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GR2 Transparent Objects?


Ace

Question

  • Sun

Deutsch: (*HUST*)

Spoiler

 

Hallo,

ich bitte um Verzeihung das ich nicht auf englisch schreibe, ihr werdet es nicht

verstehen wenn ich schreibe daher, wäre es echt nett wenn jemand das hier übersetzt.

Es ist so das man per 3D's max Objekte Transparent exportieren kann, mit Waffen, Npc's und Monstern

geht das Prima, aber wenn ich das bei denn Objekten wie zb,s Brücken mache so funktioniert das nicht.

Ist es möglich das irgendwie zu klären?

Möchte gerne Pro's die alles für sich behalten sollen sich bitte hier fernhalten

hier finden nur Leute Aufmerksamkeit die auch welche verdienen.

 

 

English: Thank you VegaS
 

Spoiler

 

Hello,
It is so that you can export by 3D's max objects Transparent, with weapons, npc's and monsters
goes the first, but if I do with the objects as zb, for example, it does not work.
Is it possible to sort out somehow?

Would like to Pro's who keep everything for themselves please keep away here
Here only people will find attention which also deserve some.

 

 

  • Love 2
Spoiler

Ymir Entertainment was founded in 1999 in Seoul, Korea and 
is currently headed by Byoung Gwan Kim as CEO. The company 
started developing its first 2D online game Metin the same 
year it was founded. The game was commercially launched in 
Korea a year later and received a prize from the Korean 
                    Ministry of Information and Communication in December of the 
                    same year. Following the success of their flagship game Ymir 
                    Entertainment immediately started work on the game’s sequel 
                    Metin 2, which went into Closed Beta in Korea in May 2014. 
                    The game was officially launched in Korea and China in March 
                    2005 before being launched in Asia, Europe and North America 
                    in the years that followed. In January 2011 all of the company’s 
                    shares were bought by Webzen Inc., a Korean game giant known for 
                    their popular MMORPG, MU Online. The company was also awarded 
                    Gameforge’s Global Best Partner of the Year in 2011.
                    
                    Source: https://mmos.com/publishers/ymir-entertainment
                    
                    Thank you ymir 🙂 ❤️ and F*** you Gameforge, 2011 you ruined it.

 

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  • Sun
4 hours ago, Exygo said:

YES YES, I understand your english 100%

so you have answer of my question?

  • Love 1
Spoiler

Ymir Entertainment was founded in 1999 in Seoul, Korea and 
is currently headed by Byoung Gwan Kim as CEO. The company 
started developing its first 2D online game Metin the same 
year it was founded. The game was commercially launched in 
Korea a year later and received a prize from the Korean 
                    Ministry of Information and Communication in December of the 
                    same year. Following the success of their flagship game Ymir 
                    Entertainment immediately started work on the game’s sequel 
                    Metin 2, which went into Closed Beta in Korea in May 2014. 
                    The game was officially launched in Korea and China in March 
                    2005 before being launched in Asia, Europe and North America 
                    in the years that followed. In January 2011 all of the company’s 
                    shares were bought by Webzen Inc., a Korean game giant known for 
                    their popular MMORPG, MU Online. The company was also awarded 
                    Gameforge’s Global Best Partner of the Year in 2011.
                    
                    Source: https://mmos.com/publishers/ymir-entertainment
                    
                    Thank you ymir 🙂 ❤️ and F*** you Gameforge, 2011 you ruined it.

 

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  • 0
11 minutes ago, Ace said:

so you have answer of my question?

Ignore him, he searched only attention and make +1.

 

Translate here (thanks to google) :

5 hours ago, Ace said:

Hello,
It is so that you can export by 3D's max objects Transparent, with weapons, npc's and monsters
goes the first, but if I do with the objects as zb, for example, it does not work.
Is it possible to sort out somehow?

Would like to Pro's who keep everything for themselves please keep away here
Here only people will find attention which also deserve some.

 

  • Love 2
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  • 0

Use Alpha blending of directx, you can also create a reflect plane on your texture model with some parameters in the STATEMANAGER.

I use that for my water.

Edit:

For example pending the rendering method , before drawing of the model :

// Enable transparency.
STATEMANAGER.SetRenderState( D3DRS_ALPHABLENDENABLE, true );
--> Render your model with some condition for detect the name or the vnum for add transparent texture on him only.

// restore the render state after rendering.
STATEMANAGER.RestoreRenderState(D3DRS_ALPHABLENDENABLE);
 

  • Love 2
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