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Hello everyone,
I have 3dsmax7 and 3dsmax8 and I have the same issue in both. I would like to create new armors, but when I import the .gr2 and run the gr2.ms file, it is fallen apart.
I use EterNexus version 1.0.3.1. and I use grnreader.exe for the extractions of the files.
In all tutorials the bones and mesh import into 3ds normally, so I am not sure what the problem is.
If it is supposed to look this way, and I move the mesh onto the bones by hand, can I rig without having problems? If anyone has coordinates for putting them together please let me know (currently it is X:0, Y:0, Z:0 for both but they are not in the same place).
I attached a picture to be more clear.
Any help is appreciated!

skeletonandmeshissue.png

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the model for the armor is alright, you just have to move the bones.

make sure you center the pivot of the bones once.

then 270° rotate Z and then move +100 Z

and dont forget move x and y 0 because after centering the pivot its not exactly 0 anymore.

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