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Hey,

Check out this function 'void EffectPacket(int enumEffectType);' (in char.h/cpp), it's exactly for sending custom effects to client.

P.S.: Also you will need to add new effect in 'common/length.h' (server side) and in 'playerSettingModule.py' (root in client). As far i remember that's all.

 

Best regards.

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