Hik 108 Posted August 13, 2016 Share Posted August 13, 2016 Hi guys. I followed a guide on a turkish forum on how to implement the sash system. However, when I compile the game I get errors . OBJDIR/acce.o: In function `Acce_add_item(CHARACTER*, int, int)': /root/workspace/Server/game/src/acce.cpp:804: undefined reference to `CHARACTER::GetInventoryItem(unsigned short) const' OBJDIR/acce.o: In function `Acce_make(CHARACTER*)': /root/workspace/Server/game/src/acce.cpp:605: undefined reference to `CHARACTER::AutoGiveAcce(unsigned int, unsigned char, int, int, bool)' gmake: *** [Makefile:129: ../game_r40267_32] Error 1 How can i fix? Link to comment Share on other sites More sharing options...
TheJacob 2 Posted August 13, 2016 Share Posted August 13, 2016 (edited) 14 minutes ago, Hik said: Hi guys. I followed a guide on a turkish forum on how to implement the sash system. However, when I compile the game I get errors . How can i fix? Added you acce.cpp to Makefile? //Edit: yes it is... Edited August 13, 2016 by TheJacob Bad question.... Link to comment Share on other sites More sharing options...
Hik 108 Posted August 15, 2016 Author Share Posted August 15, 2016 up Link to comment Share on other sites More sharing options...
stein20 15 Posted August 15, 2016 Share Posted August 15, 2016 mm: gmake clean gmake dep gmake -j20 Link to comment Share on other sites More sharing options...
Hik 108 Posted August 15, 2016 Author Share Posted August 15, 2016 gmake: *** [Makefile:134: ../test] Error 1 gmake: *** Waiting for unfinished jobs.... gmake: *** [Makefile:130: ../game_r40267_32] Error 1 Link to comment Share on other sites More sharing options...
Hik 108 Posted August 17, 2016 Author Share Posted August 17, 2016 #UP Link to comment Share on other sites More sharing options...
Hik 108 Posted August 17, 2016 Author Share Posted August 17, 2016 Fix this, but now: Clock skew detected. Your build may be incomplete. Link to comment Share on other sites More sharing options...
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