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Hello, question regarding the shoulder sashes.


Syreldar

Question

Usually, the model to use on a player is given by a vnum linked to its msm: The value3. But how does it work for the sashes? And is it linked to the item_scale.txt?

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Syreldar

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5 answers to this question

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Hi,

The scale systeme dont need to use msm, only value3. it's linked by item_list.txt :

 

85001    WING    icon/item/85001.tga    d:/ymir work/item/wing/Acce_01_85_001.gr2 

And the item_scale used for position of sash / Job etc ...

 

Sorry for my english

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38 minutes ago, Grimmjow said:

Hi,

The scale systeme dont need to use msm, only value3. it's linked by item_list.txt :

 

85001    WING    icon/item/85001.tga    d:/ymir work/item/wing/Acce_01_85_001.gr2 

 

And the item_scale used for position of sash / Job etc ...

 

Sorry for my english

Hey thanks for the answer!

That line is for the rendering of the object, it works when i toss it to the ground i see the sash lying on the ground, but i can't see it when i equip it.

I'll try using that index as value3, again, thanks!

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Ignorant people have the obligation to compensate their ignorance by paying whoever helps them.

Syreldar

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23 minutes ago, Grimmjow said:

No problem, if you have other player tell me

Perfect, everything working, i suppose i'm missing the c++ loading of the scale txt now, since they are not attached to the bone.

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👑 Premium International Lua Developer 👑

 My service topic: https://bit.ly/2UPly54

 

Ignorant people have the obligation to compensate their ignorance by paying whoever helps them.

Syreldar

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