Jump to content

Recommended Posts

Deutsch: (*HUST*)

Spoiler

 

Hallo,

ich bitte um Verzeihung das ich nicht auf englisch schreibe, ihr werdet es nicht

verstehen wenn ich schreibe daher, wäre es echt nett wenn jemand das hier übersetzt.

Es ist so das man per 3D's max Objekte Transparent exportieren kann, mit Waffen, Npc's und Monstern

geht das Prima, aber wenn ich das bei denn Objekten wie zb,s Brücken mache so funktioniert das nicht.

Ist es möglich das irgendwie zu klären?

Möchte gerne Pro's die alles für sich behalten sollen sich bitte hier fernhalten

hier finden nur Leute Aufmerksamkeit die auch welche verdienen.

 

 

English: Thank you VegaS
 

Spoiler

 

Hello,
It is so that you can export by 3D's max objects Transparent, with weapons, npc's and monsters
goes the first, but if I do with the objects as zb, for example, it does not work.
Is it possible to sort out somehow?

Would like to Pro's who keep everything for themselves please keep away here
Here only people will find attention which also deserve some.

 

 

  • Love 2
Link to comment
https://metin2.dev/topic/13712-gr2-transparent-objects/
Share on other sites

11 minutes ago, Ace said:

so you have answer of my question?

Ignore him, he searched only attention and make +1.

 

Translate here (thanks to google) :

5 hours ago, Ace said:

Hello,
It is so that you can export by 3D's max objects Transparent, with weapons, npc's and monsters
goes the first, but if I do with the objects as zb, for example, it does not work.
Is it possible to sort out somehow?

Would like to Pro's who keep everything for themselves please keep away here
Here only people will find attention which also deserve some.

 

  • Love 2
Link to comment
https://metin2.dev/topic/13712-gr2-transparent-objects/#findComment-78094
Share on other sites

Use Alpha blending of directx, you can also create a reflect plane on your texture model with some parameters in the STATEMANAGER.

I use that for my water.

Edit:

For example pending the rendering method , before drawing of the model :

// Enable transparency.
STATEMANAGER.SetRenderState( D3DRS_ALPHABLENDENABLE, true );
--> Render your model with some condition for detect the name or the vnum for add transparent texture on him only.

// restore the render state after rendering.
STATEMANAGER.RestoreRenderState(D3DRS_ALPHABLENDENABLE);
 

  • Metin2 Dev 1
  • Love 2
Link to comment
https://metin2.dev/topic/13712-gr2-transparent-objects/#findComment-78095
Share on other sites

Don't use any images from : imgur, turkmmop, freakgamers, inforge, hizliresim... Or your content will be deleted without notice...
Use : https://metin2.download/media/add/

Please use https://metin2.download/ when uploading files smaller than 100MB, otherwise the approval will take longer due to manual upload.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.