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oxy131

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  1. Thanks for the clarification, I understand that Linux (especially non-FreeBSD) support is still experimental. To answer your question: no process is using port 11000 at all. I’ve verified this multiple times using ss, netstat, and lsof. Example: ss -lntp | grep 11000 # no output At the same time, the game_auth process is running and stays alive: ps aux | grep game_auth # shows PID, no crash So the situation is: game_auth starts successfully it does not crash but it never reaches a bind() / listen() call for port 11000 and no other process is occupying that port Other services behave normally: db listens on 127.0.0.1:15000 mariadbd listens on 3306 SSH and system services bind correctly This is why I suspect one of the following: the auth socket initialization path is not reached on Linux or the binary was built without the correct AUTH server code path or there is a Linux-specific early return before socket bind (possibly filesystem / locale / data dependency related) If you have any insight into: where exactly game_auth binds its socket in the code or which runtime condition would silently prevent binding on Linux or which CMake target definitively produces a fully functional auth binary that would help a lot. Thanks for taking the time to respond.
  2. game_auth starts but never listens on port 11000 (no LISTEN socket, no logs) Hello everyone, I’m currently setting up m2dev clean server files on Ubuntu 24.04 (ARM / Raspberry Pi) and I’m stuck with a silent game_auth issue. Environment OS: Ubuntu 24.04 (aarch64, Raspberry Pi) MariaDB: 10.11 Server files: m2dev-server Server sources: m2dev-server-src Branch / commit: main @ 75595bed81c80fcbfd9b492aa6020f1525972c6f Problem game_auth starts and stays running, but: It does NOT open port 11000 ss -lntp shows no LISTEN socket No logs, no stdout, no crash Start scripts work and all processes stay alive Evidence pids.json shows auth, db, and all channel cores running db listens on 127.0.0.1:15000 mariadbd listens on 3306 game_auth PID exists but no TCP socket is bound Example: ps aux | grep game_auth root 40419 ... ./game_auth ss -lntp | grep 11000 # no output What I already verified CONFIG in channels/auth: HOSTNAME: auth CHANNEL: 1 PORT: 11000 P2P_PORT: 12000 share/data/package exists data symlink exists in: channels/auth all channel cores Firewall is disabled (ufw inactive) Running ./game_auth -p 11000 changes nothing strings game_auth shows bind, listen, socket, etc. No error messages at all
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