-
Posts
62 -
Joined
-
Last visited
-
Days Won
4 -
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Everything posted by Micha aka xCPx
-
add to the makefile command -s and win... no need for use strip
-
official How To Pet-Level in other Color (Like Official)
Micha aka xCPx replied to .Avenue™'s topic in Programming & Scripts
the thing is: you don^t have to. You can simply take the Bonuses at the Pet Item. So for example: Bonus 5 / 6 / 7. Set the bonustype to 0 and then you got 32767 storages per bonus. -
[ Dead Download Link ] Anti M2bob [ We Need You ]
Micha aka xCPx replied to Koray's topic in Temporary
First there is a python variable.which is checked by m2 Bob if it exists then it won't run (they sell protections) Second you can simply don't let your exe start in sandboxes or run by another program -
Ingame Channel Switcher System
Micha aka xCPx replied to Micha aka xCPx's topic in Features & Metin2 Systems
All maps you are showing are on ch99. So basically it checks clientside if it is on ch99. If you don't add ch99 to the index in the mapping it doesn't find it and the function isn't run. So basically it allready checks it. Also if an port isn't added to the mapping then teleport won't work if you are on this ch -
[ Dead Download Link ] Anti M2bob [ We Need You ]
Micha aka xCPx replied to Koray's topic in Temporary
There is a much more simple version of fixing it.. -
Ingame Channel Switcher System
Micha aka xCPx replied to Micha aka xCPx's topic in Features & Metin2 Systems
Depending on exact values Also.you forgotten the calculation below -
Ingame Channel Switcher System
Micha aka xCPx replied to Micha aka xCPx's topic in Features & Metin2 Systems
You know that the system as released here works perfectly or? But you need correct entries in the serverinfo and also the right ports Also the map checks is serverside If Ch99 isn't set to the map then you function allways returns if player is in ch99 The clientside part I just took from wom2 because was too lazy go create own guy -
Ingame Channel Switcher System
Micha aka xCPx replied to Micha aka xCPx's topic in Features & Metin2 Systems
I know that it isn't the best c++ Code, but I really.love using maps ^^ Py part is 1:1 from wom:o And yeah the German sentence comes through sorry for that ^^ Mobile phone and yeah -
Ingame Channel Switcher System
Micha aka xCPx replied to Micha aka xCPx's topic in Features & Metin2 Systems
Will may write a new version of it which is based on mysql entries -
Ingame Channel Switcher System
Micha aka xCPx replied to Micha aka xCPx's topic in Features & Metin2 Systems
It works Ingame like the one of wom -
[Searching] SPONSOR!
Micha aka xCPx replied to Micha aka xCPx's topic in Paid Support / Searching / Recruiting
#Push -
ERROR INSTALLING A MAP
Micha aka xCPx replied to Krixius's topic in Community Support - Questions & Answers
You have forgotten to add your map correctly to the text file in the root.epk -
Hey. At the moment we ( me and a few friends ) wanted to create a new kind of metin2. The problem is: we need some sponsors for Maps / 3D / Design and so on. Depending on what you sponsor you get what you sponsored + 30% or maybe percentual of the Servers income after the start of the server. Skype: mav2904
-
M2 Download Center Download Here ( Internal ) Hey, after somone sells it under his name and earns money with my work i release it now. looks like a normal warp Is ne 10min Arbeit aber naja was solls. have fun with it
- 67 replies
-
- 165
-
I am not Pro i simply program stuff, not more and not less. Of course there are many people better than me (:
-
Guildsafebox related error. 0616 12:12:43691 :: SYSERR: File "networkModule.py", line 247, in SetGamePhase 0616 12:12:43692 :: SYSERR: File "game.py", line 104, in __init__ 0616 12:12:43692 :: SYSERR: File "interfaceModule.py", line 291, in MakeInterface 0616 12:12:43693 :: SYSERR: File "interfaceModule.py", line 183, in __MakeWindows 0616 12:12:43694 :: SYSERR: File "uiSafebox.py", line 513, in __init__ 0616 12:12:43694 :: SYSERR: File "uiSafebox.py", line 580, in __LoadWindow 0616 12:12:43695 :: SYSERR: File "uiSafebox.py", line 681, in RefreshGuildSafeboxMoney 0616 12:12:43696 :: SYSERR: AttributeError 0616 12:12:43696 :: SYSERR: : 0616 12:12:43696 :: SYSERR: 'module' object has no attribute 'GetGuildMoney' 0616 12:12:43697 :: SYSERR: 0616 12:12:45766 :: SYSERR: Traceback (most recent call last): 0616 12:12:45767 :: SYSERR: File "game.py", line 808, in RefreshInventory 0616 12:12:45767 :: SYSERR: File "interfaceModule.py", line 580, in RefreshInventory 0616 12:12:45768 :: SYSERR: AttributeError 0616 12:12:45769 :: SYSERR: : 0616 12:12:45769 :: SYSERR: 'NoneType' object has no attribute 'RefreshQuickSlot' 0616 12:12:45770 :: SYSERR:
-
Hey, After Jonas said hello, i think i should do that, too. So my name is Micha, i am 20 Years old and i started developing in 2008 where i had my first chinese metin2 server.(At this time called "Korea Server") After the release of Tims archiver i started working on client and so on and on. Until now i can do nearly everything that is possible in mt2 ( except scaling that fcking rights meshes ) and yeah ^^ If you need something simply ask me (:
-
Hey. I got an Question. Someone of you ever managed to attach an PART, for example PART_HAIR to an specified Bone before entering the game? Because ingame it is quite easy. chrmgr.RegisterAttachingBoneName(chr.PART_NEW, "Bip01 Spine2") but that isnt load at charselect.
-
[ Dead Download Link ] Vanilla Source 65730 - VDI [ We Need You ]
Micha aka xCPx replied to iRETEMAG's topic in Temporary
The Source is public -
InGame channel switch
Micha aka xCPx replied to BlackWidow's topic in Community Support - Questions & Answers
If you want, look at my C++ Shop. I am Selling a whole Ingame Channel Switcher System that works Server based and its just like you warp from map 1 to map 2. Video for it coming soon -
Channel Switcher.
Micha aka xCPx replied to marvin's topic in Community Support - Questions & Answers
-
Load the Txt File Line by Line, Convert each Line to an int and after that overwrite the used EXP Table. Or do it like me --> Mysql Query