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15 minutes ago, Jokerino said:

Post the quest. All the quests have the same problem ? Or it's the only one ?

i think only teleport ring quest.

quest teleport_ring_bekir begin
	state start begin
		when 40004.use begin
			say_title("Işınlanma Yüzüğü ")
			say("Nereye gitmek istiyorsun?")
			local s = select("Köyler","Orman Bölgeleri","Örümcek Zindanı ","Sürgün Mağarası ","Diğer Bölgeler","Kapat ")
				if s == 1 then
					say_title("Işınlanma Yüzüğü ")
					local ss = select("Kırmızı Bayrak (1.Köy)","Kırmızı Bayrak (2.Köy)","Sarı Bayrak (1.Köy)","Sarı Bayrak (2.Köy)","Mavi Bayrak (1.Köy)","Mavi Bayrak (2.Köy)","Vazgeç ")
						if ss == 1 then
							pc.warp(474300,954800)
						elseif ss == 2 then
							pc.warp(360800,877600)
						elseif ss == 3 then
							pc.warp(63800,166400)
						elseif ss == 4 then
							pc.warp(138500,234900)
						elseif ss == 5 then
							pc.warp(959800,268400)
						elseif ss == 6 then
							pc.warp(873100,242600)
						end
						elseif s == 2 then
							say_title("Işınlanma Yüzüğü ")
							local sss = select("Hayalet Orman","Kızıl Orman Başlangıcı ","Kızıl Orman Sonu","Vazgeç ")
								if sss == 1 then
									pc.warp(288700,5700)
								elseif sss == 2 then
									pc.warp(1119900,70800)
								elseif sss == 3 then
									pc.warp(1118100,8600)
								end
						elseif s == 3 then
							say_title("Işınlanma Yüzüğü ")
							local zindan = select("Örümcek Zindanı 1. Kat Başı ","Örümcek Zindanı 2. Kat Sonu","Vazgeç ")
								if zindan == 1 then
									pc.warp(59800,497300)
								elseif zindan == 2 then
									pc.warp(704100,521900)	
								end
						elseif s == 4 then
							say_title("Işınlanma Yüzüğü ")
							say("Sürgün Mağarası girişine ışınlanıyorsun...")
							wait()
							pc.warp(284400,810700)
						elseif s == 5 then
							say_title("Işınlanma Yüzüğü ")
							local sssssss = select("Seungryong Vadisi","Sohan Dağı ","Yongbi Çölü ","Doyyumhwan","Devler Diyarı ","Şeytan Kulesi","Şeytan Mezarlığı ","Vazgeç ")
								if sssssss == 1 then
									pc.warp(336000,755600)
								elseif sssssss == 2 then
									pc.warp(436400,215600)
								elseif sssssss == 3 then
									pc.warp(296800,547400)
								elseif sssssss == 4 then
									pc.warp(600800,687400)
								elseif sssssss == 5 then
									pc.warp(829900,763300)
								elseif sssssss == 6 then
									pc.warp(590500,110500)
								elseif sssssss == 7 then
									pc.warp(591100,99300)
						elseif s == 6 then
						end
					end
				end
			end
		end

 

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Indeed the problem come probably from this one, some others was thinking about sash while some others was even thinking about packets.

A little workaround is to either delete the object and rename the quest (worked with give_basic_weapon) but this is kind of unsure or add "return". Some guy also corrected a quest out there so check it out :)

PS : Note that it is a workaround and not properly a "fix"

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14 minutes ago, Galet said:

Indeed the problem come probably from this one, some others was thinking about sash while some others was even thinking about packets.

A little workaround is to either delete the object and rename the quest (worked with give_basic_weapon) but this is kind of unsure or add "return". Some guy also corrected a quest out there so check it out :)

PS : Note that it is a workaround and not properly a "fix"

what should I do ? 

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