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ScreamMyName

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Posts posted by ScreamMyName

  1.  

     

    Make your own rings with type 31...

    There is no 'activation'

     

    are you sure ?

     

    go to wherever you have your bin.

    UserInterface > locale_inc.h

     

    and add :

    #define ENABLE_NEW_EQUIPMENT_SYSTEM

    and if you don't have you can also enable dss, if you want.

    #define ENABLE_DRAGON_SOUL_SYSTEM

    Yes clientside but he ment serverside.

     

    Ahh yes, you're right I've misread it. My bad :)

  2. Hi guys I'm experiencing the weirdest bug ever... I've been using those armours since.. forever and never had any trouble.

     

    8511edafe5f55acc1c180fc5013024ef.png

     

    This supposed to be a female warrior but when I put the armour (by baso) something crazy like this happens. I tried to define special_path in warrior_w.msm and it worked fine I could see the model but I couldn't get the texture too load.

     

    Anyone experienced shit like this before?

     

    e : I just realized I have this issue with 2 more models.. Video below.

     

  3. packet.h

    SHOP_HOST_ITEM_MAX_NUM = 40,
    to
    SHOP_HOST_ITEM_MAX_NUM = 80,

    src/Server/common/length.h

    SHOP_HOST_ITEM_MAX_NUM = 40,
    SHOP_PRICELIST_MAX_NUM = 40,
    to 
    SHOP_HOST_ITEM_MAX_NUM = 80,
    SHOP_PRICELIST_MAX_NUM = 80,

    src/Server/game/shop.cpp

    m_pGrid = M2_NEW CGrid(5, 9);
    
    to
    m_pGrid = M2_NEW CGrid(10, 9);

    shopdialog.py

    import uiScriptLocale
     
    window
    = {
    "name" : "ShopDialog",
     
    "x" : SCREEN_WIDTH - 400,
    "y" : 10,
     
    "style" : ("movable", "float",),
     
    "width" : 184 + 160,
    "height" : 328,
     
    "children" :
    (
    {
    "name" : "board",
    "type" : "board",
    "style" : ("attach",),
     
    "x" : 0,
    "y" : 0,
     
    "width" : 184 + 160,
    "height" : 328,
     
    "children" :
    (
    ## Title
    {
    "name" : "TitleBar",
    "type" : "titlebar",
    "style" : ("attach",),
     
    "x" : 8,
    "y" : 8,
     
    "width" : 169 + 160,
    "color" : "gray",
     
    "children" :
    (
    { "name":"TitleName", "type":"text", "x":84+80, "y":4, "text":uiScriptLocale.SHOP_TITLE, "text_horizontal_align":"center" },
    ),
    },
     
    ## Item Slot
    {
    "name" : "ItemSlot",
    "type" : "grid_table",
     
    "x" : 12,
    "y" : 34,
     
    "start_index" : 0,
    "x_count" : 10,
    "y_count" : 8,
    "x_step" : 32,
    "y_step" : 32,
     
    "image" : "d:/ymir work/ui/public/Slot_Base.sub",
    },
     
    ## Buy
    {
    "name" : "BuyButton",
    "type" : "toggle_button",
     
    "x" : 21,
    "y" : 295,
     
    "width" : 61,
    "height" : 21,
     
    "text" : uiScriptLocale.SHOP_BUY,
     
    "default_image" : "d:/ymir work/ui/public/middle_button_01.sub",
    "over_image" : "d:/ymir work/ui/public/middle_button_02.sub",
    "down_image" : "d:/ymir work/ui/public/middle_button_03.sub",
    },
     
    ## Sell
    {
    "name" : "SellButton",
    "type" : "toggle_button",
     
    "x" : 104 + 160,
    "y" : 295,
     
    "width" : 61,
    "height" : 21,
     
    "text" : uiScriptLocale.SHOP_SELL,
     
    "default_image" : "d:/ymir work/ui/public/middle_button_01.sub",
    "over_image" : "d:/ymir work/ui/public/middle_button_02.sub",
    "down_image" : "d:/ymir work/ui/public/middle_button_03.sub",
    },
     
    ## Close
    {
    "name" : "CloseButton",
    "type" : "button",
     
    "x" : 0,
    "y" : 295,
     
    "horizontal_align" : "center",
     
    "text" : uiScriptLocale.PRIVATE_SHOP_CLOSE_BUTTON,
     
    "default_image" : "d:/ymir work/ui/public/large_button_01.sub",
    "over_image" : "d:/ymir work/ui/public/large_button_02.sub",
    "down_image" : "d:/ymir work/ui/public/large_button_03.sub",
    },
     
    ),
    },
    ),
    }

     

    by @Endymion & .py by @Theodor

    • Love 3
  4. I think it's a very good initiative. I haven't used a lot of WE but.. and I don't know coz i might have done something wrong but sometimes when i load the map again my objects kinda change height especially when i move them around a lot.. (ofc i always save after making any changes) i don't know what is the cause it might be my mistakes but i have no idea.

     

    Other thing is adjusting the size of the brush, object height etc. As you know you have to do it with mouse it goes up by 10 with each scroll but i think it would be much better if you could do it with your keyboard like you could click on the box and type in the height you want instead of doing it by scroll.

     

    Undo button.. in the version i have when i use Undo button a lot of times my objects go crazy they change height, place etc.

     

    I think it's a great idea and I hope it works.

     

    Good luck mate.

    • Love 1
  5. As i said yesterday on mpc, very nice work probably the best interface i've seen, already have it in green. The only thing i've relize now is this : uOW7iZw.png

    I think "DOSTĘPNE" should be much more easier to see like STATUS POSTACI but in smaller font size.

     

    Anywayz really good work, hope to see more.

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