DarkAng3l
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Posts posted by DarkAng3l
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5 hours ago, LeNnT said:
I don't ask anything to you.
Oh sorry, your systems are beautiful
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It's gone
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16 minutes ago, alondark said:
Thirdly when riding an animal Only in the lycan make bug like that
https://www.youtube.com/watch?v=H4IGOhkWhy0Open game/src/input_main.cpp
Search :
if (((false == ch->IsRiding() && fDist > 25) || fDist > 40) && OXEVENT_MAP_INDEX != ch->GetMapIndex())
Replace:
if (((false == ch->IsRiding() && fDist > 750) || fDist > 999) && OXEVENT_MAP_INDEX != ch->GetMapIndex())
Mount bug fixed.
Really? You're funny.
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Add space in locale_game.txt
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@scrabbyyy seriously? Just replace word 'and' to && in statements where is the word 'and' underline red
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Spoiler
if (GetLevel() >= 90 && GetMapIndex() == 73)
return;char.cpp - function PointChange in case POINT_EXP
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If you use game functions, use this
local c, kill = mysql.direct_query("SELECT p_kill FROM account.account WHERE id = '"..pc.get_account_id().."'")
if c != 0 then
notice_all(kill[1].p_kill)
end
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You write mysql.query, I write mysql_query, I don't know which functions you have in your quest_functions or game file.
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mysql_query("SELECT p_kill FROM account.account WHERE id = '"..pc.get_account_id().."'")
Use function pc.get_account_id()
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If you pick up item from ground which you never have then the effect show, but if you drop the item from you inventory and pick up again, the effect not show.
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I have it, but on the video is not like official. If you pick up your drop item, the effect not show.
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You must write mobVnum in function pet.summon() like this - pet.summon(34001) for example.
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Is that so hard?
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You don't say
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self.toolTip.AutoAppendNewTextLine(uiScriptLocale.SELECT_PLAYTIME + " : %dmin" % (playTime), grp.GenerateColor(1.0, 1.0, 0.0, 1.0))
SELECT_PLAYTIME haven't variable in locale_interface.txt
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Ok, i just searching.
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PM me for fix.
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Just create new function like this. The function regein_in_map spawn mobs once.
Spoilerquestlua_global.cpp
add below _regen_in_map function
int _regen_in_map_spawn(lua_State * L)
{
int iMapIndex = static_cast<int>(lua_tonumber(L, 1));
std::string szFilename(lua_tostring(L, 2));LPSECTREE_MAP pkMap = SECTREE_MANAGER::instance().GetMap(iMapIndex);
if (pkMap != NULL)
{
regen_load(szFilename.c_str(), iMapIndex, pkMap->m_setting.iBaseX, pkMap->m_setting.iBaseY);
}return 0;
}add bellow { "regen_in_map", _regen_in_map },
{ "regen_in_map_spawn", _regen_in_map_spawn },
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Just add this race vnum 55704 in condition.
if ((race >= 34028 && race <= 34057) || race == 55704)
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I don't know if you have npc_pet path in bin. You must change race vnum. To high for NPC. Just look in RaceManager.cpp
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You must add path to msm file. This pet has other path (npc_pet). Just replace this statement in RaceManager.cpp in gamelib. Like on Official.
Spoilerfunction __GetRaceResourcePathes
else if (__IsNPCRace(race))
{
if (race >= 34028 && race <= 34057)
{
vec_stPathes.push_back("d:/ymir work/npc_pet/");
vec_stPathes.push_back("d:/ymir work/npc2/");
vec_stPathes.push_back("d:/ymir work/npc/");
vec_stPathes.push_back("d:/ymir work/monster/");
vec_stPathes.push_back("d:/ymir work/monster2/");
vec_stPathes.push_back("d:/ymir work/guild/");
}
else if (race >= 30000)
{
vec_stPathes.push_back("d:/ymir work/npc2/");
vec_stPathes.push_back("d:/ymir work/npc/");
vec_stPathes.push_back("d:/ymir work/monster/");
vec_stPathes.push_back("d:/ymir work/monster2/");
vec_stPathes.push_back("d:/ymir work/guild/");
}
else if (race >= 20233 && race < 20300)
{
vec_stPathes.push_back("d:/ymir work/npc_mount/");
vec_stPathes.push_back("d:/ymir work/npc/");
vec_stPathes.push_back("d:/ymir work/npc2/");
vec_stPathes.push_back("d:/ymir work/monster/");
vec_stPathes.push_back("d:/ymir work/monster2/");
vec_stPathes.push_back("d:/ymir work/guild/");
}
else
{
vec_stPathes.push_back("d:/ymir work/npc/");
vec_stPathes.push_back("d:/ymir work/npc2/");
vec_stPathes.push_back("d:/ymir work/npc_mount/");
vec_stPathes.push_back("d:/ymir work/monster/");
vec_stPathes.push_back("d:/ymir work/monster2/");
vec_stPathes.push_back("d:/ymir work/guild/");
}
}
topic closed
in Community Support - Questions & Answers
Posted
Reinstall your OS with correct libs and don't spam. You don't pay anyone. DB and Game cores have 4 GB size, that's libs problem, not in source OMG.