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  • Honorable Member

No, you put source code of .mse file to msm. You have to do it like this:

ScriptType            RaceDataScript
 
BaseModelFileName     "D:\Ymir Work\monster2\gnoll_boss2\gnoll_boss2.GR2"
 
Group ShapeData
{
    PathName         ""
    ShapeDataCount       0
}
Group AttachingData
{
    AttachingDataCount       3
   
    Group AttachingData00
    {
        AttachingDataType    1
       
        isAttaching          1
        AttachingModelIndex  0
        AttachingBoneName    "Bip01"
       
        CollisionType        1
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           100.000000
            Position         0.000000 0.000000 0.000000
        }
    }
   
    Group AttachingData01
    {
        AttachingDataType    1
       
        isAttaching          1
        AttachingModelIndex  0
        AttachingBoneName    "Bip01"
       
        CollisionType        3
       
        SphereDataCount      1
        Group SphereData00
        {
            Radius           150.000000
            Position         0.000000 0.000000 0.000000
        }
    }
    Group AttachingData02
    {
        AttachingDataType    2
        
        isAttaching          1
        AttachingModelIndex  0
        AttachingBoneName    "Bip01"
        
        EffectScriptName     "locale\en\effect\gm.mse"
        EffectPosition       0.000000 0.000000 0.000000
        EffectRotation       0.000000 0.000000 0.000000
    }

}

 

  • Love 2

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