NewWars 33 Posted March 4, 2016 Share Posted March 4, 2016 Hello all, i am trying to change the max limit speed for movement and attack on server-side but one thing occurs i changed GetLimitPoint() for 500/1000/2000/3000(and some other numbers between), i checked ALL related with movement and atack speed, even speedhack and etc And the speed becomes strange. When it reaches 256, it becomes 0, so imagine if you set 256, it becomes 0, if you set 512 it becomes 0, if you set 768 it becomes 0, and so on. I debuged ALL outputs on movement and attack functions, but nothing outputs the problem, very wierd. Also checked in the client, but the problem is clearly not from there. Link to comment Share on other sites More sharing options...
NewWars 33 Posted March 17, 2016 Author Share Posted March 17, 2016 Push Link to comment Share on other sites More sharing options...
NewWars 33 Posted March 31, 2016 Author Share Posted March 31, 2016 Well, i did not remember that the data type divides itself, so on overflow it begins on lower number. I did not fixed it yet, but its only needed to change BYTE to an higher data type, like DWORD is enough. Cya Link to comment Share on other sites More sharing options...
DasSchwarzeT 111 Posted March 31, 2016 Share Posted March 31, 2016 Overflow.. But anyway you shouldn't increase that at all. A maximum attack speed of 240 leads to a conflict: As a dagger assassin with 240 attack speed you can easily kill bosses without being hit one time because they fly away all the time.. And I guess that is not your intention. Link to comment Share on other sites More sharing options...
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