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I have a question, for example i have the armor of lvl 120 with blue shining, how i can make armor of 140 have the same shining?

Remember that are a example:

    chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+16, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_7.mse")
    chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+17, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_8.mse")
    chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+18, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_9.mse")
    
    chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_9.mse")
    #chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/200_aura.mse")
    chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/pustelnikblue.mse")
    #chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/green_aura.mse")
    chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/grey_aura.mse")
    chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+22, "Bip01", "D:/ymir work/pc/common/effect/armor/red_aura.mse")
    chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+23, "Bip01", "D:/ymir work/pc/common/effect/armor/red2_aura.mse")
    chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+24, "Bip01", "D:/ymir work/pc/common/effect/armor/yellow_aura.mse")

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set the vnums in the binary, easy.

 

"Nothing's free in this life.

Ignorant people have an obligation to make up for their ignorance by paying those who help them.

Either you got the brains or cash, if you lack both you're useless."

Syreldar

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6 hours ago, Metin2KY said:

I need binary code to change shining of an armor? 

https://metin2dev.org/board/index.php?/topic/578-how-to-add-new-armor-effects-to-the-binary/

This tutorial will help you out what he really meant ;)

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