bumxd 16 Posted July 10, 2016 Share Posted July 10, 2016 hi,can anybody say how do in source 255+ slot? Link to comment Share on other sites More sharing options...
Jodie 4 Posted July 10, 2016 Share Posted July 10, 2016 What do you mean? Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 16 minutes ago, Jodie said: What do you mean? 3 minutes ago, bumxd said: standart source have 255 slot,ex i can`t do 5x inventory with acce system.. because it will 273 inventory slot and don`t will work correct.. Link to comment Share on other sites More sharing options...
Jodie 4 Posted July 10, 2016 Share Posted July 10, 2016 Then convert BYTE to WORD. - Jodie Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 1 minute ago, Jodie said: Then convert BYTE to WORD. - Jodie in which files Link to comment Share on other sites More sharing options...
Jodie 4 Posted July 10, 2016 Share Posted July 10, 2016 typedef struct character_point_instant In char.cpp. I think you have to edit a few thing to complete that work. I just showed you a way. - Jodie Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 8 minutes ago, Jodie said: typedef struct character_point_instant In char.cpp. I think you have to edit a few thing to complete that work. I just showed you a way. - Jodie but char_battle.cpp char.h char_quickslot.cpp..etc ? Link to comment Share on other sites More sharing options...
Jodie 4 Posted July 10, 2016 Share Posted July 10, 2016 You have to edit which one relates to inventory. Indeed quick slot too. - Jodie Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 17 minutes ago, Jodie said: You have to edit which one relates to inventory. Indeed quick slot too. - Jodie what i said files all relates to inventory Link to comment Share on other sites More sharing options...
Jodie 4 Posted July 10, 2016 Share Posted July 10, 2016 Yes, it does. I'm just saying that I showed you a way about that. - Jodie Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 # Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 31 minutes ago, arves100 said: Problem is in PythonPlayer.h Client/UserInterface/PythonPlayer.h here i change only: void AddQuickSlot(int QuickslotIndex, char IconType, char IconPosition); to: void AddQuickSlot(int QuickslotIndex, char IconType, INT IconPosition); in what problem? Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 13 minutes ago, arves100 said: Why changed iconpos? no need? i need do 255+ slot i doing from it guide: http://www.elitepvpers.com/forum/metin2-pserver-guides-strategies/3845153-c-python-12-inventar-seiten.html BYTE to UINT Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 21 minutes ago, arves100 said: it say that you didn't edited AbstractPlayer. And yes you're right about icon pos xD thk)) fixed it problem. now problem when i click put belt on me i don`t see in him slot belt.. but he work gived bonus but in inventory don`t see Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 (edited) 15 minutes ago, arves100 said: You didn't see pointon or belt? Have you edited GameType.h stuff? don`t see belt in slot but he open on me.. hmm,no,but what need add in gametype.h? Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 (edited) 7 minutes ago, arves100 said: inventorywindow.py Check GameType.h is c_Belt_equipment == inventorywindow.py belt index slot in inventorywndow.py have {"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32}, in Gametype.h don`t have it.. where add it? 10 minutes ago, arves100 said: inventorywindow.py Check GameType.h is c_Belt_equipment == inventorywindow.py belt index slot ah. i have it: Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 (edited) 14 minutes ago, arves100 said: PythonItemModule.cpp you will find EQUIPMENT_BELT macro That point to a specific variable in GameType.h have but in gametype.h some #inc ..h don`t need add? Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 1 minute ago, arves100 said: Do you have acce system or other costume stuff? yes i have acce system Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 (edited) Just now, arves100 said: can i see gametype.h line where ENABLE_COSTUME_SYSTEM is? Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 Just now, arves100 said: acce is slot 21 too Change in NEW_EQUIPMENT the start index to 23 const DWORD c_New_Equipment_Start = c_Equipment_Start + 23; so? Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 (edited) 1 minute ago, arves100 said: yup but here in finished need 2x ;;? or 1x ;? Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 (edited) 9 minutes ago, arves100 said: 1 now so: so try? const DWORD c_New_Equipment_Start = c_Equipment_Start + 22; Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 (edited) 1 minute ago, arves100 said: const DWORD c_New_Equipment_Start = c_Equipment_Start + 23; it with +23 Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 Just now, arves100 said: Check types\subtypes 34 type 0 subtype on belt Link to comment Share on other sites More sharing options...
bumxd 16 Posted July 10, 2016 Author Share Posted July 10, 2016 5 minutes ago, arves100 said: enum EWearPositions length.h enum EWearPositions { WEAR_BODY, // 0 WEAR_HEAD, // 1 WEAR_FOOTS, // 2 WEAR_WRIST, // 3 WEAR_WEAPON, // 4 WEAR_NECK, // 5 WEAR_EAR, // 6 WEAR_UNIQUE1, // 7 WEAR_UNIQUE2, // 8 WEAR_ARROW, // 9 WEAR_SHIELD, // 10 WEAR_ABILITY1, // 11 WEAR_ABILITY2, // 12 WEAR_ABILITY3, // 13 WEAR_ABILITY4, // 14 WEAR_ABILITY5, // 15 WEAR_ABILITY6, // 16 WEAR_ABILITY7, // 17 WEAR_ABILITY8, // 18 WEAR_COSTUME_BODY, // 19 : Costumes WEAR_COSTUME_HAIR, // 20 : New Hair #ifdef ACCE_SYSTEM WEAR_COSTUME_ACCE, // 21 : Acce System #endif // 22 : Costume Mount #ifdef COSTUME_WEAPON WEAR_COSTUME_WEAPON = 23, // 23 : Costume Weapon #endif //COSTUME SLOT FIX (ARVES100 - 2016) WEAR_RING1 = 24, // 24 : 신규 반지슬롯1 (왼쪽) WEAR_RING2 = 25, // 25 : 신규 반지슬롯2 (오른쪽) WEAR_BELT = 26, // 26 : 신규 벨트슬롯 WEAR_MAX = 32 // }; im use still it {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32}, {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32}, hm, i don`t have weapon costume, or it nothing..? Link to comment Share on other sites More sharing options...
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