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Posts posted by Shisui
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Thanks, for your help.yes for example unpack mob
<Buildfile version="1.1"> <Action type="mob_proto_extract" path="mob_proto" OutType="TXT" TxTProto="mob_proto.txt" TxTNames="mob_names.txt" /> </Buildfile>
write this in the extract.xml to unpack mob_proto
<Buildfile version="1.1"> <Action type="mob_proto_pack" path="mob_proto" OutType="TXT" TxTProto="mob_proto.txt" TxTNames="mob_names.txt" /> </Buildfile>
write this in the extract.xml to pack txt to mob_proto client
Edit: Does any one know that when I change txt's from db's I get connection refused?
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Try this makefile,
PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1) GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3 | cut -d'.' -f1) BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1) P4_VERSION = 40250 CC = g++ INCDIR = LIBDIR = BINDIR = .. OBJDIR = OBJDIR $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi) # Standard Setting LIBS = -pthread -lm -lmd # Removed -fno-rtti CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG # -D_USE_SERVER_KEY_ ifeq ($(GCC_VERSION), 4) CFLAGS += -mtune=i686 -fstack-protector-all else CFLAGS += -mcpu=i686 endif # boost INCDIR += -I../../../Extern/include # DevIL INCDIR += -I../../libdevil LIBDIR += -L../../libdevil LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg # MySQL #ifeq ($(BSD_VERSION), 7) INCDIR += -I../../libmysql LIBDIR += -L../../libmysql #else #INCDIR += -I../../libmysql #LIBDIR += -L../../libmysql #endif LIBS += -lmysqlclient -L/usr/local/lib/mysql -lz # Miscellaneous external libraries INCDIR += -I../../../Extern/include LIBDIR += -L../../../Extern/lib LIBS += -lcryptopp -lgtest # HackShield INCDIR += -I../../libhackshield/include LIBDIR += -L../../libhackshield/lib LIBS += -lanticpxsvr # XTrap INCDIR += -I../../libxtrap/include # openssl #INCDIR += -I/usr/include #LIBS += -lssl #LIBS += /usr/lib/libssl.a # Project Library INCDIR += -I../../liblua/include INCDIR += -I/usr/local/include INCDIR += -L/usr/local/lib/mysql INCDIR += -I../../libserverkey LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey LIBDIR += -L/usr/local/lib LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey USE_STACKTRACE = 0 ifeq ($(USE_STACKTRACE), 1) LIBS += /usr/local/lib/libexecinfo.a endif TARGET = $(BINDIR)/game_r$(P4_VERSION)_$(PLATFORM) CFILE = minilzo.c CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp buff_on_attributes.cpp check_server.cpp dragon_soul_table.cpp DragonSoul.cpp group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp COBJS = $(CFILE:%.c=$(OBJDIR)/%.o) CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o) MAINOBJ = $(OBJDIR)/main.o MAINCPP = main.cpp default: $(TARGET) $(OBJDIR)/minilzo.o: minilzo.c @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ @echo compile $< $(OBJDIR)/version.o: version.cpp @$(CC) $(CFLAGS) -D__USER__="$(USER)" -D__HOSTNAME__="$(HOSTNAME)" -D__PWD__="$(PWD)" -D__P4_VERSION__="$(P4_VERSION)" -c $< -o $@ @echo compile $< $(OBJDIR)/%.o: %.cpp @echo compile $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ limit_time: @echo update limit time @python update_limit_time.py $(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ) @echo linking $(TARGET).... @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET) clean: @rm -f $(COBJS) $(CPPOBJS) @rm -f $(BINDIR)/game_r* $(BINDIR)/conv tag: ctags *.cpp *.h *.c dep: makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend sinclude Depend
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Post here your makefile, with spoiler.
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§2 Topics
(2.2) Bumping
Allowed bumping times:
- Services area: 24 hours
- Questions: 48 hours
- Releases: no bumping
- Discussions: no bumping
Beware, they're out there.
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I like this kind of songs, makes me relax.
Nice.
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He wants someone to make a quest like he's saying.
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§2 Topics
(2.2) Bumping
Allowed bumping times:
- Services area: 24 hours
- Questions: 48 hours
- Releases: no bumping
- Discussions: no bumping
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Thanks, for your help.yes for example unpack mob
<Buildfile version="1.1"> <Action type="mob_proto_extract" path="mob_proto" OutType="TXT" TxTProto="mob_proto.txt" TxTNames="mob_names.txt" /> </Buildfile>
write this in the extract.xml to unpack mob_proto<Buildfile version="1.1"> <Action type="mob_proto_pack" path="mob_proto" OutType="TXT" TxTProto="mob_proto.txt" TxTNames="mob_names.txt" /> </Buildfile>
write this in the extract.xml to pack txt to mob_proto clientEdit: Does any one know that when I change txt's from db's I get connection refused?
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Can you explain how this works?
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1
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And if we're at the same group what happens?
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sysinstall > keymap
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Where do I put this?
#include <map> #ifndef ShiningSettings_H #define ShiningSettings_H 1 extern std::map<int, char*> shiningdata; extern std::map<int, char*>::iterator shiningit; #endif
Then you wanna create your function for your python module
#include "StdAfx.h" #include "ShiningSettings.h" PyObject* addEffect(PyObject* poSelf, PyObject* poArgs) { int vnum; char* effectpath; if(!PyTuple_GetInteger(poArgs, 0, &vnum)) { return Py_BuildException(); } if(!PyTuple_GetString(poArgs, 1, &effectpath)) { return Py_BuildException(); } if(!shiningdata.count(vnum)){ shiningdata[vnum] = effectpath; } return Py_BuildNone(); } void initShining() { static PyMethodDef s_methods[] = { { "Add", addEffect, METH_VARARGS }, { NULL, NULL }, }; Py_InitModule("Shining", s_methods); }
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Hey,
Someone knows where i can get actually .DE Client to use it for my own server?
Just download the client from the oficial website... Is that hard to understand?
http://de.metin2.gameforge.com/?kid=5-02006-02017-1105-120121d0
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I use my Own Game Core/Db and Binary
All from mainline_released
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No one here cares about this, unfortunately.
Edit your txt with excel.
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Use a client that already has that system.
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I dont have source. I use precompiled game file.
Which is?
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When I click on the link, it appears to me.
https://metin2.download/picture/25vilzwPmCrYlt16WkqkoEEB6kOtuB1e/.png
You could find me and the client metin2ro 2013: D
Check, https://mega.co.nz/#!BNw3HIiR!PgObBw429ihe0zwyA_1zFyDQ2SAROpfKY4txJV_2MA0
pass: metin2.ro
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When I click on the link, it appears to me.
https://metin2.download/picture/25vilzwPmCrYlt16WkqkoEEB6kOtuB1e/.png
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Levelup Skill Points
in Community Support - Questions & Answers
Posted
edit.