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Posts posted by Sirio
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It means that the table does not exist
probably missing files itamkategori.MYI and itamkategori.MYD
in /var/db/mysql/shop/
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yes, it give me the points
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After reaching level 5, it will give automatically skills:
https://mega.co.nz/#!wcEEEDCB!WT9naS-juFBwHuijQYZkPJr4aMLkijwleAemtY9N7RU
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Yes, you will solve the problem and be able to do many other things
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Or you can search the diffbut I do not think there are for vanilla core.
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here you can solve your problem
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it is not important if you put it in the root or other patcheswhat matters is that the path is correct.so yes, where you put it is correct
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take equipment_bg_without_ring.tga from official patch
and put it in /ymir work/ui/ directory of client
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The files are allready right
I do not know in what else might be to the problem, sorry
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post me those files and i'll edit for you
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you have edit start_position.cpp and .h?
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Ah i forgot the weapons,
to add them you must go in locale and in item list
put the value like this
ex. 52 WEAPON icon/item/00050.tga d:/ymir work/item/weapon/00050.gr2
icon/item/00050.tga <--- the directory of icon d:/ymir work/item/weapon/00050.gr2 <----- directory of 3d model
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To add armour:
Take your files .gr2 and put them with .dds or .tga in this directory of the client:
d:/ymir work/pc (or) pc2/race of character/
Now go to root and in the .msm files (ex. assassin_m.msm for male)
and scroll almost to the end and search for:
Group ShapeData"number" (ex. Group ShapeData150 )
and copy the entire function just after with a ShapeData151.
In ShapeIndex you have to put a number that does not exist in the other ShapeIndex
(ex. ShapeIndex 4334)
This number you must put after in item_proto in the value of the armour on value3="4334" to give the 3d model.
In Model put the gr2 of your armour:
(ex. Model "assassin_carnival1.gr2" )
and in SourceSkin put the .dds or .tga.
You can remove TargetSkin.
After go over the file and search:
ShapeDataCount "put the number next to the one put in Group ShapeData"
(ex. if you have Group ShapeData151 you must put 152 in ShapeDataCount)
Now we have done with the .msm
Now go to locale in item_proto put in the string of the armour on value3="value of ShapeIndex" as explained above.
Then add the icon in the armor item_list.txt and make the part database in item_proto.
We have done with armour.
I hope it can be useful and sorry for bad english.
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change in skill_proto (db) the wolf skills with this:
https://mega.co.nz/#!NE9RwSxL!eyWDzUIY7AXtzUqzSMYwCbGZQedoTl6zOrdvZNH1EYQ
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These screens do not explain errors
shows the lines above -
.../game/src/ in Makefile:
# MySQLINCDIR += -I../ "path to mysql extern" /Extern/include/mysqlunder put:LIBS += -lmysqlclient -lz -
I know, I meant modify it to avoid problems
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in InstanceBase.h you put two TITLE_NUM
it gives a compilation error
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Hi,
I have a problem with a crash core i don't know wat kind of problem it have
there is the syrres:
SYSERR: Mar 27 15:41:16 :: Process: SEQUENCE 29b56000 mismatch 0xaf != 0x64 header 254SYSERR: Mar 27 15:41:16 :: Process: SEQUENCE_LOG [uNKNOWN]-------------[254 : 0xaf]SYSERR: Mar 27 16:11:42 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down.SYSERR: Mar 27 16:11:45 :: pid_deinit:End of pid
Problems concerning the game
in Community Support - Questions & Answers
Posted
You can run it only with windows i think