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scrabbyyy

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Posts posted by scrabbyyy

  1.  

     

    SYSERR: Mar 23 12:24:05 :: Boot: cannot load DragonSoulTable: locale/portugal/dragon_soul_table.txt
    
    

    dragon_soul_table.txt is corrupt. Something is wrong , change with one functional

     

    friend we understanding yours so yours dont using and not have any tried local server

     

    please must before try to use local server no vps

     

    u will see what is there real current problems

     

    we talking about more different problems we talking about ip's ports auth login keys so more different

     

    so for us need like this replies and informations:

     

     

     

    in desc_client.cpp

    from

                    if (!g_bAuthServer)

                    {

                        static bool bSentBoot = false;

                        if (!bSentBoot)

                        {

                            bSentBoot = true;

                            TPacketGDBoot p;

                            p.dwItemIDRange[0] = 0;

                            p.dwItemIDRange[1] = 0;

                            memcpy(p.szIP, g_szPublicIP, 16);

                            DBPacket(HEADER_GD_BOOT, 0, &p, sizeof(p));

                        }

                    }

                    TEMP_BUFFER buf;

                    TPacketGDSetup p;

                    memset(&p, 0, sizeof(p));

                    strlcpy(p.szPublicIP, g_szPublicIP, sizeof(p.szPublicIP));

    to

                    if (!g_bAuthServer)

                    {

                        static bool bSentBoot = false;

                        if (!bSentBoot)

                        {

                            bSentBoot = true;

                            TPacketGDBoot p;

                            p.dwItemIDRange[0] = 0;

                            p.dwItemIDRange[1] = 0;

                            memcpy(p.szIP, "you external ip here", 16);

                            DBPacket(HEADER_GD_BOOT, 0, &p, sizeof(p));

                        }

                    }

                    TEMP_BUFFER buf;

                    TPacketGDSetup p;

                    memset(&p, 0, sizeof(p));

                    strlcpy(p.szPublicIP, "you external ip here", sizeof(p.szPublicIP));

     

     

     

    https://www.virtualbox.org/manual/ch06.html

    http://superuser.com/questions/310697/connect-to-t

    http://askubuntu.com/questions/52147/how-can-i-acc

    http://stackoverflow.com/questions/61156/virtualbox-host-guest-network-setup

    http://blog.brzezinka.eu/webmaster-tips/virtualbox-set-up-a-network-interface-between-host-and-guests

     

    nope i know and found thats so that must fix from sources already game is not allowing to join with local ip when u used bind_ip for conenct from out players

     

    and i run windows server not virtual box or vmware

     

    have u more idea? about win sf so game is blocking already need to fix it from source

  2. SYSERR: Mar 23 12:24:05 :: Boot: cannot load DragonSoulTable: locale/portugal/dragon_soul_table.txt
    
    

    dragon_soul_table.txt is corrupt. Something is wrong , change with one functional

     

    friend we understanding yours so yours dont using and not have any tried local server

     

    please must before try to use local server no vps

     

    u will see what is there real current problems

     

    we talking about more different problems we talking about ip's ports auth login keys so more different

     

    so for us need like this replies and informations:

     

     

     

    in desc_client.cpp

    from

                    if (!g_bAuthServer)

                    {

                        static bool bSentBoot = false;

                        if (!bSentBoot)

                        {

                            bSentBoot = true;

                            TPacketGDBoot p;

                            p.dwItemIDRange[0] = 0;

                            p.dwItemIDRange[1] = 0;

                            memcpy(p.szIP, g_szPublicIP, 16);

                            DBPacket(HEADER_GD_BOOT, 0, &p, sizeof(p));

                        }

                    }

                    TEMP_BUFFER buf;

                    TPacketGDSetup p;

                    memset(&p, 0, sizeof(p));

                    strlcpy(p.szPublicIP, g_szPublicIP, sizeof(p.szPublicIP));

    to

                    if (!g_bAuthServer)

                    {

                        static bool bSentBoot = false;

                        if (!bSentBoot)

                        {

                            bSentBoot = true;

                            TPacketGDBoot p;

                            p.dwItemIDRange[0] = 0;

                            p.dwItemIDRange[1] = 0;

                            memcpy(p.szIP, "you external ip here", 16);

                            DBPacket(HEADER_GD_BOOT, 0, &p, sizeof(p));

                        }

                    }

                    TEMP_BUFFER buf;

                    TPacketGDSetup p;

                    memset(&p, 0, sizeof(p));

                    strlcpy(p.szPublicIP, "you external ip here", sizeof(p.szPublicIP));

