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Posts posted by Sirio
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8 hours ago, Shahin said:
It is working half way.. Only until SourceSkin2. Nothing past that
Is there a way to make it work?
Your bin reads only until SourceSkin2, you need to extend it.
Go to GameLib\RaceDataFile.cpp and search:
if (TextFileLoader.GetTokenString("sourceskin2", &strSourceSkin) && TextFileLoader.GetTokenString("targetskin2", &strTargetSkin)) { AppendShapeSkin(dwShapeIndex, 0, (strPathName + strSourceSkin).c_str(), (strPathName + strTargetSkin).c_str()); }
add under it:
if (TextFileLoader.GetTokenString("sourceskin3", &strSourceSkin) && TextFileLoader.GetTokenString("targetskin3", &strTargetSkin)) { AppendShapeSkin(dwShapeIndex, 0, (strPathName + strSourceSkin).c_str(), (strPathName + strTargetSkin).c_str()); } if (TextFileLoader.GetTokenString("sourceskin4", &strSourceSkin) && TextFileLoader.GetTokenString("targetskin4", &strTargetSkin)) { AppendShapeSkin(dwShapeIndex, 0, (strPathName + strSourceSkin).c_str(), (strPathName + strTargetSkin).c_str()); }
You can add more if you want.
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In:
game.py, introcreate.py, intrologin.py, introselect.py, uiselectmusic.py and uisystemoption.py
search for "BGM/" and modify all of them in "pack/BGM/"
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local rnd = number(1, 10000)
local rnd2 = number(1,3333333333333333333)
You can change it from these 2 lines
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Follow this guide if you want your virtualbox machine as homeroot
you'll need portmap too.
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For the source code for game and binary you could use this: (download visual studio 2013 to compile the binary source)
and here is the tutorial to compile the game and db source:
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In char_skill.cpp, under:
bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaster) { if (false == CanUseSkill(dwVnum)) return false;
paste:
int iArrayIndexSkill[] = {94, 95, 96, 109, 110, 111}; // skill index for (int iBuffSkill = 0; iBuffSkill < _countof(iArrayIndexSkill); iBuffSkill++) { if (iArrayIndexSkill[iBuffSkill] == dwVnum && pkVictim->GetMapIndex() == 26) // map index { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Say something.")); pkVictim = this; } }
Not my code, but i forgot who it is.
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In input_login.cpp try to put under:
ch->StartCheckSpeedHackEvent();
this:
ch->SkillLevelPacket();- 1
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Remove this from char_battle.cpp :
if (iEmpire && iMapEmpire && iEmpire != iMapEmpire) { int percent = 10; if (184 <= lMapIndex && lMapIndex <= 189) { if (LC_IsYMIR() == true) percent = 7; else percent = 9; } else { if (LC_IsYMIR() == true) percent = 8; else percent = 9; } dam = dam * percent / 10; }
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Change the ip of adminpage_ip in your IP, localhost or 127.0.0.1 (in all configs)
To setup the firewall you can see there: https://www.freebsd.org/doc/handbook/firewalls-ipfw.html
Or if your server provider allow you to setup a customized firewall then, block all the p2p_port from your config files
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You can block the p2p ports from firewall
or
be sure that in your CONFIG files there is
ADMINPAGE_IP: localhost (or simply your ip)
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in uiexchange.py change these 2 lines:
net.SendExchangeElkAddPacket(str(money))
with this:
net.SendExchangeElkAddPacket(money)
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Do you have Shoulder Sash system?
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command("costume b") -- for body
command("costume h") -- for hair
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Try this
if (pItem->GetSubType() == CItemData::WEAPON_SWORD)
{
DWORD vnum = pItem->GetIndex();if (vnum == 60299)
{
__ClearWeaponRefineEffect();
m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_REFINED7 + refine - 7;
m_swordRefineEffectRight = EFFECT_REFINED + EFFECT_SWORD_REFINED_SPECIAL1; //effect 24 sword effect
}
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2 hours ago, ergod said:
May 23 14:08:47 :: VERSION CHECK 1215955205 1215955205 1215955205 1215955205
May 23 14:08:47 :: DISCONNECT: Ergod2 (DESC::~DESC)This is your problem
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In mob_proto into the resurrection_vnum column, put the vnum of the mob you want to spawn.
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Download not avaliable, could you upload on mega please?
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He wanted to say if you prefer along with a coffee
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Thanks a lot man,
it work.
How do you configure your homeserver to your friends?
in Community Support - Questions & Answers
Posted