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Posts posted by Syreldar
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Hello, title pretty much says everything.
I'm looking for a working XML to SQL and, if possible, SQL to XML converter, for the item_proto client version 1 stride 158 from the official servers.
Thanks for the answers!
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What's the new ip? I didn't have the time to check, zz
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Not working :|||||||||
Your problem, you should learn to do a client by yourself, this is working 100%, i tested.
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You programed wrongly char_item.cpp or something else serverside, try to re-do what you did before.
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use Lucifer tool (Nexus.exe -- look at downlad center)
or
metin2dev archiver to unpack item proto then use PACI tool to make the quary http://metin2dev.org/board/topic/1827-converter-client-server-item-proto/
or use ymir php tool
or this http://metin2dev.org/board/topic/2386-php-item-proto-converter-to-the-new-unpacker/
Thank you,
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Hello metin2dev users,
title says all, i need an help to convert a new itemproto structure in the old one,
Or, more likely, an help to get sql queries from the actual item_proto.
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You must go on hierarchy --> pivot --> affect pivot only.After this, you must rotate/set the pivot with "select and move" or "select and rotate", it's all precision work.
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Thank you guys, solved.
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Thank you so much for sharing.
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Hello metin2devs,
someone managed to solve the problem of the blocked site? I need to use it and i can't enter.
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It's really so difficult to put them in the item_attr?
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hello guys can anyone give me his start.sh ( 64bit )
Thanks alot
..uhm...Do you even know what a "start.sh" is?
The answer seems "No", i can feel it just by reading your request.
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If you aren't using a 1765 game revision ( :/ ) and you are using 40k vanilla gamecore, there is a CONFIG SETTING for that.
ITEMS_DROP_TIME: 5
So, 5 seconds until they're purged
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You could do it with way less writing:
quest levellimit begin state start begin when login begin maxmapindex = 350 for i = 0, maxmapindex, 1 do maparray[i] = nil end --maparray[mapindex] = level maparray[194] = 70 maparray[195] = 100 maparray[197] = 130 index = pc.get_map_index() if maparray[index] ~= nil then if pc.get_level() < maparray[index] then warp_to_village() end end end end end
This should work. I cant test it right nowWhy global variables?
You have done the best quest here, but i don't see the sense in the global variables.
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+ QUEST_TRIGGER_ENABLE: 1/0
Default is 1. Lets you define if you want to use the new execute-trigger.
Can you explain this?
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Solved with a self-compiled binary and the source-intrologo.py, with some changes.
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There's a vnum limit for equipment, I don't remember exactly which one but if you use a vnum below 20k you should be safe
It bugs while unsigned int > 32767.
Change table's maximum range or decrease the number.
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Compile your own binary, use the novaline one, i fix'd this way.
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I have applyed everything good into my 34k client, no error, but :
Scroll files must not be in locale, but in one folder in etc/questicon .
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How about a new gameplay fix for 2.5?
It's regarding to the manashield skill black mage suras got.
Currently the manashield works like this:
Every incoming damage will be reduced by a third.
This reduced amount will be used as mana cost for the skill. When you rank up the skill or raise your iq, there'll be a %-value written on the skill. This percent-value does not affect the reduced damage (it will always reduce the third mentioned above). But this value will reduce the mana costs.
So the third will be reduced by the percent value and then used as mana cost.
Now what I planned to fix and rebalance this skill:
The percent value will be used to reduce the incoming damage. So there won't be a "third"-rule anymore - what you see is what you get. So if you're seeing 30%, you'll remove 30% of the incoming damage
But, to fix the mana cost: 20% of the reduced damage will be used for the new mana cost. If you don't have enough mana, the rest of your mana will be used and computed. This means that the rest of your mana will be the 20% of the damage you'll prevent.
Now, that'd of course require to rebalance the skill value. Because if you're getting ~100 iq and your skill on P, you'd reduce over 100% and that's just impossible and would enhance the damage at last. So you guys would need to set new values for the skill.
That's why I'm asking you: Do you want this in 2.5? If not, then I'll just throw this change away and not commit it.
Tell me your thoughts.
Better not, thanks anyway, keep up the good work.
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Can Somebody help me?
I have a problem with the Internal_ip on Vanilla Core 2.3. My Team get Kicked when she connects to the World.
I have test to start the game with the argument "./game -I 25.x.x.x." but that print an error like "socket_tcp_bind: tcp_socket: Can't assign requested address"
In the Second Post from this Thread Vanilla wrote
I try it like "INTERNAL_IP: 25.x.x.x" but this still not working.
My Question is What is the right Config Option for this?
U must use BIND_IP, not INTERNAL_IP
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Solved, solution:
Do not level guilds from database.
XML -> SQL Converter for item_proto client version 1 stride 158?
in Paid Support / Searching / Recruiting
Posted
Edit. Turns out http://www.stevecraft.cz/hracky/ip_xml_to_sql.php works but it's not fully updated for the new item_proto, the structure is different,
Some colums have been removed, like AddonType and some have been added, like SubTypeMask, i've already done the source-side modifications but i need a working XML to SQL converter for the latest item_proto revision to continue my work, i mean it's not much of a problem since i can remove the columns and so get the actual structure by myself but.. well it's a bit annoying, so thanks for anyone who helps.
Edit. Actually nevermind, this was a stupid question, i'll just do it by myself instead of bother you guys.