Lagan 2 Posted July 26, 2016 Share Posted July 26, 2016 Hello to all, im new in this Forum and i want to share something with you! I offer or rls some other things. //----Sourcepart----> common/service.h //Add: #define ENABLE_ENCHANT_BONUS_ADD common/item_length.h //--Search: "USE_PUT_INTO_RING_SOCKET": //--Add after: #ifdef ENABLE_ENCHANT_BONUS_ADD USE_CHANGE_ATTRIBUTE, USE_RESET_ATTRIBUTE, #endif db/src/ProtoReader.cpp //--Search: "static string arSub3" and add: "USE_CHANGE_ATTRIBUTE", "USE_RESET_ATTRIBUTE" game/src/char_item.cpp //--Search: "case USE_PUT_INTO_BELT_SOCKET": // case USE_PUT_INTO_BELT_SOCKET: // case USE_PUT_INTO_RING_SOCKET: // case USE_PUT_INTO_ACCESSORY_SOCKET: // case USE_ADD_ACCESSORY_SOCKET: // case USE_CLEAN_SOCKET: // case USE_CHANGE_ATTRIBUTE: // case USE_CHANGE_ATTRIBUTE2 : //--Add before: #ifdef ENABLE_ENCHANT_BONUS_ADD case USE_CHANGE_ATTRIBUTE: case USE_RESET_ATTRIBUTE: { LPITEM item2; if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) return false; if (item2->IsEquipped()) { BuffOnAttr_RemoveBuffsFromItem(item2); } if (ITEM_COSTUME != item2->GetType()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("xXxXxXxXx")); return false; } if (item2->IsExchanging() || item2->IsEquipped()) return false; if (item2->GetAttributeSetIndex() == -1) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("xXxXxXxXx")); return false; } if (item2->GetAttributeCount() == 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("xXxXxXxXx")); return false; } switch (item->GetSubType()) { case USE_CHANGE_ATTRIBUTE: item2->ChangeAttribute(); { char buf[21]; snprintf(buf, sizeof(buf), "%u", item2->GetID()); LogManager::instance().ItemLog(this, item, "CHANGE_COSTUME_ATTR", buf); } break; case USE_RESET_ATTRIBUTE: item2->ClearAttribute(); item2->AlterToMagicItem(); { char buf[21]; snprintf(buf, sizeof(buf), "%u", item2->GetID()); LogManager::instance().ItemLog(this, item, "RESET_COSTUME_ATTR", buf); } break; } ChatPacket(CHAT_TYPE_INFO, LC_TEXT("xXxXxXxXx")); item->SetCount(item->GetCount() - 1); break; } #endif //----Binarypart----> Gamelib/ItemData.cpp //--Search: "const char* CItemData::GetUseTypeString() const" // case USE_PUT_INTO_RING_SOCKET: // return DEF_STR(USE_PUT_INTO_RING_SOCKET); //--Add after: #ifdef ENABLE_ENCHANT_BONUS_ADD case USE_CHANGE_ATTRIBUTE: return DEF_STR(USE_CHANGE_ATTRIBUTE); case USE_RESET_ATTRIBUTE: return DEF_STR(USE_RESET_ATTRIBUTE); #endif GameLib/ItemData.h //--Search: "enum EUseSubTypes" // USE_PUT_INTO_RING_SOCKET, //--Add after: #ifdef ENABLE_ENCHANT_BONUS_ADD USE_CHANGE_ATTRIBUTE, USE_RESET_ATTRIBUTE, #endif UserInterface/Locale_inc.h //--Add: #define ENABLE_ENCHANT_BONUS_ADD dump_proto/ItemCSVReader.cpp //--Search: "Sub3" //--Add: "USE_CHANGE_ATTRIBUTE", "USE_RESET_ATTRIBUTE" Here in pastebin the Code:http://pastebin.com/91u7kN8L Best regards, Legan.dev 2 Link to comment Share on other sites More sharing options...
