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Posts posted by HellBoy
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Even for a new school server, x2 64 maps thats more that some1 will ever use... [ active maps for those that keeps craps in their files ]
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does it work with other armors? im sure u did something wrong in msm or files route in puting the objects/textures or maybe the .dds texture itself got 0 kb some ppl unpack officials pack with normal unpackers and get corupted files.
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https://mega.co.nz/#!Qt1j0LrI!b5GNXROmJObiKOri6kXsE0U41ooKfkMjjynavwRoqXs
Select the folder map and will show u the map itself and you can add mobs and save them in a regen file! " Its in italian but is piece of cake to use it "
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Since i've failed 10 times to add it in the download section i will do it here! Admins can move the topic to maps if they wish!
Snow Fortress!
Map Size: 2x2!
Server Side and Client Side!
More textures added in map folder if you wish to add/change them!
LINK:
EDIT: The map is ready to use and functional but since is a FREE release i will not help you to implement it so please DO NOT pm me for it!
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Not talking that took me minutes to find the right download i cant even make the hack work got some creppy errors in turkish or wth is that.Now this guy was cockie even if his main window change its name the mainbots one doesnt [[[from what i saw in the clip]]] and start with Edward: and other craps you can block that windows name with enigma and problem solved!
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Because those texture are not for share you can use other texture if you want by changing the textureset txt file and put the addess of the new texture u want for each.Juan shared a hudge pack of texture im sure you can find there some that willl fit.
Here
http://metin2dev.org/board/index.php/topic/44-collection-ground-texture-packs/
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Unpack the metin2_map_hb.epk and copy whats inside the property folder into the property folder of your client!
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SYSERR: Dec 11 20:24:33 :: SpawnMob: SpawnMob: no mob data for vnum 10003 SYSERR: Dec 11 20:24:33 :: SpawnMob: SpawnMob: no mob data for vnum 10069 SYSERR: Dec 11 20:24:33 :: SpawnMob: SpawnMob: no mob data for vnum 10006
i think it will xD
Just make sure u removed from mob_proto too
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Save your money and try this [ worked for me when i tested rumor's release files ] If works you own me a beer!!!!
Go server side delete all mob data files after go mob_proto at mob folder and search for the beta mobs or any other mob added lately and remove the folder.
You can add mobs data after from a backup one by one if you wish to find the problem source.
BTW make a BACKUP before you try this!
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if u wanna use that horse just for good looking u can go in npclist.txt in root
search for
20107 horse2_normal 20108 horse2_member 20109 horse2_master
and replace with
20107 pony_normal 20108 pony_member 20109 pony_master
Now your military horses will look like ponys!
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Why dont you change their id in this limit 20110 - 20227 i doub u have 100 mounts to extend limit ... why you ppl complicate the things when you can use an easy solve :/
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Post the solution next time even if you solved it by yourself maybe others will need it
ActorInstance.cpp
MAIN_RACE_MAX_NUM = 8
replace with this
MAIN_RACE_MAX_NUM = 9
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Worked before and stoped working?
Is your first map?
Is an old MAP or a MAp you just made?
A screen with the map?
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There should be a diff somewhere google for it!
Also there is another way but a bit brainfuck you can change mount vnum with one in the limit that allow you to attack from it seek for the mounts mob id you already have a get one close to those values or if not between them and replace it in npclist and proto also in quest file.
Example: id 20120 to 20300 alows you to attack and do dmg and the new one 20301 alows to attack but doesnt make dmg so pick 1 that isnt taken like idk 20277 and replace it at your mount in mobproto, quest and npc list.
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Sure 300 Euros.
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You guys have no taste
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Download this:
https://mega.co.nz/#!oNMzhYaa!wxmIiAiyZzr2-JaRagIIVr3LHh9CFRm-28TRIs0scO4
Put the metin2_map_hb.epk and metin2_map_hb.eix into your pack folder
then open Index
add this
* metin2_map_hb
then go inside root / locale_xx and seek for atlasinfo.txt and add this at the end of the file
metin2_map_e1 768000 896000
NOTE: you need to have CapeDragonHead map textures [ The 'beta' maps ]
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Make sure you added it right in sv side in maps index same in client side in atlas info
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inf conf folder in sv side u have file or if not build one CMD no extension
add something like this there or edit it maybe some commands are removed from there
advance IMPLEMENTOR reload IMPLEMENTOR shutdown IMPLEMENTOR priv_empire IMPLEMENTOR set IMPLEMENTOR level IMPLEMENTOR item IMPLEMENTOR kill IMPLEMENTOR jy IMPLEMENTOR
Also you have any player with [.] at his name, what game r you use / you compile it urself binary also
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Can you make a screen of your navicat gm list table ?
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then why dont you set it to IMPLEMENTOR in navicat O_o
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You cant there are few mmorpg that use SpeedTreeRT 3 or 4 engine.... you can try make your own but SpeedTree CAD 4 is clumsy... i almost cut my balls from nervs when i tryed last time you can try make them in 3d and export but chances to succed are about same as SpeedTree cad 4 or 3! You can use WOM pack there are some nice oblivion riped trees and shrubs but ingame they increase alot the video and ram memory usage since they are made with 4 and lowered to 3 while metin2 SpeedTreee engine is 1 )))) blody coreans they forgot to update it since their first time
But stay tune gonne release soon some new fruit trees and grass that if i survive xD
Also there is another way out the 3ds max and then gr2 but the result is not same!
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Hmm maybe this will help you more to get my point.
This is a half-character monster, looks like a warrior and can use its 6th skill g this been made to look like a zombie but u can edit its texture from the lvl 0 warrior armor texture to make it look like a human again!
https://mega.co.nz/#!NktQ0KDY!BrdDhltj5O2GyZgE3v2EHcCRQK-xBq6QUXyOiVj8nNo- 1
Snow Problem(Client)
in Community Support - Questions & Answers
Posted
outdoorA1 ,B1 C1 for map1 but to make it shorter in each map folder xD