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Shisui

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Posts posted by Shisui

  1. yes for example unpack mob 

    <Buildfile version="1.1">
    	<Action 
    		type="mob_proto_extract" 
    		path="mob_proto" 
    		OutType="TXT"
    		TxTProto="mob_proto.txt"
    		TxTNames="mob_names.txt"
    	/>
    </Buildfile>
    
    

    write this in the extract.xml to unpack mob_proto

    <Buildfile version="1.1">
    	<Action 
    		type="mob_proto_pack" 
    		path="mob_proto" 
    		OutType="TXT"
    		TxTProto="mob_proto.txt"
    		TxTNames="mob_names.txt"
    	/>
    </Buildfile>
    
    

    write this in the extract.xml to pack txt to mob_proto client

    Thanks, for your help.  :)

    Edit: Does any one know that when I change txt's from db's I get connection refused?

  2. Try this makefile,

    PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
    
    GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
    BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
    P4_VERSION = 40250
    
    CC = g++
    
    INCDIR =
    LIBDIR =
    BINDIR = ..
    OBJDIR = OBJDIR
    $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
    
    # Standard Setting
    LIBS = -pthread -lm -lmd
    # Removed -fno-rtti 
    CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG # -D_USE_SERVER_KEY_
    
    ifeq ($(GCC_VERSION), 4)
    CFLAGS += -mtune=i686 -fstack-protector-all
    else
    CFLAGS += -mcpu=i686
    endif
    
    # boost
    INCDIR += -I../../../Extern/include
    
    # DevIL
    INCDIR += -I../../libdevil
    LIBDIR += -L../../libdevil
    LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg
    
    # MySQL
    #ifeq ($(BSD_VERSION), 7)
    INCDIR += -I../../libmysql
    LIBDIR += -L../../libmysql
    #else
    #INCDIR += -I../../libmysql
    #LIBDIR += -L../../libmysql
    #endif
    
    LIBS += -lmysqlclient -L/usr/local/lib/mysql -lz
    
    # Miscellaneous external libraries
    INCDIR += -I../../../Extern/include
    LIBDIR += -L../../../Extern/lib
    LIBS += -lcryptopp -lgtest
    
    # HackShield
    INCDIR += -I../../libhackshield/include
    LIBDIR += -L../../libhackshield/lib
    LIBS += -lanticpxsvr
    
    # XTrap
    INCDIR += -I../../libxtrap/include
    
    # openssl
    #INCDIR += -I/usr/include
    #LIBS += -lssl
    #LIBS += /usr/lib/libssl.a
    
    # Project Library
    INCDIR += -I../../liblua/include
    INCDIR += -I/usr/local/include
    INCDIR += -L/usr/local/lib/mysql
    INCDIR += -I../../libserverkey
    LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey
    LIBDIR += -L/usr/local/lib
    LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey
    USE_STACKTRACE = 0
    ifeq ($(USE_STACKTRACE), 1)
    LIBS += /usr/local/lib/libexecinfo.a
    endif
    
    TARGET  = $(BINDIR)/game_r$(P4_VERSION)_$(PLATFORM)
    
    CFILE	= minilzo.c
    
    CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp
    			arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp
    			char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp
    			char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp
    			cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp
    			desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp
    			entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp
    			guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp
    			input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp
    			item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp
    			locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp
    			messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp
    			party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp
    			questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp
    			questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp
    			questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp
    			questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp
    			questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp
    			refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp
    			skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp
    			wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp
    			BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp
    			HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp
    			SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp
    			auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp
    			buff_on_attributes.cpp check_server.cpp dragon_soul_table.cpp DragonSoul.cpp
    			group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp
    			shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp
    
    
    COBJS	= $(CFILE:%.c=$(OBJDIR)/%.o)
    CPPOBJS	= $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
    
    MAINOBJ = $(OBJDIR)/main.o
    MAINCPP = main.cpp
    
    default: $(TARGET)
    
    $(OBJDIR)/minilzo.o: minilzo.c
    	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
    	@echo compile $<
    
    $(OBJDIR)/version.o: version.cpp
    	@$(CC) $(CFLAGS) -D__USER__="$(USER)" -D__HOSTNAME__="$(HOSTNAME)" -D__PWD__="$(PWD)" -D__P4_VERSION__="$(P4_VERSION)" -c $< -o $@
    	@echo compile $<
    
    $(OBJDIR)/%.o: %.cpp
    	@echo compile $<
    	@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
    
    limit_time:
    	@echo update limit time
    	@python update_limit_time.py
     
    $(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
    	@echo linking $(TARGET)....
    	@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)
    
    clean:
    	@rm -f $(COBJS) $(CPPOBJS)
    	@rm -f $(BINDIR)/game_r* $(BINDIR)/conv
    
    tag:
    	ctags *.cpp *.h *.c
     
    dep:
    	makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend
    
    sinclude Depend
    

  3. yes for example unpack mob 

    <Buildfile version="1.1">
    	<Action 
    		type="mob_proto_extract" 
    		path="mob_proto" 
    		OutType="TXT"
    		TxTProto="mob_proto.txt"
    		TxTNames="mob_names.txt"
    	/>
    </Buildfile>
    
    
    write this in the extract.xml to unpack mob_proto

    <Buildfile version="1.1">
    	<Action 
    		type="mob_proto_pack" 
    		path="mob_proto" 
    		OutType="TXT"
    		TxTProto="mob_proto.txt"
    		TxTNames="mob_names.txt"
    	/>
    </Buildfile>
    
    
    write this in the extract.xml to pack txt to mob_proto client

    Thanks, for your help.  :)

    Edit: Does any one know that when I change txt's from db's I get connection refused?

  4.  

     

    Where do I put this?

     

    #include <map>
    
    #ifndef ShiningSettings_H
    #define ShiningSettings_H 1
    
    extern std::map<int, char*> shiningdata;
    extern std::map<int, char*>::iterator shiningit;
    
    #endif
    

    Then you wanna create your function for your python module

     
    #include "StdAfx.h"
    #include "ShiningSettings.h"
    
    PyObject* addEffect(PyObject* poSelf, PyObject* poArgs) {
    
    int vnum;
    char* effectpath;
    
    if(!PyTuple_GetInteger(poArgs, 0, &vnum)) {
    
    return Py_BuildException();
    
    }
    if(!PyTuple_GetString(poArgs, 1, &effectpath)) {
    
    return Py_BuildException();
    
    }
    if(!shiningdata.count(vnum)){
    shiningdata[vnum] = effectpath;
    }
    
    return Py_BuildNone();
    }
    
    
    
    
    
    void initShining()
    {
    static PyMethodDef s_methods[] =
    {
    { "Add", addEffect, METH_VARARGS },
    { NULL, NULL },
    };
    
    Py_InitModule("Shining", s_methods);
    }

     

     

  5.  

     

     

    Try this one.

    I haven't checked, be careful.

    This is the hidden content, please

    When I click on the link, it appears to me.

    https://metin2.download/picture/25vilzwPmCrYlt16WkqkoEEB6kOtuB1e/.png

     

    This is the hidden content, please
    , scroll down and click download.

     

    Solved :D

     

    You could find me and the client metin2ro 2013: D

     

    Check, https://mega.co.nz/#!BNw3HIiR!PgObBw429ihe0zwyA_1zFyDQ2SAROpfKY4txJV_2MA0

    pass: metin2.ro

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