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all mobs color transfer to blue


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after i add MOB_RESIST_BLEEDING all mobs color transfer to blue
i think the problem from dump proto tool

all mobcolor in mob_proto.txt is = 0 

the attribute working fine without any problem
in the dump_proto source code 
i was added MOB_RESIST_BLEEDING in this dump_proto.cpp
fe756ae34be2c32.jpg

Edited by Metin2 Dev
Core X - External 2 Internal
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