     

     

     

    but not was enought because that fix about without bind_ip joinable we want to join both in our local ip when u set your channel1 with bind ip then u cant join your server with your local ip example: "127.0.0.1" "192.168.x.x" "localhost" but players is can joining from out with your public ip so with your set channel1 bind_ip

     

    so we want to join our windows server both local ip and joinable players from out

     

    and especially we must look this log for fix:

     

    Dec 02 21:40:24.390000 :: SYSTEM: new connection from [192.168.1.2] fd: 952 handshake 3316555208 output input_len 0, ptr 0D30EAB0
    Dec 02 21:40:25.875000 :: MARK_SERVER: Login
    Dec 02 21:40:25.953000 :: LargePacket Size 236
    Dec 02 21:40:25.953000 :: MARK_SERVER: GuildMarkIDXList 243 bytes sent.
    Dec 02 21:40:25.109000 :: MARK_SERVER: Sending blocks. (imgIdx 0 diff 0 size 10)
    Dec 02 21:40:25.218000 :: SYSTEM: closing socket. DESC #952
    Dec 02 21:40:39.812000 :: SYSTEM: closing socket. DESC #372

     

    anyone have idea fix solve?

    • Love 1
  3.  

    in desc_client.cpp

    from

    				if (!g_bAuthServer)
    				{
    					static bool bSentBoot = false;
    
    					if (!bSentBoot)
    					{
    						bSentBoot = true;
    						TPacketGDBoot p;
    						p.dwItemIDRange[0] = 0;
    						p.dwItemIDRange[1] = 0;
    						memcpy(p.szIP, g_szPublicIP, 16);
    						DBPacket(HEADER_GD_BOOT, 0, &p, sizeof(p));
    					}
    				}
    
    				TEMP_BUFFER buf;
    
    				TPacketGDSetup p;
    
    				memset(&p, 0, sizeof(p));
    				strlcpy(p.szPublicIP, g_szPublicIP, sizeof(p.szPublicIP));

    to

    				if (!g_bAuthServer)
    				{
    					static bool bSentBoot = false;
    
    					if (!bSentBoot)
    					{
    						bSentBoot = true;
    						TPacketGDBoot p;
    						p.dwItemIDRange[0] = 0;
    						p.dwItemIDRange[1] = 0;
    						memcpy(p.szIP, "you external ip here", 16);
    						DBPacket(HEADER_GD_BOOT, 0, &p, sizeof(p));
    					}
    				}
    
    				TEMP_BUFFER buf;
    
    				TPacketGDSetup p;
    
    				memset(&p, 0, sizeof(p));
    				strlcpy(p.szPublicIP, "you external ip here", sizeof(p.szPublicIP));

    nope this fix for without set bind_ip to config files so i tried friend :(

  4. Install vss 2013 with update 4.

     

    Then in cmake interface, click configure and select Visual Studio 12 2013

     

    1) Extern-master rename to Extern.

    2) Extern copy to Server -Master

    3) Edit the line "USE_EXTERN_LIB" of the file "Server/CMakeLists.txt" changing "0" in "1" :

    set(USE_EXTERN_LIB 1)

     

    4)Click configure

    5)Click generate

    ahh no :(

     

    i did all but after still same errorss :(( please look to me with teamviewer :((((((

  5. topic there  

     

    The C compiler identification is unknown

    The CXX compiler identification is unknown

    CMake Error at CMakeLists.txt:10 (project):
    No CMAKE_C_COMPILER could be found.


     

    CMake Error at CMakeLists.txt:10 (project):
    No CMAKE_CXX_COMPILER could be found.


     

    Configuring incomplete, errors occurred!

    See also "C:/Users/ANERMUS/Desktop/source/Server/build/CMakeFiles/CMakeOutput.log".

    See also "C:/Users/ANERMUS/Desktop/source/Server/build/CMakeFiles/CMakeError.log".

     

    help fix please

  6. i get cmake errors while create vs 2013 project sln file help me

     

    The C compiler identification is unknown

    The CXX compiler identification is unknown

    CMake Error at CMakeLists.txt:10 (project):
    No CMAKE_C_COMPILER could be found.


     

    CMake Error at CMakeLists.txt:10 (project):
    No CMAKE_CXX_COMPILER could be found.


     

    Configuring incomplete, errors occurred!

    See also "C:/Users/ANERMUS/Desktop/source/Server/build/CMakeFiles/CMakeOutput.log".

    See also "C:/Users/ANERMUS/Desktop/source/Server/build/CMakeFiles/CMakeError.log".

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