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  • 2 weeks later...
On 1.6.2016 at 9:14 AM, BackPlayer said:

you can try something like this:

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 case (pItem->GetSubType() == CItemData::ITEM_TYPE_WEAPON

            DWORD vnum = pItem->GetIndex();
            if (vnum == 149)
                __AttachEffect(EFFECT_REFINED + Something); 

             break;

 

Okay thx, i will try it

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