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2 minutes ago, Retro said:

leave here the pet lines one exemple not all both from client and server

SERVER:
53001    0        Fire Phoenix    18    0    0    1    0    0    0        0    0    0    0    0    0    7    604800    0    0    1    2000    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0

CLIENT:

<ItemDef Vnum="53001" Name="" LocalizedName="Fire Pheonix" Type="16" SubType="0" Weight="0" Size="1" AntiFlags="106880" Flags="8192" WearFlags="0" ImmuneFlags="0" Gold="0" ShopBuyPrice="0" LimitType0="7" LimitValue0="604800" LimitType1="0" LimitValue1="0" ApplyType0="1" ApplyValue0="2000" ApplyType1="0" ApplyValue1="0" ApplyType2="0" ApplyValue2="0" Value0="0" Value1="0" Value2="0" Value3="0" Value4="0" Value5="0" Socket0="0" Socket1="0" Socket2="0" RefinedVnum="0" RefineSet="0" AlterToMagicItemPercent="0" Specular="0" GainSocketPercent="0" AddonType="0"  />
 

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You say that the bonus are not shown, but you checked in player status to see if they are applied? Also a problem could be db file if it is precompiled the columns could be changed and they are more or less than you have in clientmanagerboot, there are many cases that could generate the problem you have.

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1 minute ago, Retro said:

You say that the bonus are not shown, but you checked in player status to see if they are applied? Also a problem could be db file if it is precompiled the columns could be changed and they are more or less than you have in clientmanagerboot, there are many cases that could generate the problem you have.

bonuses are not applied on player!
This is the problem

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https://metin2.dev/topic/12821-bug-pet/#findComment-73819
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1 hour ago, Retro said:

What source code do you use , it could be from clientmanagerboot?

Also this is happening only to pet or every item when you use applytype ? I need to know those to see if i could help you or hot.

I solved. It was a problem for me... (char.cpp / buff_on_attributes.cpp)

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