stein20 15 Posted July 27, 2016 Share Posted July 27, 2016 On 26/7/2016 at 8:26 AM, Lagan said: Hello to all, im new in this Forum and i want to share something with you! I offer or rls some other things. //----Sourcepart----> common/service.h //Add: #define ENABLE_ENCHANT_BONUS_ADD common/item_length.h //--Search: "USE_PUT_INTO_RING_SOCKET": //--Add after: #ifdef ENABLE_ENCHANT_BONUS_ADD USE_CHANGE_ATTRIBUTE, USE_RESET_ATTRIBUTE, #endif db/src/ProtoReader.cpp //--Search: "static string arSub3" and add: "USE_CHANGE_ATTRIBUTE", "USE_RESET_ATTRIBUTE" game/src/char_item.cpp //--Search: "case USE_PUT_INTO_BELT_SOCKET": // case USE_PUT_INTO_BELT_SOCKET: // case USE_PUT_INTO_RING_SOCKET: // case USE_PUT_INTO_ACCESSORY_SOCKET: // case USE_ADD_ACCESSORY_SOCKET: // case USE_CLEAN_SOCKET: // case USE_CHANGE_ATTRIBUTE: // case USE_CHANGE_ATTRIBUTE2 : //--Add before: #ifdef ENABLE_ENCHANT_BONUS_ADD case USE_CHANGE_ATTRIBUTE: case USE_RESET_ATTRIBUTE: { LPITEM item2; if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell))) return false; if (item2->IsEquipped()) { BuffOnAttr_RemoveBuffsFromItem(item2); } if (ITEM_COSTUME != item2->GetType()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("xXxXxXxXx")); return false; } if (item2->IsExchanging() || item2->IsEquipped()) return false; if (item2->GetAttributeSetIndex() == -1) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("xXxXxXxXx")); return false; } if (item2->GetAttributeCount() == 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("xXxXxXxXx")); return false; } switch (item->GetSubType()) { case USE_CHANGE_ATTRIBUTE: item2->ChangeAttribute(); { char buf[21]; snprintf(buf, sizeof(buf), "%u", item2->GetID()); LogManager::instance().ItemLog(this, item, "CHANGE_COSTUME_ATTR", buf); } break; case USE_RESET_ATTRIBUTE: item2->ClearAttribute(); item2->AlterToMagicItem(); { char buf[21]; snprintf(buf, sizeof(buf), "%u", item2->GetID()); LogManager::instance().ItemLog(this, item, "RESET_COSTUME_ATTR", buf); } break; } ChatPacket(CHAT_TYPE_INFO, LC_TEXT("xXxXxXxXx")); item->SetCount(item->GetCount() - 1); break; } #endif //----Binarypart----> Gamelib/ItemData.cpp //--Search: "const char* CItemData::GetUseTypeString() const" // case USE_PUT_INTO_RING_SOCKET: // return DEF_STR(USE_PUT_INTO_RING_SOCKET); //--Add after: #ifdef ENABLE_ENCHANT_BONUS_ADD case USE_CHANGE_ATTRIBUTE: return DEF_STR(USE_CHANGE_ATTRIBUTE); case USE_RESET_ATTRIBUTE: return DEF_STR(USE_RESET_ATTRIBUTE); #endif GameLib/ItemData.h //--Search: "enum EUseSubTypes" // USE_PUT_INTO_RING_SOCKET, //--Add after: #ifdef ENABLE_ENCHANT_BONUS_ADD USE_CHANGE_ATTRIBUTE, USE_RESET_ATTRIBUTE, #endif UserInterface/Locale_inc.h //--Add: #define ENABLE_ENCHANT_BONUS_ADD dump_proto/ItemCSVReader.cpp //--Search: "Sub3" //--Add: "USE_CHANGE_ATTRIBUTE", "USE_RESET_ATTRIBUTE" Here in pastebin the Code:http://pastebin.com/91u7kN8L Best regards, Legan.dev hi man thx Link to comment Share on other sites More sharing options...
stein20 15 Posted July 31, 2016 Share Posted July 31, 2016 is good but, not add bonus xD sorry 2 post ;( Link to comment Share on other sites More sharing options...
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