes it for you have a nice one. Work. Thank you! Link to comment Share on other sites More sharing options...
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