-
Posts
184 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Posts posted by ScreamMyName
-
-
Make your own rings with type 31...
There is no 'activation'
are you sure ?
go to wherever you have your bin.
UserInterface > locale_inc.h
and add :
#define ENABLE_NEW_EQUIPMENT_SYSTEM
and if you don't have you can also enable dss, if you want.
#define ENABLE_DRAGON_SOUL_SYSTEM
Yes clientside but he ment serverside.
Ahh yes, you're right I've misread it. My bad
-
Make your own rings with type 31...
There is no 'activation'
are you sure ?
go to wherever you have your bin.
UserInterface > locale_inc.h
and add :
#define ENABLE_NEW_EQUIPMENT_SYSTEM
and if you don't have you can also enable dss, if you want.
#define ENABLE_DRAGON_SOUL_SYSTEM
- 1
-
Qamara Pet
in Pets
pet from*
his tail is kinda funny looking but the rest its on point and it kinda fits into metin.
Good job.
- 1
-
Can I make a suggestion ? I Think the topic will be much more clearer and organized if you do sections in first post and add everything to the first post in spoilers.
-
i'd say main_sg it go less "touched" when it got leaked so it's much easier to fix up and shit.
- 1
-
edit:
It's working ! Thanks mate.
-
Did you change start index in uiscriptbeltinventorywindow.py ??
-
Do you get any syserr from client or server?
-
Instead of looking videos you should read books, in the most cases books are much better.
Also please don't ask for help via private messages.
Kind regards
Chuck
Ofc they are but books are fuckin expensive.Sometimes even 50-70 euros for a flippin book and you have to buy the whole tome.
-
uiinvetory search for
self.mallButton = self.GetChild2("MallButton")
add underneath it
self.afkButton = self.GetChild2("AfkButton")
and if you get any syserr please paste it here.
-
cmd_general.cpp
ch->PointChange(POINT_HP, 50 - ch->GetHP());
to
ch->PointChange(POINT_HP, ch->GetMaxHP() - ch->GetHP());
- 2
-
and this will make skill books stackable?
no, to stack your books change the flag in item_proto.
This quest will make only 1 book disappear when you read stacked books.
I feel like it's kinda pointless to do it by quest.. just use 30 mins of your time and make a dif.
-
#fixed
#closerequest.
-
Hi guys I'm experiencing the weirdest bug ever... I've been using those armours since.. forever and never had any trouble.
This supposed to be a female warrior but when I put the armour (by baso) something crazy like this happens. I tried to define special_path in warrior_w.msm and it worked fine I could see the model but I couldn't get the texture too load.
Anyone experienced shit like this before?
e : I just realized I have this issue with 2 more models.. Video below.
-
yeah just do everything backwards + don't forget about shopdialog.py.
-
packet.h
SHOP_HOST_ITEM_MAX_NUM = 40, to SHOP_HOST_ITEM_MAX_NUM = 80,
src/Server/common/length.h
SHOP_HOST_ITEM_MAX_NUM = 40, SHOP_PRICELIST_MAX_NUM = 40, to SHOP_HOST_ITEM_MAX_NUM = 80, SHOP_PRICELIST_MAX_NUM = 80,
src/Server/game/shop.cpp
m_pGrid = M2_NEW CGrid(5, 9); to m_pGrid = M2_NEW CGrid(10, 9);
shopdialog.py
import uiScriptLocale
window = {
"name" : "ShopDialog",
"x" : SCREEN_WIDTH - 400,
"y" : 10,
"style" : ("movable", "float",),
"width" : 184 + 160,
"height" : 328,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 184 + 160,
"height" : 328,
"children" :
(
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 8,
"width" : 169 + 160,
"color" : "gray",
"children" :
(
{ "name":"TitleName", "type":"text", "x":84+80, "y":4, "text":uiScriptLocale.SHOP_TITLE, "text_horizontal_align":"center" },
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 12,
"y" : 34,
"start_index" : 0,
"x_count" : 10,
"y_count" : 8,
"x_step" : 32,
"y_step" : 32,
"image" : "d:/ymir work/ui/public/Slot_Base.sub",
},
## Buy
{
"name" : "BuyButton",
"type" : "toggle_button",
"x" : 21,
"y" : 295,
"width" : 61,
"height" : 21,
"text" : uiScriptLocale.SHOP_BUY,
"default_image" : "d:/ymir work/ui/public/middle_button_01.sub",
"over_image" : "d:/ymir work/ui/public/middle_button_02.sub",
"down_image" : "d:/ymir work/ui/public/middle_button_03.sub",
},
## Sell
{
"name" : "SellButton",
"type" : "toggle_button",
"x" : 104 + 160,
"y" : 295,
"width" : 61,
"height" : 21,
"text" : uiScriptLocale.SHOP_SELL,
"default_image" : "d:/ymir work/ui/public/middle_button_01.sub",
"over_image" : "d:/ymir work/ui/public/middle_button_02.sub",
"down_image" : "d:/ymir work/ui/public/middle_button_03.sub",
},
## Close
{
"name" : "CloseButton",
"type" : "button",
"x" : 0,
"y" : 295,
"horizontal_align" : "center",
"text" : uiScriptLocale.PRIVATE_SHOP_CLOSE_BUTTON,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
},
),
},
),
}by @Endymion & .py by @Theodor
- 3
-
If you want to change the value of skills damage you do it in skill_proto
-
"y" : SCREEN_HEIGHT - 37 - 565, "height" : 565,
to"y" : SCREEN_HEIGHT - 37 - 589, "height" : 589,
-
Don't use vanilla dude that's crap.
Also is way better to compile your own source than use existing core that's isn't open-sourced. You will have to make fixes with difs which is kinda pointless..
-
I think it's a very good initiative. I haven't used a lot of WE but.. and I don't know coz i might have done something wrong but sometimes when i load the map again my objects kinda change height especially when i move them around a lot.. (ofc i always save after making any changes) i don't know what is the cause it might be my mistakes but i have no idea.
Other thing is adjusting the size of the brush, object height etc. As you know you have to do it with mouse it goes up by 10 with each scroll but i think it would be much better if you could do it with your keyboard like you could click on the box and type in the height you want instead of doing it by scroll.
Undo button.. in the version i have when i use Undo button a lot of times my objects go crazy they change height, place etc.
I think it's a great idea and I hope it works.
Good luck mate.
- 1
-
edit : Sorry, i thought you want 100% on skill books, my bad.
-
As i said yesterday on mpc, very nice work probably the best interface i've seen, already have it in green. The only thing i've relize now is this :
I think "DOSTĘPNE" should be much more easier to see like STATUS POSTACI but in smaller font size.
Anywayz really good work, hope to see more.
-
I'm pretty sure if you play ninja with daggers you will get banned
-
https://www.youtube.com/watch?v=KbjPKsJUcas&feature=youtu.be
I know is a problem with a texture because i've change it to a different one and it works fine, anyone know whats wrong with this texture?
texture : https://mega.co.nz/#!c1U3FKaR!qRwuAAe6pSUw3UbW12t2WQ2iWdBlmJoLhIGVleQKRv4
[Question] 4 Stone slots in item
in Community Support - Questions & Answers
Posted
Sorry mate, but why would anyone pay for changing 3 to 4 in like 5 or 6 places ?