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Download effect and put it in d:/ymir work/pc/common/effect/armor/

Next unpack root and go to playersettingmodule.py

and find def __LoadGameEffect()

and here put new effect under chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+18, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_9.mse")

like this chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/effectname.mse")

And now edit socket_pct in item_proto client..

socket_pct info:

effect.jpg

Edited by Metin2 Dev
Core X - External 2 Internal
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https://metin2.dev/topic/10016-effect-armor/#findComment-59586
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1 hour ago, enzi said:

Download effect and put it in d:/ymir work/pc/common/effect/armor/

Next unpack root and go to playersettingmodule.py

and find def __LoadGameEffect()

and here put new effect under chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+18, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_9.mse")

like this chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/effectname.mse")

And now edit socket_pct in item_proto client..

socket_pct info:

effect.jpg

If your effect is ex. 40, in socket_pct you give 25 right?(X-15=pct) I was never sure about that, so I wanna make it clear in my head :P

Edited by Metin2 Dev
Core X - External 2 Internal
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https://metin2.dev/topic/10016-effect-armor/#findComment-59593
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