NeXoN 9 Posted May 18, 2017 Share Posted May 18, 2017 (edited) after i add MOB_RESIST_BLEEDING all mobs color transfer to blue i think the problem from dump proto tool all mobcolor in mob_proto.txt is = 0 the attribute working fine without any problem in the dump_proto source code i was added MOB_RESIST_BLEEDING in this dump_proto.cpp Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
NeXoN 9 Posted May 18, 2017 Author Share Posted May 18, 2017 Up Up Up Link to comment Share on other sites More sharing options...
NeXoN 9 Posted May 19, 2017 Author Share Posted May 19, 2017 up up up Link to comment Share on other sites More sharing options...
Wakanim 6 Posted May 19, 2017 Share Posted May 19, 2017 mob_proto.txt problem only maybe you have edit mob proto with excel Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19675 Posted May 19, 2017 Honorable Member Share Posted May 19, 2017 You did it wrong. Did you add new column to your mob_proto.txt to the right place? Maybe the columns are mixed in the txt and the dump_proto packs wrong your proto. Read the rules again and keep it in... 1 Link to comment Share on other sites More sharing options...
NeXoN 9 Posted May 26, 2017 Author Share Posted May 26, 2017 On 5/19/2017 at 0:56 PM, xP3NG3Rx said: thank you Mr.xP3NG3Rx Link to comment Share on other sites More sharing options...
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