DarkAng3l
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Posts posted by DarkAng3l
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int pc_check_fishing(lua_State* L) { LPCHARACTER pChar = CQuestManager::instance().GetCurrentCharacterPtr(); if (pChar != NULL) lua_pushnumber(L, pChar->m_pkFishingEvent != NULL); else lua_pushnumber(L, 0); return 1; }
Like this ? This function return true if player fishing.
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2 hours ago, SemperFi said:
Ty vole pozor, tady máme borce, co přepsal celý server do UTF-8.
OMEGALULA ty si snad myslíš, že to je nemožné ? Já ho osobně předělal celý do UTF-8 a pokud ti mohu doporučit, tak se o to ani nepokoušej, protože skončíš hned na začátku.
17 hours ago, Avisek said:Hello,
I have made quest, that inputs values into database "report".I input those characters:
And in db saves:
I have set charsets (db in fields and options), also in charset of server.
I really dont know, where is problem..
Could you help me, please? :/
To, že máš tabulku v UTF-8 ještě neznamená, že ukládaná data jsou v tomto kódování. Jak již píše T4Ump - server je napsán v kódování latin, což znamená (CP1250, CP1252, CP1256 atp). Dokud nepřepíšeš připojení k databázi, že má používat UTF-8, tak to v Navicatu uvidíš jako rozsypanej čaj.
Poradil bych ti, aby sis napsal kus kódu, abys to viděl správně, ale to je asi zbytečné v tomto případě.
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It's possible. Just create function for npc select.
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Go to locale, open locale_game.txt, find REFINE_COST and change %d to %s.
Function NumberToMoneyString return string value, not number.- 1
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This section is not for questions!
Check structure of player table. Easy solution. -
What problem do you have ? The structure of the table is not related. Edit row for account you need.
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def Open(self, title,days): self.days = days self.title = title if len(title) > 25: title = title[:22] + "..." self.itemStock = {} shop.ClearPrivateShopStock() self.nameLine.SetText(title) self.SetCenterPosition() self.Refresh() self.Show() if app.WJ_ENABLE_TRADABLE_ICON: self.lockedItems = {i:(-1,-1) for i in range(shop.SHOP_SLOT_COUNT)} self.interface.SetOnTopWindow(player.ON_TOP_WND_PRIVATE_SHOP) self.interface.RefreshMarkInventoryBag() global g_isBuildingPrivateShop g_isBuildingPrivateShop = True
Replace with this and remove self.days variable
def Open(self, title): self.title = title if len(title) > 25: title = title[:22] + "..." self.itemStock = {} shop.ClearPrivateShopStock() self.nameLine.SetText(title) self.SetCenterPosition() self.Refresh() self.Show() if app.WJ_ENABLE_TRADABLE_ICON: self.lockedItems = {i:(-1,-1) for i in range(shop.SHOP_SLOT_COUNT)} self.interface.SetOnTopWindow(player.ON_TOP_WND_PRIVATE_SHOP) self.interface.RefreshMarkInventoryBag() global g_isBuildingPrivateShop g_isBuildingPrivateShop = True
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If you have this error on level 255, then use this statement or remove this useless statement and add to exp_table one row to the end for level 255. Current code is doing the same thing.
if player.GetStatus(player.LEVEL) == 255: self.imgCharStatusBG1.SetPercentage(player.GetStatus(player.EXP), 1) else: self.imgCharStatusBG1.SetPercentage(player.GetStatus(player.EXP), player.GetStatus(player.NEXT_EXP))
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Correct the file in gdb and post it again.
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Change Platform Toolset.
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3 minutes ago, Roxas07 said:
Use D3DXMatrixScaling in your source
You don't say
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1 hour ago, revengertmt said:
Error 206 error LNK2001: unresolved external symbol "public: static void __cdecl std::_String_base::_Xlen(void)" (?_Xlen@_String_base@std@@SAXXZ) C:\Users\DevGames\Desktop\DevWorkSashOffline\Client\Client\UserInterface\cryptlib-5.6.1MT.lib(cryptlib.obj) UserInterface
Error 207 error LNK2001: unresolved external symbol "public: static void __cdecl std::_String_base::_Xran(void)" (?_Xran@_String_base@std@@SAXXZ) C:\Users\DevGames\Desktop\DevWorkSashOffline\Client\Client\UserInterface\cryptlib-5.6.1MT.lib(cryptlib.obj) UserInterface
Error 208 error LNK2001: unresolved external symbol "public: void __thiscall std::_Mutex::_Unlock(void)" (?_Unlock@_Mutex@std@@QAEXXZ) C:\Users\DevGames\Desktop\DevWorkSashOffline\Client\Client\UserInterface\cryptlib-5.6.1MT.lib(gf2n.obj) UserInterface
Error 209 error LNK2001: unresolved external symbol "public: void __thiscall std::_Mutex::_Lock(void)" (?_Lock@_Mutex@std@@QAEXXZ) C:\Users\DevGames\Desktop\DevWorkSashOffline\Client\Client\UserInterface\cryptlib-5.6.1MT.lib(gf2n.obj) UserInterface
Error 210 error LNK2001: unresolved external symbol "private: static void __cdecl std::locale::facet::facet_Register(class std::locale::facet *)" (?facet_Register@facet@locale@std@@CAXPAV123@@Z) C:\Users\DevGames\Desktop\DevWorkSashOffline\Client\Client\UserInterface\cryptlib-5.6.1MT.lib(integer.obj) UserInterface
Error 211 error LNK2001: unresolved external symbol "public: static void __cdecl std::_Locinfo::_Locinfo_ctor(class std::_Locinfo *,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?_Locinfo_ctor@_Locinfo@std@@SAXPAV12@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@2@@Z) C:\Users\DevGames\Desktop\DevWorkSashOffline\Client\Client\UserInterface\cryptlib-5.6.1MT.lib(integer.obj) UserInterface
Error 212 error LNK1120: 6 unresolved externals C:\Users\DevGames\Desktop\DevWorkSashOffline\bin\UserInterface_rel.exe UserInterfaceRebuild cryptlib, problem solved.
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localeInfo.OYUN_ENVANTER_CHAT has %d, change to %s. Name is string, not number.
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CreateFly on server side is not the right way
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I don't know, what problems you have with wolfman.
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2 hours ago, ManiacRobert said:
What is the price?
5€
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I have fix, but it's not free.
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36 minutes ago, icewolf said:
yeah I Know that
but do you know how to add the shine effect for it ??
i think its easy
i ahve the .msa files
Of course, I have Sash like Official with scale. It's not for sale.
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Because the release shit is not official.
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item_scale.txt take from official locale
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What about using your small brain? Czech kids naturally.
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Make your own Unpacker.
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Change user and password in mysql_connect function
If you mean css style, find on official website the correct style and change url in meta tags.
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It doesn't matter. The game works on every BSD versions.
mysql_error
in Community Support - Questions & Answers
Posted
DROP TABLE IF EXISTS `bootlog`; CREATE TABLE `bootlog` ( `time` datetime DEFAULT NULL, `hostname` varchar(255) DEFAULT NULL, `channel` tinyint(3) DEFAULT NULL ) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=COMPRESSED;
Change ENGINE and CHARSET for your server.