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hallo

i was wondering how i can make something like this :

quest :

when 20017.chat.(string.format(gameforge.test._10_npcChat, pc.name())) begin

translate :

gameforge.test._10_npcChat = "hallo %s "

 

or something like that :

when 20017.chat.gameforge.test._10_npcChat begin

translate :

gameforge.test._10_npcChat = "hallo "..pc.get_name()

If you're going to do something, then do it right.

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Actually, your second "code" is a solution. I tested it in the following way:

I wrote this into my questlib.lua:

Spoiler

test_shitty_string = "I think you are "..pc.get_name()

Then I wrote this into my quest:

Spoiler

        when 9005.chat.test_shitty_string begin
            chat("YOLO")
        end

Then the result was:

Spoiler

ab94999152.jpg

(The second option is from my other quest :D)

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that was a test , but the acticle one is :

when 20017.chat.gameforge.arena_manager._10_npcChat begin

gameforge.warehouse._10_npcChat = pc.get_lang()..gameforge.warehouse._10_npcChat

i also try

gameforge.warehouse._10_npcChat = ""..pc.get_lang()..gameforge.warehouse._10_npcChat

error :

attempt to concatenate field `_10_npcChat' (a nil value)

 

maybe cuz u write it in questlib.lua

try in translate.lua

If you're going to do something, then do it right.

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