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in /usr/game/share/data/pc3/wolfman/horse open run.msa replace to:

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ScriptType               MotionData

MotionFileName           "D:/Ymir Work/pc3/wolfman/horse/run.GR2"
MotionDuration           0.466667
Accumulation             0.00    -554.04    0.00
 

and do it same to metin2_patch_pc3 pack

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https://metin2.dev/topic/11907-wolfman-mount-bug/#findComment-69349
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Tip: You should check your channel1 syserr file for "SECTREE" errors. If you do have this kind of errors just use the run.msa (horse folder) from your client into the data folder at your SFTP, like @Nickas said. And most important: make sure you have the sectree fix in your char.cpp. If you do not have it here it is:

Find:

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if (!new_tree)

Replace that "if" statement with this:

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if (!new_tree)
    {
        if (GetDesc())
        {
            sys_err("cannot find tree at %d %d (name: %s)", x, y, GetName());
            new_tree = GetSectree();
            x = GetX();
            y = GetY();
        }
        else
        {
            sys_err("no tree: %s %d %d %d", GetName(), x, y, GetMapIndex());
            Dead();
        }

        return false;
    }

Hope I helped :)

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