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HellBoy

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Posts posted by HellBoy

  1. Your Mysql gets fucked due low space try keep the logs clean.

    How to fix:

    Reinstall Mysql = 25% chance to solve it and that pointing highter.

    Reinstall OS

    To avoid this kind of issues create a config file using:

    # ee  /usr/local/etc/my.cnf

    then add this: 

    # The MySQL server configuration
    [mysqld]
    socket          = /tmp/mysql.sock

    #Expire binary logs after 5 days:
    expire_logs_days = 5

    #Max size logs delete
    max_binlog_size = 100M

     

     

  2. Unless you piss off the monkeys from SG most of the attacks came from spoiled kids that wont have bigg effect on a fine ass dedicated server even so you can always chose a nice hosting company that offer a decent DDoS protection.

    Then learn some basics of C++ , PY , PHP  most of the things you wanna do can be made in different ways and you must be able to use the easy one for example dont go always for c++ and fuck up your game core dayly when you can make the things with a simple quest.

    Read most of the official quests there are some leaked ones from 2014 or wtf so you can understand how it works same with the files from Source in order to find a way to modify it as you wish

    Ask for help when you stuck, google, check the tutorials on the forums dedicated to metin2 or clips its faster to learn like that.

    About source pick 1 and work with it until you make it as you like you wont find any free or buy that will serve you as good as the one you manage to build yourself.

    The players will not apreciate the things you do at the level of the effort you put into and think if the ideea you have in mind will fit in the gameplay you wanna build and how the players react to it before you start it not to work for nothing

  3. Extract terrain.epk and if you have it as shisui said patch1.epk and check arround for those textures folders that if you want to replace the texture, but more simple without this head ache make a new texture set txt with new route for the textures you want and replace the one in textureset.epk set for the map or easyer in the map pack at setting.txt modify the texture line with the one for your new texture and pack it back dont forget to make a pack with the new textures you wish to add.

  4. Ik i made it in few seconds a fully design one with different layers for shadow takes about 30 minutes to 1 hour per texture specialy for skin share ones so is a clumsy thing to do and atm i dont have much time during the week as soon as i got some time ill edit all texture and share them.

     

    Nice Dude why u not put it in midnight?it looks cool. Plus what Alpha did u use DXT1 DXT2 or DXT3?

     

     

    The the rest of the team dont like em much so  :D  :D

     

     

    That is when you export them and i used none thats the compression to alpha layer u need to activate/add  it first on the texture then add more transparency to the armor the more fade the texture is the less shinnie it is i rather gimp for it but ps works better!

     

     

    Anyway like i said as soon as i have them made probaby about the weekend imma share them here!

  5. ShapeDataCount XX   - Number of armors shape each time you add a new armor data you add +1
     
    Group ShapeDataXX  - You add +1 with each armor you add
     
    PathName - The route of the models//texture of the armor model "d:/ymir Work/pc1-2/class/" this is only at the start of the .MSM
    PS: If the gr2 model and texture models is different  you add this* SpecialPath "d:/ymir work/bllablablabla/" inside the Group ShapeData after
    remember each time you do that for the next model you add again the main one
     
    ShapeIndex xxx The index of the armor this goes into itemproto line at value3 is what connects the armor with the msm data
     
    Model "xxxx.gr2" in case you aply the special path you can add before the xxx the route to the model if the model got diferent path than texture
     
    SourceSkin "xxx.dds" The main texture of the armor in case you aply the special path you can add before xxx the route for the texture of the model if is different than the model your always connected with the special path route
     
    TargetSkin "xxx.dds" Usualy this is same as the source skin you only modify it if you use the same model for more armors with different texture if not got same data as the SourceSkin
     
    If you armor isn't ment to have specular [ To shine ] you don't have to add SS or TS because the /gr2 model will take the route of the texture itself but you do need to add the texture to the right path in client, gr2 model has it you can check that with Granny Viewer
     
     
    Example of normal shape data:
     
    	Group ShapeData10
    	{
    		ShapeIndex			11
    		Model				"assassin_bihyeon.GR2"
    		SourceSkin			"assassin_bihyeon.DDS"
    		TargetSkin			"assassin_bihyeon.DDS"
    	}
    

    Example of different paths ShapeData

    	Group ShapeData200
    	{
    		SpecialPath			"d:/ymir work/"
    		ShapeIndex			113
    		Model				"pc/assassin/mdn_asassin_female.GR2"	
    		SourceSkin			"textures/midnight_armor/female/armor_female.dds"
    		TargetSkin			"textures/midnight_armor/female/armor_female.dds"
    	}
    
    For the +0 +9 items you copy paste 1 line of the itemproto to end in 0 if doesnt you make a new vnum to end in 0 
    and make 10 line of it adding +1 at each line and copy paste secualar numbers from other similar items  for weapons is different than armor to connect them for weapons goes in item_list in locale
     
     
    Example:
     
    1550 WEAPON icon/item/00777.tga d:/ymir work/item/weapon/00777.gr2

    First number is the vunm of the item the one you have in item_proto for +0+9 items you need 10 lines of this for each + of the item with right vunm

    Second is the type 

    First path is the route of the icon

    Second path is the route of the weapon model

     

    This aply or all other items than armor/costume

    Except weapon you dont need a model path except ofc you have one in some boxes case potions and other items 

     

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