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AndrewSkc

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Everything posted by AndrewSkc

  1. ... not work This is a binary problem because with another binary (without costume weapon it work). Someone can help?
  2. Hi, I add Costume Weapon and all works but i can't use skills. I click on the skill icon and nothing. Sysser DB, CH, Client - clear. Can someone help me?
  3. Problem Fixed. I must add type for belt and ring in dum proto.
  4. No this deccription I can't see bonus on my belt and ring OK This is a problem with DUMP PROTO. Someone have fix?
  5. All works but i can't see description on belt and rings:
  6. enum EWearPositions { WEAR_BODY, // 0 WEAR_HEAD, // 1 WEAR_FOOTS, // 2 WEAR_WRIST, // 3 WEAR_WEAPON, // 4 WEAR_NECK, // 5 WEAR_EAR, // 6 WEAR_UNIQUE1, // 7 WEAR_UNIQUE2, // 8 WEAR_ARROW, // 9 WEAR_SHIELD, // 10 WEAR_ABILITY1, // 11 WEAR_ABILITY2, // 12 WEAR_ABILITY3, // 13 WEAR_ABILITY4, // 14 WEAR_ABILITY5, // 15 WEAR_ABILITY6, // 16 WEAR_ABILITY7, // 17 WEAR_ABILITY8, // 18 WEAR_COSTUME_BODY, // 19 WEAR_COSTUME_HAIR, // 20 #ifdef __WEAPON_COSTUME_SYSTEM__ WEAR_COSTUME_WEAPON, #endif WEAR_RING1, // 21 : 신규 반지슬롯1 (왼쪽) WEAR_RING2, // 22 : 신규 반지슬롯2 (오른쪽) WEAR_BELT, // 23 : 신규 벨트슬롯 WEAR_MAX = 32 // };
  7. I have and not work #ifdef ENABLE_NEW_EQUIPMENT_SYSTEM const DWORD c_New_Equipment_Start = c_Equipment_Start + 22; const DWORD c_New_Equipment_Count = 3; const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0; const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1; const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;; #endif #ifdef ENABLE_COSTUME_SYSTEM const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19; // [주의] 숫자(19) 하드코딩 주의. 현재 서버에서 코스츔 슬롯은 19부터임. 서버 common/length.h 파일의 EWearPositions 열거형 참고. const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0; const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1; #ifdef ENABLE_COSTUME_WEAPON_SYSTEM const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + 2;; #endif const DWORD c_Costume_Slot_Count = 3; const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count; #endif
  8. Hi, I add a costume weapon system and i have one problem. Tyhis system work but i have bugged ITEM_BELT and ITEM_RING (equip on bad slot and with empty description). Someone can help me?
  9. Hi, where in source binary i can change the folder of dlls? I want add new golder dlls in client and copy there all dll file.
  10. Hi, I have problem with guild land on new map (M4). I can't build nothing but when i restart client until i change the map it works. New lands i add only in DB. Should I add them somewhere in the client?
  11. This is a package from Polish forum. Polish author isn't allowed to share it.
  12. You must open questlua_dungeon.cpp and add a new function o.O If you want add particular function, i can write it to you for the money.
  13. so this function: def __AppendMetinSlotInfo_AppendMetinSocketData(self, index, metinSlotData, custumAffectString="", custumAffectString2="", leftTime=0):
  14. def AppendMetinInformation(self): affectType, affectValue = item.GetAffect(0)
  15. Hi, i look for flowers gr2 models. Someone can help me?
  16. Hi! I have problem with refine window. sysser: 0110 19:03:32543 :: Traceback (most recent call last): 0110 19:03:32543 :: File "game.py", line 1720, in BINARY_Cube_MaterialInfo 0110 19:03:32543 :: File "uiCube.py", line 442, in Refresh 0110 19:03:32543 :: KeyError 0110 19:03:32543 :: : 0110 19:03:32543 :: 1 0110 19:03:32543 :: #print "self.cubeMaterialInfos : ", self.cubeMaterialInfos if self.firstSlotIndex in self.cubeMaterialInfos: for i in xrange(self.RESULT_SLOT_COUNT): 442 line materialList = self.cubeMaterialInfos[self.firstSlotIndex + i] #print "Refresh ::: ", materialList j = 0 for materialInfo in materialList: if 0 < len(materialInfo): currentSlot = self.materialSlots[i][j] itemVnum, itemCount = materialInfo[0] currentSlot.SetItemSlot(0, itemVnum, itemCount) j = j + 1
  17. Hi ! I have this function in my binary bool CActorInstance::IsNPC() { if (TYPE_NPC==m_eActorType) return true; return false; } And i want to write new function - isPET How can i do this ?
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